how does ED compare to SC ?

U do realize ED will be instanced like SC, ED will have 32 max and SC are aiming for 100, if your looking for no instance space then bought are not for you.

What's very important to remember - it's *dynamic* local instances. It doesn't mean you have stuck with 32 players for all session. It means you can't have more than 32 players in your vicinity. You can have hundreds of NPC additionally in very same instance. That means - huge battles.

Same for SC.
 

Whoaaa untwist your knickers. I gave my opinion on why I won't be backing it and what I fear may happen further down the line. Its an opinion, got it? For what its worth I think its going to be an awesome game with far more attention to detail than ED can hope for, that's the angle CR has gone for and something I'm very much in admiration of. Hell I've praised the game more than enough on here and expressed how much I'm looking forward to it. I just don't see any fun in me (got it?) buying a ship that I can have fun working for ingame. If others want to then that's their call, their money, got it? :rolleyes:
 
U do realize ED will be instanced like SC, ED will have 32 max and SC are aiming for 100, if your looking for no instance space then bought are not for you.

This is something that's been puzzling me lately.

Given that both ED & SC are going for a peer to peer setup with instances - does anyone know what accounts for the varying 32/100 estimates?

Is there a fundamental difference in the way the network side of games are being coded - or is it a case of one overestimating and one underestimating?
 
This is something that's been puzzling me lately.

Given that both ED & SC are going for a peer to peer setup with instances - does anyone know what accounts for the varying 32/100 estimates?

Is there a fundamental difference in the way the network side of games are being coded - or is it a case of one overestimating and one underestimating?

One using P2P and other using C/S, and different maximum local speeds (SC being fraction of ED 500 m/s).
 
This is something that's been puzzling me lately.

Given that both ED & SC are going for a peer to peer setup with instances - does anyone know what accounts for the varying 32/100 estimates?

Is there a fundamental difference in the way the network side of games are being coded - or is it a case of one overestimating and one underestimating?

Can be lots of different things, starting by HW requirements. And base technology (maybe Cryengine is more optimized for this kind of things).

Also, the amount of info is being sent over the network compared to the onw that is being only locally processed...

TLDR: no idea :eek:
 
Hi Folks. Could be please stick to comparing both the games rather than their backers? ;)

True.. comparing Pyros, the backer of ED with Pyros, the backer of SC is an exercise in futility: they are nothing alike! :p

(ok, sorry for the sort of OT post. /bow Geraldine)
 
This is exactly why I won't be playing SC and I have backed only ED. This idea of instance and matching people would kill my experience of grand scale open world such as I imagine ED will be. SC doesn't sound at all like being a great exploration game but rather some kind of competition space opera in which real money plays the main part. No thanks, this is not my idea of a space sim.

As Lorenzo pointed out unfortunately its the same in both games. We're limited to instances and to a maximum number of human players in each. I think there is no limit on NPC's though so in theory there could still be large scale battles. I think both will have some form of matchmaking too.

SC will have larger instances (playerwise) than ED but hopefully as technology progresses maybe those limits will be lifted at some point.

No reason not to play both, there are no subscriptions! :)
 
So, tens of thousands over on the SC forums have faith in CR's and the SC game being developed for them (just like we have "faith" in DB and ED) and we can do nothing but criticise their success and model? Think only, "Ohhh dear, looks like it gonna end up bad, I got a baaaad feel about them! Look at us, we didn't need that money, look how much better we are! Look how great we are in comparison!" Seriously? You people feel happy doing that on these forums? I think some of you are forgetting, there's going to be a hell of a lot of SC backers heading this way as ED gets more popularity. You really want them to see the ED forum crowd (friendly community?) as a bunch of up themselves a-holes?

