Probelm with CQC is that it cuts out a huge chunck of the rest of the game from the equation:
- ships
- engineering
I would love to have a far more better and variable CQC honestly, even if I am not the PvPer people would think (I am an open only PVE-er actually, a rare breed, the rarest maybe).
And I totally agree that just making Powerplay Open Only would not help that much, I am totally aware that it would need a total redesign (my many threads about it are proof about what I am saying eheh), possibly something designed to value this MMO- like PvE/PvP mixed approach that many players crave from this game.
But it's very difficult to talk about anything "Open Only" and how to make it funny and engaging when we've got some people just flodding with "everything open only would fail" even if they ar enot actually interested in engaging in it.
First let's try something that could work that way. Then we check the feedback by users actually involved in it, to make it better.
As it happens for every part of the game.
If CQC had the full range of ships, modules, and engineering, it would be even less popular because engineering has made the meta too degenerate. CQC cuts all that out because that's the only way to have a non-degenerate relatively balanced field of combat.
It's difficult to talk about "open only" in the context of any existing feature because being open only does not materially improve any existing feature. It is a solution looking for a problem. It is always going to be the sticking point in any context it is raised in, and it is never going to be the actual solution to whatever problem it is currently being hung on.
Every attempt to sell open only is this:
Ditch the albatross, suggest solutions to the problems that work within the Elite network and mode model.