How do you stop players from simply blowing up other players for the hell of it?

Ultimately I think the sooner players are allowed to post contracts/bounties on other players the better :) It'll make bounty hunting SO much more viable.
I like the sound of it but how will it work? Need some reliable means of tracking players down, and ending up in the same instance of them (although these are all reasonable things to be added in the future so could very well happen).

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Killing innocent players within controlled space (read: not anarchy space) should incur severe consequences. 6000 is nothing. Not even a dent or a scratch to someone's credit balance.
Even outside Anarchy spaces I'd expect some systems to be more bothered about it than others, and about different sorts of attacks (some might turn a blind eye to forcing someone to drop some cargo and letting them go with a scarred hull, others will go hard line on any attack).
 
Hi All,

May have come up earlier in the thread (I lost the will to live about page of the going round in circles).

Not sure - throwing it out there as a reason, but if I take a mission to kill X traders in a system, I sport of expect, but am not sure that an unarmed Hauler with cargo aboard and an inexperienced combat pilot would count as a trader for the mission. This would seem like a perfectly acceptable reason for the OP's scenario. I am not saying this is the reason obviously - trying to give a game related reason why someone might do it.

Someone that has tried it can probably confirm if the the kill counts to the mission or not.

Simon
 
They've been told their behaviour upsets people and yet they persist. The conclusion I draw from that is that they don't care about others feelings or thoughts......It's the only conclusion that's possible.

Helvellyn: Our behaviour defines us, nothing else. Griefing is unacceptable in real life, it's unacceptable in the game.

I don't really expect the griefers (or those that rationalise it) to care about that though.
 
Play solo until you have the ship, the weapons and the knowledge to enable you to adequately protect yourself. In the Elite universe "the Weak are meat and the strong do eat"
 
i don't see how, 6K for a kill, that's easy money to make in almost any profession once you have got rolling.

i think the main reason there isn't much ganking going on is because most players just want to fly about and not shoot at each other
I think the criminality system is a major reason why being attacked by other players is so exceedingly rare in this game. Even a small bounty is a big inconvenience. Maybe repeat offenses could stack if at some point in the game's future criminality like that becomes an issue.
 
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This is a tough one, especially for those gamers who are used to the safety of post WoW MMO's. ED is a very open game with no rule; you can do whatever you want, even if that's killing other players for fun and 'the lulz'. It's the way the game is meant to be.
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If you want to be 100% safe, play in solo mode. You can drop into solo mode whenever you like, so if you really, really, really don't want to get picked off whilst carrying important cargo etc, then play solo for that run. If you want the excitement of open play, then be prepared. There's no middle ground; it's either 'nice 'n' safe' or 'dog eat dog'. Get some friends or join up with others for escorts etc...
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There's no levelling in this game, so you're never going to face an opponent that you can't kill. Of course, you could run into a whole gang of players with Anaconda's, but that's because there's no matchmaking to make an attempt at a fair fight. Elite Dangerous is the Wild West of multiplayer. There is nothing to stop so called 'griefing'. All you can hope for is for a bigger fish to come along, or how about taking a few large fish with you?
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I play out on the fringes, so I can make money without too much threat from pirates (NPC or PC), and when you see another player on your scope, it does get a bit sphincter twitching, and you kinda breath a sigh of relief when you notice the other guy is avoiding you as much as you're avoiding him. Then again, I've seen three large PC transporters with guys in Cobra's as escorts; those guys really had got it together, and I guess, that's how you do it. Not sure how you can share the credits though because as far as I'm aware, you can't exchange cash with other players, maybe they just buy valuable cargo and dump it for the escorts to pick up as a form of payment.
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I'm quite happy with the way the game operates regarding PvP. There should be no forced penalties for players who just want to shoot others for fun, beyond what already exists. Player posted bounties would certainly help, as would offering missions for escorts. Then again, you could post a massive bounty against a player who just happens to have a name that annoys you.
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This game is more of a simulation than other games. The game enforces few limits on a players behaviour...
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Welcome To The Jungle!
 
Its not on your list of things to do, so I am just wondering if dropping some of my cargo might help me at all?

Nope... he'll kill you. Welcome in the fictional irrealistic universe of Elite: Dangerous.

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If you go around defenceless then its your own fault IMO. This is real life these are real players.
In real life you have ONE life... players have many.
 
Its not on your list of things to do, so I am just wondering if dropping some of my cargo might help me at all?

only if the player intercepting you is one of those "pirates" who play by "being a nice pirate"-rules (aka who just rob you, opposed to all other acts of piracy),
that some people here on the forums keep talking about.

In all honesty: in most cases it probably wont help you. Not at the current state of the game. Not as long as any combat-loving player has to live with
"if you want to make quick money go trading". As long as players can go to solo mode, trade up the money they need within a short time,
and login to open with that money to get a few quick kills, they will go for the quick kills. Most will not hunt you down because it would be a good way to make money (as it wouldnt).

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Increase the bounty from player killing to 100.000 credits per kill.

So I will just kill you to get this nice bounty, that then a friend of mine can farm off of me. Sounds like a good idea to improve combat earnings.
 
Then they are going to have to accept by being in open mode that the chance of being attacked by randoms exists.

