How long would a ship need to remain persistent to prevent a menu log from being abused?

This IP manipulation would only work if the commander was in your instance shooting you and would be easily reportable if a commander has a series of kills from combat logging then you have evidence from player reports and bountys and combat logging wouldn't be very common because they know they will die anyway in 3mins plus there are suites of programs that can identify people cheating CSGO for example uses this tech
And let's face it the game is 100 times more reliable than what it once was I can play all day and not have a single disconect on the live game

Urm - what if someone, just for lulz, were to have another connection and use that to pop instance connections for the player filling his lulzbucket at the expense of those shooting at him/her/it? and mine their delicious rebuy salt?
 
If a battle is interrupted because of a real-life crisis, there is no way of automating the task of "guessing who would have won". So automatic destruction of the leaver's ship is inappropriate. It would be fairer to call it a draw, with neither ship being destroyed.

But instead FDev have provided a means of quitting which hands a significant advantage to the remaining player - 15 seconds of unopposed action. Seems more than fair to me.

And if he fails to destroy the ship in that time... so what? Why should it matter? If the other guy quits, you've WON. And if you were trying to stop him from doing something specific, like delivering a cargo or attacking another ship... then he won't be doing that anyhow, so well done! (OK, a bit annoying if you're a pirate, but you could pick a passing NPC instead).

If the other kid wants to take his ball and go home, then so what? it's only a game .

Thats not how things work in games and that 15 seconds that you find it to be fine, others exploit it all day to avoid losing their space pixels or to avoid losing a crew member.
And there is no need to guess who have won. Since you left the fight for your reasons, then you automatically lost as you said, so what is more appropriate than your ship to stay there and go kaboom? If you dont like losing your space pixels, go to solo and all is good.
Why the other player has to waste his time and ammo fighting another player that suddenly dissapears in front of him? What twisted mind can find this right or fair?

Edit: and pls stop saying "a battle is interrupted because of a real life crysis".
You mean a battle is interrupted BY YOU, when YOU decided it, without asking or informing the other side and because of YOYR reasons. So no excuses there.
 
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Thats not how things work in games and that 15 seconds that you find it to be fine, others exploit it all day to avoid losing their space pixels or to avoid losing a crew member.
And there is no need to guess who have won. Since you left the fight for your reasons, then you automatically lost as you said, so what is more appropriate than your ship to stay there and go kaboom? If you dont like losing your space pixels, go to solo and all is good.
Why the other player has to waste his time and ammo fighting another player that suddenly dissapears in front of him? What twisted mind can find this right or fair?
So if I'm in a Cutter and I'm in a fight with a Sidewinder, and I have to leave because my kid just fell down the stairs... it's safe to assume I would have lost?

You're being ridiculous.
 
So if I'm in a Cutter and I'm in a fight with a Sidewinder, and I have to leave because my kid just fell down the stairs... it's safe to assume I would have lost?

You're being ridiculous.

Your are turning your back and play games on your pc, while your child is close to stairs? As a father you dont want to know what i feel about it.
 
Your ammunition is just pixels. Lighten up.

Saids the guy that task kills, to avoid losing his pixel space ship. Losing ammo is not only pixels. Its real life TIME to go back on a station in order to reload, just to be ready for the next encounter.
Ignorance..
 
You mean a battle is interrupted BY YOU, when YOU decided it, without asking or informing the other side and because of YOYR reasons. So no excuses there.

Oh my lulzbucket!

You mean a battle is instigated BY YOU, when YOU decided it, without asking or informing the other side and because of YOUR reasons. Other player decides "hmmm - my starter Sidey and I really cant be backsided with this uberengineered lulzboat right now - and the cat needs fed"
 
Losing ammo is not only pixels. Its real life TIME to go back on a station in order to reload, just to be ready for the next encounter.
Ignorance..

The same applies to losing a ship.

It's rather hypocritical to try and justify changing the game to suit you on the basis that "a ship is only pixels so don't worry about losing it" while, at the same time, whining about losing your pixel ammunition.

Ignorance, indeed.
 
Thats not how things work in games and that 15 seconds that you find it to be fine, others exploit it all day to avoid losing their space pixels or to avoid losing a crew member.
And there is no need to guess who have won. Since you left the fight for your reasons, then you automatically lost as you said, so what is more appropriate than your ship to stay there and go kaboom? If you dont like losing your space pixels, go to solo and all is good.
Why the other player has to waste his time and ammo fighting another player that suddenly dissapears in front of him? What twisted mind can find this right or fair?

