How do you stop players from simply blowing up other players for the hell of it?

There's this button in the game called "solo play". Press it and be amazed at the lack of "griefers".

I thought it was clear from my post, i do play solo or group and never enter open. I also recommend everyone who does not like PvP do the same. And i'm thoroughly enjoying the experience thanks. ;)
 
Ever played WOW on a PVP Server or something like it when you Buys with a Mob and you get jumped from Horde/Alli Player?

Its the Same type of Players Dave would call them Smegheads
 
Quick example

No combat rating, hauler carrying a few tons of Uranium. Interdicted by a player, offer them the cargo, ignores and just kills me.

Never fired a shot in the game. No rating whatsoever. Opposing player : Competent

Surely something in the game should prevent player being rewarded for this? If they get rating points towards Elite status, they're just going to hang around nav beacons and pirate every trader they see, with no fear of reputation penalties?

I get that its piracy, and I get they get the cargo, but if its already offered , and they just nuke you anyway, thats just griefing, surely?

Me and a buddy will take him out for 250k in cargo a piece. Adding a new job to ED being a Merc.
 
I've not noticed any NPCs attacking for no reason (well, some, but other threads suggest that it's either a bug or perhaps a faction thing if I'd bothered to check). People attacking "just because they can" don't have any good reason and are almost certainly obnoxious little ****s who start whinging when it's pointed out to them (and give negative rep for it I see). I've not one ounce of respect for anyone out to upset or spoil other people - that's not remotely within the spirit of the game. Doing it for their own gain, e.g. piracy, is entirely within the spirit so should be encouraged. Whether or not I'm able to tell which it is in any particular situation is beside the point.

The reasons I listed are some examples, not an exhaustive list.

I have, NPC's have interdicted me and shot at me trying to kill me without purpose. It is one way to get someones cargo. Generally, all power to engines and boosting till you jump again works, no one has ever killed me and no human player has interdicted me.
 
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Can't wait until ive amassed a ton of money for my killing spree in federal space, beware federal traders, direct your trade into the empire, or no quater will be shown.

The jolly roger will be flown.

Signed - AgentGB (scourge of the federation)
 
Griefing:

So, we've said we don't mind bad guys. In fact, we go further; we have bad guy gameplay options (piracy, smuggling etc.) By default, this includes psychopathic behaviour - randomly attacking other player "because you can".

We're currently looking at two different angles of defence: an in-game law system and private groups.

The in-game law system should be pretty robust. It allows plausible but strong responses from NPC factions to criminal activities (using authority ships, structures and factional bounties), as well as player-driven bounties (via the Pilot's Federation) and player bounty hunting mechanisms (e.g. broadcasting "sightings" of know villains to help player bounty hunters track them).

All of this should mean that that if you're being naughty you are generating additional challenges for yourself which will undoubtedly make the game harder in some ways (this applies equally whether you are attacking players or NPCs).

It won't guarantee safety, even though it guarantees additional challenges to the bad guys. Which I think is about right; we don't want to make being the bad guy impossible.
This quote from Sandro should be setup to auto-reply to all these threads. ;)
Some NPC's attack randomly and some players attack randomly. It's in the game by design.
 
Surely something in the game should prevent player being rewarded for this? If they get rating points towards Elite status, they're just going to hang around nav beacons and pirate every trader they see, with no fear of reputation penalties?

I get that its piracy, and I get they get the cargo, but if its already offered , and they just nuke you anyway, thats just griefing, surely?

Surely.

I would note that players already achieve no rating boost as a result of player kills per se. Combat rating is boosted by pirate kills, to my knowledge: "The 'Elite' rating is a combat rating based on the number of successful pirate kills by a pilot." https://forums.frontier.co.uk/showthread.php?t=6279

So there is no inherent benefit to playing the game as you describe. It yields no credit boost and no rating boost, and I believe the cargo is destroyed, yes? And ultimately will simply increase a bounty on an individual's head. But, once you achieved a certain amount of wealth, paying off bounties presumably is not all that onerous.

