how does ED compare to SC ?

In my opinion, they are indeed 2 completely different games. I WANT them to be. Why would I spend money to play 2 identical games? That would be silly. Both are great games and I'm pledged to both. With ED I like the fact we have 400 billion systems just like our Milky Way has. I like that ED has more trading. I'm playing Oolite now and played ED years and years ago. I love the alpha vids I've seen. I am looking forward to standard beta when I can play. I like how ED did their version of the slide. I can play solo offline. I can play solo online. I can play with friends. I can play with everyone. And for those who like it, you can play extreme hardcore mode. I will enjoy playing many many hours. Their PG will allow them to do some amazing things as well. They have said they will not only have PG created worlds. We will have PG created missions. Now maybe someone has, but I don't know of any game that does that. To be able to create a government, planets, people and even mission scripts created on the fly with procedural generation. Personally I find that amazing. It allows for a HUGE galaxy. Some people criticize the ships here which I love and the ships in SC. I pretty much like them all so far.

I'd like to mention that MOST of what I have in both games is due to the extreme generosity of other people. They paid for most of what I have in both these games. I live on Disablity which is very little money to live on now with a oxygen hose 24/7. Not mad. Just life happening. But now because Sparticus was kind enough, I have the beta package and even the expansion pack. Which I paid partly for. In SC I have a Freelancer, 2 Aurora LN's, A Super Hornet and a Cutlass due to the generosity in large part to 3 different people who I didn't even know. A friend in Canada even bought me a buggy. I paid for part of the Hornet and most of the Cutlass. I think Chris and David are both amazing, talented people. I have faith in them both. And if you didn't know, they have been friends for many years and back each others games. If they can get along why can't we?

SC has taken a different path but just as good IMO. You get 3 games for the price of one at no additional charge. You get SQ42 which is the intro to the PU. You can play SQ42 solo or invite some friends to play with you. (As long as they own that game that is. It will be done multiplayer like a number of other games do.) It is pretty much the newest installment of the old Wing Commander game. Yes I played that too. I'm a 60 yr old disabled network engineer who has been in computers for 43 years now. LOL so yeah I'm a old guy who has played a TON of games for more years then I'll admit, lol. I was lucky enough to play them both. And you get the PU. A huge game with 120 or more systems at launch. With more systems, ships, planets, etc to be added continuously as they are developed for as many years as the game servers remain up, free. No charge for the addons and upgrades. (They have said they will make DLC content for SQ42 and may charge for it as a way to make income after the game launches.) It will take a average of 30 minutes to cross a system in full auto flight mode and hours in manual. So the systems are big and easy to hide in. The level of detail they are putting in the game is nothing short of amazing. It has never been done in any game. Hell they have 2 of CryTek's evangelist and Sean Tracy one of CryTeks big bosses working not just with CIG but AT CIG offices. Using SC as the test bed, they have implemented PBR, Occulus Rift and are working on Track IR. Working with CIG they have advanced the CryEngine to about 3.5 and figure it will be at about 4.0 at game launch. Chris has now stated he is hiring a crew to add PG to the game. Now for those who don't know, all game engines CAN do PG but to varying degrees. A lot of games just never do it. Some game devs don't like PG and some do. Now if you decide you don't like the people in the PU, you can play the personal server version solo or with your friends or with the rest of the world. Much like the Freelancer servers currently are. And they have their version of the slider for the PU somewhat like ED but just not with as wide a range of choices. With amazing graphics it will be great to just even see the game IMO. And I LOVE the idea of being able to walk around inside my ship. And when the game releases, everything inside will be functional. That is awesome. I love the hangar where I can walk around my ships. Work on them (literally) Load weapons, test guns, invite friends to see my ships or hang out in my lounge. Repair my ship. Upgrade my ship. Make overclocked parts and more.

So yeah I'm proud to say I'm a part of both games and will enjoy playing them both very much. I think the fact we are getting two badly needed space genre games is great. We need more. ;)
 
It is pretty much the newest installment of the old Wing Commander game.

This has nothing to do with SC, but I'm always shocked at how many people remember the Wing Commander games that fondly, I remember them being decidedly average. I remember Amiga Power slating WC with something like 48% the Amiga version was pretty awful (I still have it) its slow and lacks all the fancy animations. But the games in general (even on the PC) were just lengthy cut scenes followed by a shooting gallery with rendered sprites followed by another cut scene with some text choices then another shooting range. I remember that there were much better games out at the time. Even when the FMV games came out the game-play was the same and the X-Wing series absolutely trounced on it.

