how does ED compare to SC ?

The difference is ten times the budget.
There.

So if SC wastes tons of money on useless fluff no one wants and ED really turns around every penny several times, both games might meet somewhere in the middle.
 
I'm still mindful of the fact that from some of the 'Peek of the Week' images, it looks like small ships just vanish in an explosion if they get killed. We haven't seen much evidence to show that the Anaconda in that video was anything less than a mock-up to demonstrate what Frontier are aiming for.

other than DB saying 'this is actual in game footage'
 

Jenner

I wish I was English like my hero Tj.
SC is going for a very simulation-based approach to this, so if a pipe gets damaged it can no longer deliver what it wants to (I guess this could be things like thrust to a thruster, or hydraulics to a weapon's gimballing). Similarly wings have several stages of damage that can render weapons inoperable.

That's one of the coolest things about SC under the hood if you ask me. How refreshing that our toy spaceships actually have working guts!

Back in the day:
Take a hit. 20% chance to damage turning thrusters. If a 'hit', degrade turn speed by 5%.

Today:
Take a hit. Did it impact a thruster? Degrade that thruster's performance by 5%. Maybe also lock its vector so it can't gimbal. Model the effect on turn speed for the entire ship with 1 damaged thruster on the dorsal, starboard side.
 
vision and imagination doesn't write the paychecks for your game developers

true, but lack of either also doesn't write paychecks :p

Anyway, I believe the games will feel quite different - ED "lighter" and more "hard core" in terms of space and exploration, SC more on detail and storytelling. Both are the result of different visions and great imaginations of experienced developers.

Looking forward to both, more so to ED.
 
other than DB saying 'this is actual in game footage'

If we'd seen the ship disintegrate from perfect condition to reach that state of damage, I'd have no problem believing it. All we saw was a pre-damaged ship. Also, the latest progress update shows the ship vanishing after explosion, without any sort of debris....

For both games, it remains to be seen how good their damage models actually are. I'm remaining a healthy sceptic.
 
true, but lack of either also doesn't write paychecks :p

Anyway, I believe the games will feel quite different - ED "lighter" and more "hard core" in terms of space and exploration, SC more on detail and storytelling. Both are the result of different visions and great imaginations of experienced developers.

Looking forward to both, more so to ED.


the deciding factor won't be the "feature list"
more like which game feels better to play and keeps players motivated

people who enjoy the cheesy hollywood/star wars type cutscenes with tons of voiceacting will rather stick with SC

who knows - there will be the day both games are on our HDs, two icons and one mouse pointer
 
The difference is ten times the budget.
There.

So if SC wastes tons of money on useless fluff no one wants and ED really turns around every penny several times, both games might meet somewhere in the middle.

Minecraft has sold almost 13 million copies on the PC/Mac alone...the core of that game was made by ONE guy on no budget at all. That game is waaaay more popular than probably all space sims combined. Just saying... ;)
 

Jenner

I wish I was English like my hero Tj.
who knows - there will be the day both games are on our HDs, two icons and one mouse pointer

Maybe they'll be combined some day? FD has said that they have blocked off parts of the galaxy for future expansions. How about jumping into the SC 'universe' within ED? One game to rule them all, etc. etc. :D

Ohh tell us more, who were you in the movie?

Heh! That is pretty cool, isn't it?
 
The difference is ten times the budget.
There.
.

No - the difference is 10 times the funding through crowdfunding. And the impact of extra money has in a game depends a lot on how expensive it is to make it.

Would Minecraft be 10 time better if someone had given Notch a few million when he was developing the game?

Limit Theory is a game that, in a sense, it is in the same vein as ED. Its KS goal was about 2,5% of ED. It wouldn't be enough for ED but, in principle, it would suffice to make LT dev to be able to create the game.
 
That's one of the coolest things about SC under the hood if you ask me. How refreshing that our toy spaceships actually have working guts!

For me, this speaks to one of the major differences between the games - ED is about being a tiny speck looking out at a vast universe, SC is about being the toughest thing this side of the Crab Nebula. It looks like ED's ships will be rendered in much broader strokes because they want your locus of attention kept well outside your ship's canopy. Both aesthetics look set to create great games, and it'll be fascinating to see how these subtle differences affect the final products.
 
the core of [Minecraft] was made by ONE guy on no budget at all.
And oh boy, does that show.
(For the record, I mean the engine and inner workings of the game. Not the graphics.)

That game is waaaay more popular than probably all space sims combined. Just saying... ;)
Different genres. Sorry, but that's not a good base for comparison. Besides, Minecraft had practically no competition at the time: thankfully, space sims do now.
 
Well based on the latest videos (today here and yesterday there) I'd say we are edging it slightly on the cockpit visibilty and hud front.
 
Hehe, Mazrocks - this is going back about 14 years, but I played this radar tech on nightshift on the bridge of the spacestation at the start. I have some radio chatter with a departing ship, then most of my beautiful performance ended up on the cutting room floor!! - which makes it rather inexplicable when I suddenly leave my post! Hehe! After that it just random 'Bogies incoming' jabber, with me looking like a git in my silly blue hat!
 
And oh boy, does that show.
(For the record, I mean the engine and inner workings of the game. Not the graphics.)


Different genres. Sorry, but that's not a good base for comparison. Besides, Minecraft had practically no competition at the time: thankfully, space sims do now.

I know how it looks from a graphical perspective. I'm not blind! ;) My point with that comparison was that stellar graphics and big budget does not equal good or successful game. There are tons of examples of games that looks stunning and had enormous budgets, but still fell flat as a game.

I just don't find this "oh, look how much (or little) money they have" very helpful when comparing games or any other type of project for that matter.
 
How does ED compare to SC?

I also am backing both and want to play both. But, I think you answered your own question when you said you didn't care for Freelancer but you liked Elite! Squadron 42 is the new Wing Commander and Star Citizen is the new Freelancer. Personally, I was a big fan of Privateer but I never played Freelancer because YOU CAN ONLY FLY IT WITH A MOUSE. Real world, show me the airplane that you fly with a mouse and I will buy Freelancer. (No Way). It completely breaks immersion, IMHO. Any way, both SC and ED are more of what made them both great games in the past, but bigger and better. With all the improvements that 10 plus years changes in technology have given us. Much better graphics and much bigger galaxies, much more freedom to explore and role play. But still the core games are what their predecessors. More of the same, but I want more of the same.
 

Jenner

I wish I was English like my hero Tj.
Star Citizen is the new Freelancer. Personally, I was a big fan of Privateer but I never played Freelancer because YOU CAN ONLY FLY IT WITH A MOUSE.

Actually SC tracks a lot closer to Roberts' earlier games like Wing Commander and Privateer than it does Freelancer. And SC will support a wide range of input - it's not mouse only.
 
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