I don't know. Perhaps paying off bounties for illegal player kills -- that is, those outside of war zones -- should be based on a percentage of net worth?

So, for example, if a player has a net worth of CR 60 million, and the cost of wiping the bounty was 20 percent (an arbitrarily onerous figure), the offending player would suddenly have to cough up CR 12 million to wipe their slates clean, all for killing single player. In game, the crime would be "Destroying Pilot's Federation ship" or somesuch.

Too harsh? How about 15 percent? 10 percent? 5 percent? Discuss.
 
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This quote from Sandro should be setup to auto-reply to all these threads. ;)
Some NPC's attack randomly and some players attack randomly. It's in the game by design.

Well... His solution is flawed, since player generated bounties never work in multiplayer games. All you need to do is to put yourself in a cheap ship and have a friend blow you up. Bounty avoided - credits gained. It doesn't work no matter how hard you try. Just ask CCP, who's been trying for years.

What does sound good though, is FDs approach to matchmaking, where you simply block out the people you don't like. So, if you don't like someone's style - block them and never hear from them again. If they can get that to work easily and properly, I think it would be very effective.
 
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People act like 'griefing' is actually a thing. I happens so rarely, really. If you can't shoot back, run. If you can't run, avoid interdictions in the first place. If you can't avoid them, learn how to play better.
You can also just leave the more populated systems.

Also... solo mode!
 
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People act like 'griefing' is actually a thing. I happens so rarely, really. If you can't shoot back, run. If you can't run, avoid interdictions in the first place. If you can avoid them, learn how to play better.
You can also just leave the more populated systems.

Also... solo mode!

Also... block!
 
It does NOT happen often..and those who say it does hav yet to post vids that prove it...i hav been playing since alpha and not once been "griefed"...n if on occasion it does happen n u go butt raving crazy..play solo or ask a Viper squad to guard u a bit..problem solved.
 

Frankfort

F
Just band together and hunt them down thats the bauti of this game start your own groups police ,security rent provide protection for other in exchange for some cargo
 
Yep, I think we were missing each other. I wasnt associating it with the negativity that is against PvP or insinuating that PvPers are out to ruin anyone's day. I was thinking more in-game as a Commander and trying to get the OP to realize that space is dangerous and that random acts of violence happen. I think PvPers are an important part of Open mode, which is why I dont want any more mechanics introduced that prevent it. Right now its the wild west and thats great. Fortunes are made and lost. If Commanders dont want risk they're fully entitled to play Solo Mode. I dont play Solo because I enjoy the risk :)
oooh yes! it's just a crying shame that we can't talk to each other after an encounter (i am NOT planning to stop to talk if i get attacked!)

would be fun having a chat with some of the PvPers after they have tried to get me :)
 
Just band together and hunt them down thats the bauti of this game start your own groups police ,security rent provide protection for other in exchange for some cargo
Do you even know how many hours you'd have to 'hunt' for players with larger than 400cr bounty (accidental friendly fire) ?
 
just because something isn't specifically banned or prevented doesn't make it acceptable
Of course it does. That's literally how rules work.

You really need to get that through your head before you have any place in this discussion. You know those youtube videos of five year olds playing CoD wailing 'stop killing me' because someone keeps killing them? That's you, you just articulate it better is all.
 
Whine about it all you want on the forums, but until you start shooting back, you're not solving anything.

My sentiments also.

A bully or griefer is not.

Yes, they most absolutely are.

There are no spoken rules but popping someone for no reason isn't within any rules that most decent people would accept.

The game sets the natural rules of the in game universe...all this other arbitrary stuff should be enforced in game by the will and abilities of the game's players, and should itself bow to the natural laws of the game universe.

Don't want to be popped for no reason? Don't make yourself an easy target, and take measures to punish those that wrong you.

We're talking about the type of player who wouldn't have a problem with hacking someone else's account if they were able to, it was easy enough, and they thought that they could get away with it.