Anyway I've enjoyed some of Robert's later work such as the 'Lancer' games, but I have no memory of the 'Commander' games being as good as I'm now finding I'm being told they were retrospectively. Anyway, as I said, my memory of WC has nothing to do with the quality of SC.
 
I remember wing commander pretty well, the only thing I really like about the game was if you failed a mission your side retreated and the missions changed if you reclaimed that territory also there wasn't much else around that time for space games, it was either elite plus in cga or wing commander from what I remember.
 
I loved the WC games I bought them all - the 1st one 3 times

The Amiga version
Amiga aga version and finally
The PC version

The Amiga version played OK on my A1200 but unplayable on the A500.

The Strike commander game was damn fine too imo. But the pinicle for me were the privateers.

Better than freelancer as well (but shocker i bought that too :). )
 
LOL must not have been too bad. As Chris recently stated all of his games sold a minimum of 2 million copies each. He is hoping SC does the same. I wish I had sold that much, I'd be driving a gold car living in a house with 60 rooms. :p Hell I might even be building my own spaceship. And yeah I owned them all too. I liked Starlancer, the flight system took some getting used to at that time. And I've played thousands of hours playing Freelancer. In fact the guild I am in in SC is my old guild from Freelancer. A group of friends I've known for 10 years now. :)
 
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I think Chris and David are both amazing, talented people. I have faith in them both. And if you didn't know, they have been friends for many years and back each others games. If they can get along why can't we?

Can't we just agree to disagree? ;)
I'm sorry if I annoy some people with my comments. I'll buy SC for sure (but won't back it now) and play through the story. But I just think ED is the better and more deserving game for several reasons, they are not "equals". Just my opinion :)
 
Right then small experiment on my part

I havent booted up the Star Citizen Hangar module for about 2 months - its downloading a few patches as i speak. I want to see whats improved after 2 months and some patches in my hangar.

The menu music is beautiful by the way have a listen - thats an improvement right there if thats the quality they are going for

https://www.youtube.com/watch?v=VLKA2h2yq1o
 
Right then small experiment on my part

I havent booted up the Star Citizen Hangar module for about 2 months - its downloading a few patches as i speak. I want to see whats improved after 2 months and some patches in my hangar.

The menu music is beautiful by the way have a listen - thats an improvement right there if thats the quality they are going for

https://www.youtube.com/watch?v=VLKA2h2yq1o

I think they finally fixed the firing range, it no longer leaves place-holders all over the wall. Don't bother with the Oculus Rift support, you have to change a couple of config files and mess with the command line. I think they got the eyes the wrong way round too and it doesn't control nicely. I think they were just trying to appease backers because of the Oculus Rift stretch goal but they need to give it some more love. Maybe they designed it for this guy or something.
 
What?.. Nooooo.. ED will have no faults :D

Maxeren; all this comes down to me is which kind of space game do you want to play. SC is just not my kind of game. I also suspect 'Josh Parnells' Limit Theory while stunning in development; will be very 'X games' like, perhaps with a dash of 'Eve' spread sheet kind of play. Just not my cup of tea. Nope, I'm not knocking these other games; a lot of people will like them,.. just not my type of space game.:rolleyes:
 
How can you not love the Wing Commander games !?

I think I described my reasoning in the post on the other page. When the first two came out not many people in the UK had a PC let alone one capable of running games. My first experience of WC was on the Amiga A500 and it was bewilderingly slow. Frontier Elite 2 was slow, but at least it looked like it had a good excuse. The Amiga should have been more than capable of moving a few sprites around. I'm sure Roberts had zero to do with those conversions.

I remember when wing commander III came out..ooh fancy graphics and Luke Skywalker and Biff from 'Back to the Future'. You had to know someone that had a CD-Rom PC with a joystick of course. When you got past the fancy FMV there still didn't seem to be much game.

I remember seeing Wing Commander IV running for the first time in a branch of Dixons.. Oooh Malcolm McDowell and the guy from Indiana Jones. It must be good this time, it must be. I was fooled again, bought it. Watch a video, pick a response, woman throws a drink over Biff from Back to the Future... go to shooting range.. shoot at slow moving textured things... people say motivational things to you....rinse and repeat.

