How impossible would it be to add Projection Mapping capabilities?

Ok, listen, hear me out: i'm just a student with too much time on my hands and lots of 3d/2d animation software, and I would be lying if I said I wouldn't pay big bucks to be able to actually set up shows that involve projection mapping. No idea if it is even possible in the engine, but it would be sweet to be able to recreate the kinds of fireworks shows that the Disney parks are capable of doing nowadays. (Would it be so simple as to just create a new light that you could add an image / movie sequence to?)
 
Ok, listen, hear me out: i'm just a student with too much time on my hands and lots of 3d/2d animation software, and I would be lying if I said I wouldn't pay big bucks to be able to actually set up shows that involve projection mapping. No idea if it is even possible in the engine, but it would be sweet to be able to recreate the kinds of fireworks shows that the Disney parks are capable of doing nowadays. (Would it be so simple as to just create a new light that you could add an image / movie sequence to?)

Since Projection Mapping requires a mapped surface, i highly doubt that it will be possible. Let's say they use some kind of Transparent Billboard tech. This surface now needs to match the surface underneath. Look i don't know much about Programming and Engines in general, but this seems way more trouble that it is worth. Don't get me wrong, i want that too but if the Game has to create a Surface to match your underlying structure i think that won't happen.

IF there is a realistic solution to this i would be all for it.

//Edit: I thought about it some more and there might be a possible solution to this:

If Frontier provides us with Screens that Fit the Types of Walls we got and a custom idle Picture, it should be possible and here is how:

Let's say you have a Castle. On that Castle you put over the different Walls the fitting Screen, let's say on the curved Tower bits the Curved Screen and so on. Now put on these Screens a custom idle Picture that imitates the texture of the Castle Wall. Then make your movie, and cut it up so it fits the different Screens and underneath the different film bits is the picture of the wall texture (so it looks like it is projected on the wall.

It is a lot of work, and done right it should look pretty good.

Provided Frontier can give us the needed Screens and the ability to set a custom idle picture (not just black) for the Screens.
 
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That also sounds like a good solution! I'm a bit worried about how much power it's going to take to run lots of different movie files at the same time instead of just one, though.
 
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