The ship interior textures and the polygon count looks nice when viewed from a distance in the cockpit chair. However, when we can walk around we'll see every nook and cranny. So Frontier must make high quality textures and high polygon objects to ensure that the game has current gen graphics.
The landing pads are okay when inside the ship, but if you do a close up with the camera then it looks like a 6 year old game. So I doubt Frontier will let players walk on landing pads.
The planet surface is the easiest environment to increase details by improving the procedural graphics. The base building assets should be custom made for first person view.
Floating in space and around ships in first person requires relatively few graphics upgrades, because space is very dark. Only the ship hull textures need to be updated.
The planetary surface cities weren't designed for first person view. All buildings need a graphical upgrade.
Implementing RTX with real-time ray tracing would make ED a lot prettier.
The landing pads are okay when inside the ship, but if you do a close up with the camera then it looks like a 6 year old game. So I doubt Frontier will let players walk on landing pads.
The planet surface is the easiest environment to increase details by improving the procedural graphics. The base building assets should be custom made for first person view.
Floating in space and around ships in first person requires relatively few graphics upgrades, because space is very dark. Only the ship hull textures need to be updated.
The planetary surface cities weren't designed for first person view. All buildings need a graphical upgrade.
Implementing RTX with real-time ray tracing would make ED a lot prettier.
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