Loitering on the landing pad is punishable by squishLoitering on the landing pad is punishable by death.

Loitering on the landing pad is punishable by squishLoitering on the landing pad is punishable by death.
But then again, the size is different. Also we haven't even talked about star ports and bases.You shouldn't compare ED with racing sims which try to be as accurate as possible to real life cars. The best comparison is the Normandy in Mass Effect. I think it'll be like that with more details and polygons.
It's possible they already have high resolution versions for most textures but decided to use a version with lower resolution for increased performance until we can get close enough to appreciate them.
Where are you getting the idea the Cobra Engine can't handle these things?That's unfortunately what we'll see if Cobra Engine is really critical on polygon numbers.
For example, the roadmap is to add these features with major updates (in no particular order): [13][14]
- Landing / driving / prospecting on airless rocky planets, moons & asteroids- this was added with Elite Dangerous: Horizons, see Planetary Landings.
- Walking around interiors and combative boarding of other ships. - see Space Legs.
- Combat and other interactions with other players and AIs in the internal areas of star ports
- Accessing richly detailed planetary surfaces - see Atmospheric Landings and Procedural Cities.
- Availability of giant ‘executive control’ ships to players. - see Capital Ships.
How Many Assets need to be Updated for Space Legs?
They would need to update the hardpoints to include Small Seismic charges, its a big feature for the December update so that's at least one thing.
Wouldn't it be easier just do scrap all those ships with small hardpoints?
Ducking now … lol
Scrap all small hardpoints and either upgrade them to medium or trade two smalls for one medium, yes pleaseWouldn't it be easier just do scrap all those ships with small hardpoints?
Ducking now … lol