They can't help it. Blind hatred for 'the other team/school/company/brand/country/whatever' has been drilled into their brainwashed minds since even before elementary school. :(
 

Indeed. I've been following both threads and the majority are complimentary of both games. There really is no "us" v "them" mentality which is why I find it strange a few on here seem to misinterpret things or twist things into one :S Lots of crossover between players is something I mentioned would happen months ago, so I'm glad to see the latest dev diary has stirred up even more interest in Elite on the SC forum :)
 
Indeed. I've been following both threads and the majority are complimentary of both games. There really is no "us" v "them" mentality which is why I find it strange a few on here seem to misinterpret things or twist things into one :S Lots of crossover between players is something I mentioned would happen months ago, so I'm glad to see the latest dev diary has stirred up even more interest in Elite on the SC forum :)

Loud mouths are more noticeable than those whom are more reserved.

For sure the majority is interested in both games. This isn't football. :)
 
Zacpod on the SC forums said:
It's not BMW vs Kia. It's more like BMW vs Lexus. Both are awesome. Some people will prefer one or the other, but the vast majority of folks will be happy to drive either. :)

Classic few lines that nail it! :D
 
Really interesting thread for me, being new to ED having just come over from SC.

I find SC weird, people are buying ships for 250-1250$

This means RSI needs to make those ships almost ungettable for non backers. Grinding a year for such a ship or something.

If they won't do that it will enrage all people who bought ships for big $ now.

Only problem is that new players will enrage because the game looks completely p2w and unfair.

Besides that, it really looks like they are milking it. Releasing so much ships to buy over and over again. It almost seems it has nothing to do with backing the game anymore, just getting as much as $$$$$$$ as possible.

I don't like its current structure.

...Also I keep wondering why some SC backers keep saying that E.D is a scam for 80£ (which is ridiculous) and not buying a SINGLE ship for far more than that...

Well, I'm still learning about ED, but I know about SC. Let me try and explain.

The current structure is highly effective for funding. And it isn't bad for fans. You can buy into SC for only $40, including Alpha, Beta and content permanently, no subscription. The equivalent seems to cost me $85 (backers special), but I seem to have some ship choices.

So why are 'we' going crazy with funding?

The thing about SC is the ship balance is quite extraordinary. Each ship will offer amazing opportunities, and it is based on a paper scissors, rock model to some extent. The whole LTI was extremely effective. We all want something 'special' even if it is small!

We are very clear on that we can get the ships in game. We are extremely passionate about seeing the game Chris wants to play being made. I should know - I'm a Vice Admiral on the forums (which is a forum title idiots like me get for spending $500+, but less than a thousand.) But if you are mad enough to download the 1GB Hornet Commercial, as well as the youtube link of "Be a Man" you will get why many on the SC forums (like myself unfortunately) just can't help ourselves.

Idris's are about the only thing that looks a little P2W, but they are very rare - Citadel Space Corp, a guild of about 120 players only have 2. P2W in many cases sounds like you get cool stuff that you can't get in game - Well, you can get every ship in game. Even the Scythe, which is ultra rare, well, you can go capture one!

Grinding is not on in SC, it is not go point a laser at a rock and see the ore come in, it should be varied and interesting, and upgrading your ship is very involved.

I am very much looking forward to ED however, and am backing both projects. There is a new PDF which is a summary of Star Citizen for those nerds like myself that love reading. :D

I feel I'm too far behind the majority of players already and its not even out yet and there's no way in hell I'll fork out real money to catch up.

I so totally get that. It makes me anxious when there are just a few unique things to discover, and I just know some 13 year old hiding in his basement is going to get it! I try and remind myself that there is really nothing to 'compete' with (unlike STO!) and people that buy too many ships end up depriving themselves of goals in the game..

...stop inferring the high end SC backers (that may end up here as well) that they at idiots for their passion. ...

Er.. thank you! If you count mere Vice Admirals as high end - lol! Some of my crazier friends are Space Marshall's ($5000 plus!). But maybe they are just what we need over here.. Some of those nutty cashed up SC backers with dosh for ED!
 
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