This is an utterly absurd leap to take.

I'll kill another CMDR in game for reasons some may consider trivial, and I've killed people for reasons they did not fathom, but I'd delete my account before I disconnect in combat, and cut my own hand off before I used any out of game or third party process to harm another CMDRs game.

I have vastly more problems with people using out-of game trade route tools, or even third party VoIP programs, as I consider it a form of cheating that bypasses the in-game reality of no FTL communications, than I do with people using purely in-game methods to do whatever they please, even if that is killing newbie sidewinders for laughs all day long.

Role-playing my hairy butt. In every game that allows PvP there's always a groups of dingle-berries that has to pee in everyone else's punch bowl. They're called bullies and there are more of them on-line than anywhere else because, in real life, they'd get stomped for their trouble.

Hard to role-play a bully if you don't bully anyone.

They can be stomped for their trouble in game at least as easily.

Are you unable to grasp the idea that just because something isn't specifically banned or prevented doesn't make it acceptable?

If the intend and letter of the rules is to allow people to have the degree of freedom we currently have, then any exercise of that freedom is acceptable as far as the game itself needs be concerned.

If you don't find a certain behavior acceptable, then you are free to try to stop it within the bounds of the same rules that everyone else plays by.

The guy who enjoys making your day worse exists. Fact.

I'm not talking about the guy who's ready for a bit of one-on-one at high noon. I'm talking about the guy who will do anything to make your day worse and get away with it. The guy who is ready to cheat, hack and shoot you in the back as much as he can, and brag about it later. He will use every trick - in the book or not, in order to stack the odds in his own favour. He exists, in droves. Just look at DayZ as the perfect example of how it works - or doesn't, whichever way you want to look at it.

Unchecked, they will eventually drag the whole community down, because everyone will be mentally prepared that the next person they meet might be this guy. Things will devolve into a "shoot first, ask questions never" kind of mentality. Most people won't like it, but that guy will argue that; "Hey. If you can't take the heat, you should stay out of my kitchen".

Be prepared for it. On some level, it will happen. There will be exploits, cheating, lies and hacking. That guy will be there.

I don't look for fair fights. If I'm fighting in a Conflict Zone, or looking to get revenge against someone that has wronged me, I use whatever in-game methods are at my disposal to cause them the most trouble, to cost them the most money, while expending the fewest resources and facing the least risk possible myself.

I wait till people abandon their combat vessels for freighters or miners. I shadow them until they are in combat with something else, damaged, or AFK. I ram them while they are docking, or provoke them into firing at me and hitting a station. Anything goes, as long as it wholly within the game and the rules of the game universe.

I don't normally duel, as I would see an attempt at a fair fights as an absurd display of lunacy, even if they weren't illusions (any truly fair fight may as well be decided by a coin toss, because an equal chance is it comes down to).

The idea that I would ever resort to cheating or hacking because I think fighting fair is idiotic is profoundly offensive.

You and those who have made similar arguments sound disturbingly like some people I have kicked from my gaming table because they couldn't find in-character solutions to another player character doing something hostile to them in the game, and had to start treating their players poorly in real-life.

Yet you go and talk like someone with that hopeless mentality. You don't do it because it's illegal and against the rules? That's your first thought of it - not because it would be wrong to do so? Keep digging your hole.

There are two reasons I don't do things in real life:

1. I don't want to.
-or-
2. It's not worth the risk.

Nice theory but griefers are there to grief, not to roleplay.

You do realize that something doesn't stop being role-play just because you don't like the role?

It's very rational when you know that if you lose the initiative (like for instance trying to type something in chat), you will very probably lose the fight. This is how it works in DayZ at the moment. It's already a proven concept.

Indeed, which is why I don't let any CMDR who is in any remotely equivalent ship within 3km of me if I'm not already running away, or have already committed to a plan that involves the destruction of his or her vessel.

