Any punitive measures would need to look at telemetry over repeat instances of suspicious connection activity and would almost certainly reveal weaponized IP manipulation for what it was.
@ whoever moved this thread, the reason I placed this in general discussion and not PvP in the first place is that the timer exists outside of PvP and is undoubtedly abused to save CMDR vessels from threats that have nothing at all to do with other CMDRs.
Quoted both of these posts because they're both relevant.
Firstly, at the risk of stating the obvious, PvPers (even murder-hobos) actually
want the opportunity to explode stuff.
Sure, it's possible that a slippery PvPer might make use of IP manipulation as a last resort, if they're losing a fight, but that
would be easy to identify if they did it regularly - with circumstantial evidence, at least.
Think of the other situations where this might be useful though.
At a Trade CG somebody could just show up and start randomly disconnecting players in combat ships to negate any possibility of attack.
If somebody's involved in PP they could show up in a system and, upon spotting players from another faction, they could be disconnected in order to prevent any possibility of attack.
If somebody's doing BGS-related stuff they could disconnect players who might be in opposition.
These are scenarios where IP manipulation would provide an important advantage but - importantly - it's unlikely that the players targeted would even
realise anything dubious was afoot.
You'd just arrive in a system and, on occasion, you'd suffer "random" disconnections.
And then there's the issue of people deliberately introducing a random element to their use of any cheating.
The simplest example of this is when people suggest the game might be able to track those who combat-log and take punitive action.
Trouble is, to circumvent this, all I'd have to do is task-kill
more, and not always during combat.
If I "lose my connection" 10 times a week, always when I'm losing at combat, the circumstantial evidence would suggest I'm CLing.
If, OTOH, I "lose my connection" 30 times a week and 25 of those instances happened when I'm
not in danger, 5 happen when I
am in danger but I also have my ship destroyed 5 times a week, there's little circumstantial evidence to suggest anything other than that I have a lousy connection.
Similar thing would apply to any use of IP manipulation.
Whether I'm trying to manipulate a CG, PP or the BGS (or if I'm just screwing with people) as long as I don't do it
all the time it's going to be pretty hard to pin anything on me conclusively enough to take action.
These are all vulnerabilities that are already in the game and, in some cases, would already provide people who used them with an advantage.
The only real "counter" is the fact that, rather than cheating, it's easier to simply play in Solo and avoid any situation where IP manipulation would be advantageous.
That's why it's probably
not going to be a good idea for FDev to impose
anything punitive, either in terms of logging out, PvP or mode-locking.
As soon as there's something in the game that allows people to gain an advantage by using a cheat, it's going to become more common to use it.
Put "placeholder" ships in the game after a player CLs and suddenly there's a
reason to kick other players - so you can destroy their ship easily.
Lock PP to Open and suddenly there's a reason to kick other players from your instance - to avoid combat.
In this kind of scenario, it's
possibly likely that griefers would be the first to take advantage of cheats but they're certainly NOT the only people who'd do it and it's certainly not just a PvP issue.
And, in that event, I suspect FDev's response would be similar to what they've done with hacking, bot-ships and CLing; they'll pay lip-service to the issue, downplay it and then act like it isn't a big deal and hope it goes away.