Isn't that essentially what I said?

My point was that there is no way that players can play online and meet new people without being able to stay away from pvp. So telling people "go solo" or "join a pve group" is stupid...what they should be saying is 'ask the devs for open pve mode, cause it's not in game yet etc etc'.

I am all for the danger and excitement of the pvp so I count myself in that group but I can fully understand why people would want to be in open without the danger of pvp. All the people shooting them down in threads like these to me just seem (in my opinion) like they want to look 'cool' or 'tough' and push their views because thats how they feel, so everyone else is wrong or should 'go solo/away/whatever'.
 
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I would like to start out by saying that I play open and see alot of players around, but noone has EVER done ANYTHING to me. What so ever.
No interdictions, no shooting... barely a scan.

That being said - those who think solo is 100% safe are just purely wrong. The only threat I face ingame are from NPC's, and last time I checked there are loads of NPC's in solo mode. They are the ones shooting at me and interdicting me. So safety in solo are an illusion. Open is no more dangerous.

Next, players arent that dangerous. They are only dangerous if you let them be.
Players can be scared (hence all the forum threads).
Besides, interdiction attempts are pretty skillbased so you have a fair chance to win it.

What do I mean by all that?
Well... keep your shields and weapons on your ships. Shields are free hitpoints. Damage you can take without paying for repairs. Thats important.
Have a few thoughts about the combat ability of your setup, what are you trying to achieve with it. Alpha? Attrition?
Fit turrets on the bulkier ships. Lots of turrets.
Target subsystems.
Fit shield cells. They are overpowered at the moment, but thats not a reason not to use it in defence - if you suspect your foes are using them. Even the playingfield.

Finally, ED gives you the chance to run. Even when in a fight. You are not committed to the local grid like in EVE. You can run. They cant hold you.
With the ability to run, you should allow yourself a bit of leisure on the "griefers". Let them try, giv them hell in return.
And if things are going south, you just hit the FSD and wiggle around untill you are on your merry way.

Do not fear players.

At some point you are going to loose that NPC interdiction attempt anyway, and you will be facing fire. Not from a player, but from the envirionment.
So like a boyscout - be prepared.

Safe skies, see you in the void commanders.
 
Let me reword my above question:

is it griefing if the AI interdicts you and blows you up in a ship you can't fight back with effectively, or does griefing only apply when players do it?

Oh yes. There is no discrimination, for good or worse ;)

Some folks are just so entranced into their routine ( love trading cows and their migrating routes... ) that they completely forget there are other players out there and that ESPECIALLY everyone Human and NPC have their own agendas.

My bet is simply he simply did want platinum and gold and you let loose uranium...

Kudos on trying to communicate though. So far, not counting our group, only 1 guy communicated out of a dozen and he was rather dazzled to be hailed :)

Obviously NOT even trying to communicate is considered extremely rude in some circles and prone to transition from super cruise to space dust ( and also take their cargo ).
 
You don't and you shouldn't.. the universe is full of a-holes, its a fact of life. This is a good lesson for people who are too optimistic. I've been pirated only once and I lost 40t of rare goods to a guy with 4t cargo space. I have no idea why he wanted to spill my space cow's guts but it was an exciting experience.
 
The way I see it you have two choices.

Toughen up and deal with it.

Play solo.

EDIT: Sorry there are obviously more options.

Come to the forums and advocate the game be changed.

Come to the forums and complain.
 
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I think ill go play the solo version. As much as I enjoy the concept of an MMORPG, you're right, its not suited to me if every player interaction simply becomes a "Kill or be Killed". Its not how I want to play the game.

From what I've seen not every interaction is kill or be killed, so you should be fine in open! Yay! It MIGHT be kill or be killed, but I've been attacked by players once and I've interacted with many other players peacefully.

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You don't and you shouldn't.. the universe is full of a-holes, its a fact of life. This is a good lesson for people who are too optimistic. I've been pirated only once and I lost 40t of rare goods to a guy with 4t cargo space. I have no idea why he wanted to spill my space cow's guts but it was an exciting experience.

Out of curiosity, did you DROP 4t of cargo?
 
Why aren't these same pansies crying about NPC pirates? they interdict and try to kill you all the same. If you honestly just want to haul cargo without any worries in your little head, get Euro Truck Simulator 2. No pirates there.
 
Why aren't these same pansies crying about NPC pirates? they interdict and try to kill you all the same. If you honestly just want to haul cargo without any worries in your little head, get Euro Truck Simulator 2. No pirates there.

We must be reading different forums. The majority of the crying here seems to be coming from the shooters.

The way I see it you have two choices.

Toughen up and deal with it.

Play solo.

Private groups too. The Mobius Group is fantastic. Almost 2000 people strong, and none of them will shoot you or try to take your stuff.
 
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Why aren't these same pansies crying about NPC pirates? they interdict and try to kill you all the same. If you honestly just want to haul cargo without any worries in your little head, get Euro Truck Simulator 2. No pirates there.

You know some of these pansies were wanting a solo game like Elite or Frontier. Many of want PvE not PvP. So we are fine with NPC Pirates, because we know its just a part of the game, not some 12 year old with a desire for ganking other players.

Also, name calling, how do you feel about being called a griefer?
 
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