If I am interdicted, the millisecond my RAMdrive and connection is capable of loading the instance, I am already whirling around to attack, or chain boosting and charging my FSD. I do not care what this individual has to say, the interdiction itself is indicative of murderous intent, as far as I am concerned.

And I would never expect anyone I interdict to act any differently, even though I know a portion of them might. Not that I normally mount an interdictor, it's dead weight not conducive to actually fighting.

You're playing a game with other real people, which isn't quite the same as shooting pixels in a single player game. If you don't give a crap about that that then don't complain when decent people look down on you (and if it doesn't bother you then why are you in this thread?)

Based on the values you have professed, which seems to be in favor of some facist level of control over how others are allowed to play their games; weak, strawmen arguments; and highly questionable correlations between very disparate actions and statements...you don't seem to be the kind of person I'd describe as "decent".

As to why he, or anyone with a dissenting opinion (which are a great many) are in this thread, it's because Frontier does occasionally listen and we wouldn't want to give anyone the idea that those who have a problem with the game letting people behave largely as they will constituted some sort of overwhelming majority...because they don't.

You are misinterpreting me. I am chiefly talking about cheat hacks. Invincibility, teleports, invisibility, unlimited shields, unlimited resources. That sort of thing. The more client-side a game is, the easier it is to pull off. Stealing the account of someone else by means of hacking is of course a possibility, but not really one that falls under the existing topic. It is rational to assume it will happen because it always happens in every online game where it is allowed to happen.

No doubt, but your earlier post certainly seemed to be implying that those who fought smartly by the rules of the game would be most willing to break the rules of the game, which is probably not the case.

The latter are fine, the other two seem to think that no-one should object to them.

I think you should object to them in-game via in-game means, because an open game where PvP only occurs when both parties explicitly consent to it is giant farce that has abandoned any attempt at plausibility or pretense to freedom of action.

I think the criminality system is a major reason why being attacked by other players is so exceedingly rare in this game. Even a small bounty is a big inconvenience. Maybe repeat offenses could stack if at some point in the game's future criminality like that becomes an issue.

Honestly, I'm barely inconvenienced by even the most massive bounties.

I don't get them often, but when I do, I can safely ignore them for as long as I care to. My preferred loadouts aren't ammo or consumable dependent, and I am very difficult to damage enough to need repairs, so wear & tear is really the only reason I'd ever need to dock.

In real life you have ONE life... players have many.

Which is why I am vastly more careful about making sure I can escape or prevail should I be forced into combat in real-life than in E:D.

I've met one who was Wanted. He said "Hi" then wandered off.

As far as I am concerned, having a bounty doesn't give me license to attack people for no reason, but if I'm fired upon or approached in a hostile manner, I have zero compunctions about adding to it.

Transferring money isn't a problem in this game? Look again, and you'll see the pains FD have gone to in order to prevent just that. However, you are wrong. They are not just transferring money in between themselves. They are transferring money that were intended to harm them from the bounty placer, to themselves.

Indeed.

There is nothing to stop someone whom you have placed a 1 million credit bounty on from getting in sidewinder then having his buddy blow him up to collect it.

The bounty placer is out the 1 million, and the target out a few k at best, even if his friend doesn't simply buy him a load of platinum to cover his share.
 
I fly with one rule. I only fire at other ships if they fire on me first. If they fire on me , I dispatch them as quickly as possible.
 
Now I make no assumptions about the OPs position in galactic space when this happened, but in general I'd say this.

The smarter Pirates are most likely to be found in Anarchy systems where they won't be gaining a huge bounty for killing either AI or players.

Traders shouldn't go to poor security or anarchy systems unless they can hack it. If they do travel through them they should expect to have trouble. If they are in open play they should furthermore expect that trouble to potentially be player led. If they make it through alive and with their cargo intact they should breath a sigh of relief. This is how it was in '84 and how it should still be now. If you fly your ship in anarchy systems and get blown out of the sky, more fool you; you took a risk and paid for it. If it happens in civilised space, you have my condolences, but at least the perpetrator will be getting heat of his own.
 
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