How is it possible this type of attack?

I'm flying this Type-10

Now it happened 3 times already:
  • Interdiction (I submit to escape quickly)
  • As soon as in normal flight I switch to Silent Running (I'm shieldless anyway) and I drop one heat sink. This covers me enough to escape in SC. This technique saved me many times from a lot of players and wings.

But there are 2 players (that fly independently, so not in wing), that even if I'm invisible on the radar (because of the Silent Running and the heat sink), they can target my Thrusters and FSD and with one shot (two maximum) can disable my Thrusters and with another set of 2 shots they disable the FSD. This really happens in very few seconds (before the FSD cooling is over).

One was in a Cutter. Another one was in a Cobra (!!!).

What type of weapon are they using to be so precise and powerful at the same time?
 
Thrusters are easy to target manually. FSD reboot or actually down to 0%?

That T10 is paper-thin, even my mining T-10 is better equipped to survive, that is a PvE build.
 
Thrusters are easy to target manually. FSD reboot or actually down to 0%?

That T10 is paper-thin, even my mining T-10 is better equipped to survive, that is a PvE build.
Down to 0%, I rebooted but it was useless because the guy took them down again with another shot.
I didn't engineer anything because I hate engineering. Is that paper-thin even with the military grade hull?

Damn this game is just too high demanding for occasional combat...
 
Down to 0%, I rebooted but it was useless because the guy took them down again with another shot.
I didn't engineer anything because I hate engineering. Is that paper-thin even with the military grade hull?

Damn this game is just too high demanding for occasional combat...

I mean... it has more total hit points than the shield and hull of my Krait combined, but I really need to do something about that, plus, the krait can move ...a tiny bit quicker.
 
Wow... uh... what's with that build? These days, shieldless builds are just asking for trouble. At least do that.

I can usually spot a dark anaconda from 3km away, a T-10 would be a neon target surely?
 
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I don't understand how shieldless builds are viable at all with the way module damage works. MRP are absolutely necessary for shieldless builds, and honestly, I feel compelled to throw one on all my ships -- and I always run shields.. Just because losing your shields can mean your internals are getting shredded in seconds... And having 80% hull doesn't mean much if your drives and FSD are thrashed.
 

Deleted member 38366

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Shieldless and relying on Silent Running?

These days are over, long long over.
A single hit with emissive Munition or - most likely - close proximity of the other Players entirely denies any benefit of Silent Running.
Combined with LongRange Sensors, Silent Running is next to useless unless you're in a very fast and cold Ship capable to keep several km distance.

In a slow, cumbersome and large T10, that basically incurs a nearly automatic death sentence in PvP.
One can get lucky if the attackers are very inexperienced - but don't count on it.

PS.
Very experienced CMDRs know the location of critical SubSystems on different Ship types. No need for SubSystem targeting or even a Target lock from closer ranges....
 
Down to 0%, I rebooted but it was useless because the guy took them down again with another shot.
I didn't engineer anything because I hate engineering. Is that paper-thin even with the military grade hull?

Damn this game is just too high demanding for occasional combat...
Hull hit points prevent you from blowing up, but they don't do anything for module integrity. So as your build stands, an attacker only has to do 144 internal damage to your engines to take them out. Your FSD has 164 integrity. Strongly piercing weapons like cannons and railguns can deliver that much pretty quickly. (An all-rail Cobra can potentially do 120 points of module damage per shot!)

A 5D module reinforcement would add 350 integrity points, which protect all modules. Swapping that military slot from hull to module reinforcement wouldn't change your total hull strength too much, but about quadruples the effective integrity of your critical internal systems. But as others are suggesting, I would very strongly advise you to equip a shield until you really know what you're doing.
 
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Years ago, the first online PvP game I played was AvP2.

The smartgun had motion-tracking and there was a hack where you could give any weapon the smartgun's tracking, thus creating an aimbot.
Thing was, the smartgun would only track enemies and wouldn't track players on the same team.
If somebody was suspected of using an aimbot, you could swap to their team, run around in front of them and ask them to demonstrate the same accuracy they'd previously displayed.

Nine times out of ten, the challenged player would quit out of the game.
Every so often, though, you would get somebody who was able to get head-shots most of the time.

So, the moral of the story is that even if stuff like this might be cheating, there are also people who're just that good.
 
Shieldless and relying on Silent Running?

These days are over, long long over.
A single hit with emissive Munition or - most likely - close proximity of the other Players entirely denies any benefit of Silent Running.
Combined with LongRange Sensors, Silent Running is next to useless unless you're in a very fast and cold Ship capable to keep several km distance.

Plus NV plays it's part, too.
 
Down to 0%, I rebooted but it was useless because the guy took them down again with another shot.
I didn't engineer anything because I hate engineering. Is that paper-thin even with the military grade hull?

Damn this game is just too high demanding for occasional combat...

No, you literally remove the shields and leave the modules without any reinforcement while flying a ship with arguably the largest thrusters in the entire galaxy. Yes, they'll get hit. And then they break.
 
Speaking of 'what the frack' type of attacks, recently I've seen npc Anacondas firing homing missiles from it's stern part like if there was a hardpoint, some sort of "tail turret". That mighty pirate lord has me on his six when suddenly he unveils his wunderwaffe and fires up missiles from his stern.
 
OP engaging silent running in his t10
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I'm flying this Type-10

Now it happened 3 times already:
  • Interdiction (I submit to escape quickly)
  • As soon as in normal flight I switch to Silent Running (I'm shieldless anyway) and I drop one heat sink. This covers me enough to escape in SC. This technique saved me many times from a lot of players and wings.
But there are 2 players (that fly independently, so not in wing), that even if I'm invisible on the radar (because of the Silent Running and the heat sink), they can target my Thrusters and FSD and with one shot (two maximum) can disable my Thrusters and with another set of 2 shots they disable the FSD. This really happens in very few seconds (before the FSD cooling is over).

One was in a Cutter. Another one was in a Cobra (!!!).

What type of weapon are they using to be so precise and powerful at the same time?

Yep, LR super pen rails or hammers like I run would stop you really fast. Mk 1's work just fine for that purpose.

Edit; BTW night vision shows you right up.
 
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