At least three minutes:
[video=youtube;1bi05o21NxU]https://www.youtube.com/watch?v=1bi05o21NxU[/video]
When someone mistakes dumbfires for seekers and flies in a straight line to outpace them while being shot in the drives with long range lasers, they've screwed up and should have to eject.
There appears to be a widely held misconception that if someone's ship cannot be destroyed in 15 seconds that they are near certain to escape. This is patently false, whether we are talking about combat, or someone getting their ship wedged between the letter box and T-9 while being reckless with traffic.
It took nearly three minutes from the time my thrusters first malfunctioned--they were never going to be usable again as long as a ship that could keep up was in pursuit--and the time my ship finally exploded. A 15 second timer is insufficient to prevent it's use to avoid deserved consequences in a broad variety of both PvP and PvE encounters.
[video=youtube;1bi05o21NxU]https://www.youtube.com/watch?v=1bi05o21NxU[/video]
When someone mistakes dumbfires for seekers and flies in a straight line to outpace them while being shot in the drives with long range lasers, they've screwed up and should have to eject.
There appears to be a widely held misconception that if someone's ship cannot be destroyed in 15 seconds that they are near certain to escape. This is patently false, whether we are talking about combat, or someone getting their ship wedged between the letter box and T-9 while being reckless with traffic.
It took nearly three minutes from the time my thrusters first malfunctioned--they were never going to be usable again as long as a ship that could keep up was in pursuit--and the time my ship finally exploded. A 15 second timer is insufficient to prevent it's use to avoid deserved consequences in a broad variety of both PvP and PvE encounters.