The weird thing is I'm still being fooled now. What did I miss? I've bought WC IV again from GOG, why?

I've even sat through the Wing Commander film at least twice...I've really tried hard to like it, but I just never understood what was supposed to be so great. I really don't remember the media in the UK being smitten with it at the time either. As with quite a few games of the time it was a case of "Great graphics, not much game play". But apparently I was in an alternative dimension and everyone else was playing this great deep game.

Wing Commander is a great name for a game though.
 
Yeah, it's a bit of a shame that people are so partisan and, at times, scarily defensive of ED when they could both be great games. And to add other ones, I'm becoming more and more interested in Limit Theory and Eve Valkyrie... looking forward to all 4 to be honest, despite that each and every one (including ED) will have cons, as well as pros.

Personally I still don't really know what SC is offering. I'm not "anti" SC, I'm just not interested at all because nothing about it has grabbed my attention.

Elite: Dangerous is an updated Elite: Frontier... which excites me no end. Endless Galaxy, Familiar history... Ships I know and love.

If Star Citizen is an updated Freelancer... I'm not really interested... because I didn't enjoy freelancer a fraction of what I enjoyed Frontier. You've seen one sector, you've seen em all. There are a lot of new features, no doubt! But they still to me come across as decals slapped on the same old Nissan Pulsar.

I still see Star Citizen as being a serious competitor for Freelancer... not as a serious competitor for Elite Dangerous. (TL;DR: I don't get the appeal at all!)

Totally open to people to explain it to me :D
 
I've backed both SC and Limit Theory as well as E: D, and whilst I'm looking forward to all three, Elite Dangerous got by a long way the lion's share of my cash & will always have my heart.

If they were women, SC & LT are very attractive flings after a drunken night out, but E: D would be the one I'd marry.

I had a very similar experience to ZeeWolf with regards to the WC series. It was just appallingly awful on an Amiga, and even on PC later it was just a CD loadfest. Freelancer too I didn't really get, especially after playing Frontier. The former just seemed far too limited by comparison.

Saying that, I'm curious as to what SC will offer - but I maybe check their website once every three months & think "Yeah, nothing much to see yet". Don't even think I've bothered to bookmark it. And when it gets close to release, I doubt I'll be jumping up and down like a little kid on Christmas Eve.
 
Right then small experiment on my part

I havent booted up the Star Citizen Hangar module for about 2 months - its downloading a few patches as i speak. I want to see whats improved after 2 months and some patches in my hangar.

The menu music is beautiful by the way have a listen - thats an improvement right there if thats the quality they are going for

https://www.youtube.com/watch?v=VLKA2h2yq1o

Ok experiment didnt last too long. I have a nice new bigger hangar though. My 3 ships in there, freelancer, cutlass and 325i. All looking very nice had a sit about in the freelancer - see they got rid of the stupid support strut in the window at last. Theres also a firing range which when i sit in the seat it does nothing except cant me a funny angle.

And that was that.
 
This has nothing to do with SC, but I'm always shocked at how many people remember the Wing Commander games that fondly, I remember them being decidedly average. I remember Amiga Power slating WC with something like 48% the Amiga version was pretty awful (I still have it) its slow and lacks all the fancy animations. But the games in general (even on the PC) were just lengthy cut scenes followed by a shooting gallery with rendered sprites followed by another cut scene with some text choices then another shooting range. I remember that there were much better games out at the time. Even when the FMV games came out the game-play was the same and the X-Wing series absolutely trounced on it.

Anyway I've enjoyed some of Robert's later work such as the 'Lancer' games, but I have no memory of the 'Commander' games being as good as I'm now finding I'm being told they were retrospectively. Anyway, as I said, my memory of WC has nothing to do with the quality of SC.

My favourite review of WC3 was the one with the 'changing faces of Mark Hamil' box out. In which there were a few pics of Mark, each with a different title-
Angry Mark
Sad Mark
Happy Mark
Pensive Mark

All the same picture mind:D
Still, he made up for it with his Joker voice overs!
 
Ok experiment didnt last too long. I have a nice new bigger hangar though. My 3 ships in there, freelancer, cutlass and 325i. All looking very nice had a sit about in the freelancer - see they got rid of the stupid support strut in the window at last. Theres also a firing range which when i sit in the seat it does nothing except cant me a funny angle.

And that was that.

Well it's more than I've done in the last 2 months:p
 
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