Edit: and pls stop saying "a battle is interrupted because of a real life crysis".
You mean a battle is interrupted BY YOU, when YOU decided it, without asking or informing the other side and because of YOYR reasons. So no excuses there.

Exactly this.

Repped.
 
Anyhow, 15 seconds is in the same ballpark as the time it would have taken to high-wake out. So there are only a few cases where the timer would be clearly better (your FSD has been knocked offline by a Grom bomb maybe - if it had been shot up instead, you're probably not going to survive another 15 seconds of that anyhow).

FDev need to fix the confirmation problem, and the two issues that cause combat losses to be unfairly high for some participants and not others: loss of exploration data, and loss of a trained-up NPC copilot. Fix those, and then it doesn't really matter whose pretend spaceship goes boom.
 
Oh my lulzbucket!

You mean a battle is instigated BY YOU, when YOU decided it, without asking or informing the other side and because of YOUR reasons. Other player decides "hmmm - my starter Sidey and I really cant be backsided with this uberengineered lulzboat right now - and the cat needs fed"

When an engagement is initiated, then both parties at least have accepted to be present until the end of it by logging in to OPEN. No?
When real life kicks in, the least you can do is to leave your ship there.

If your post is about griefing, then wrong discussion.
 
The same applies to losing a ship.

It's rather hypocritical to try and justify changing the game to suit you on the basis that "a ship is only pixels so don't worry about losing it" while, at the same time, whining about losing your pixel ammunition.

Ignorance, indeed.

Yes the same applies to losing a ship. But since it was your choice to leave the battle for your reasons, then you shouldn't save your ship. Meaning at least you should lose your ship, IF you left a battle. If it was for me, you would also have a penalty of not logging into open for a given time period if repeatedlly you are answering door bells when on fights or other interactions with human players.
 
Anyhow, 15 seconds is in the same ballpark as the time it would have taken to high-wake out. So there are only a few cases where the timer would be clearly better (your FSD has been knocked offline by a Grom bomb maybe - if it had been shot up instead, you're probably not going to survive another 15 seconds of that anyhow).

FDev need to fix the confirmation problem, and the two issues that cause combat losses to be unfairly high for some participants and not others: loss of exploration data, and loss of a trained-up NPC copilot. Fix those, and then it doesn't really matter whose pretend spaceship goes boom.

Your fsd being knocked off is enough reason to get that timer to a higher amount of seconds. I would say a couple of hundreds at least, just to be on the fair side a bit.
 
Yes the same applies to losing a ship. But since it was your choice to leave the battle for your reasons, then you shouldn't save your ship. Meaning at least you should lose your ship, IF you left a battle.

Which brings us back to the problems that IP manipulation would cause if such a system were in place - which is probably why FDev are content to leave things as they are.
 
Which brings us back to the problems that IP manipulation would cause if such a system were in place - which is probably why FDev are content to leave things as they are.

A problem easily solved with bots. It has been done before and works fine. Instead of running a server, the company would employ clients that connect and observe for illegal data, and then update the instance or moderate the users when illegal data is found. It's one of many anti-cheat methods that have been applied successfully to P2P structures, as they don't require nearly as much bandwidth and processing power as an actual client.
 
Which brings us back to the problems that IP manipulation would cause if such a system were in place - which is probably why FDev are content to leave things as they are.

That IP manipulation that you keep mentioning is a non-argument and you use it just because you dont have anything else to say.
I hear door bells, dogs are eating shoes and childs are sliding down the stairs. Maybe you should task kill the forums.
 
That IP manipulation that you keep mentioning is a non-argument and you use it just because you dont have anything else to say.
I hear door bells, dogs are eating shoes and childs are sliding down the stairs. Maybe you should task kill the forums.

Maybe you should just keeping on sticking your fingers in your ears, stamping your feet and demanding your own way?

Best of luck with that. [up]
 
Maybe you should just keeping on sticking your fingers in your ears, stamping your feet and demanding your own way?

Best of luck with that. [up]

Wrong again. Its not MY way. Its about what is fair and right. But aside my opinion, i must say that i agree with the OP.
Bye.
 
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