how many cores and thread are used by the game?

Hi, I have a 2 CPU workstation, 6 cores each for a total of 12 cores 24 threads. My question is how to know how many cores and thread are used by the game, and if is possible to change it. If so where I can change it, for the game use more cores and thread.
 
"System EVGA SR2
cpu 2 zeon x5680 3.33 12 core 24 threads
ram 48 gig
video evga Titan"

Are You Serious ?? Oo

How comes, you own such a beast and still ask that question ? Seriously baffled :eek:

OT: I guess have a look at task the manager ?
E: D will use as much as it is capable, as far as I'm aware it's normally not possible to change anything in this regard.
 
"System EVGA SR2
cpu 2 zeon x5680 3.33 12 core 24 threads
ram 48 gig
video evga Titan"

Are You Serious ?? Oo

How comes, you own such a beast and still ask that question ? Seriously baffled :eek:

OT: I guess have a look at task the manager ?
E: D will use as much as it is capable, as far as I'm aware it's normally not possible to change anything in this regard.

I look at the task the manager but it look like the game only use 6 cores. And I'm not a computer crack. I use this (beast) for 3D model creation and render.
I find this, in the AppConfig do I can edit it.

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>
 
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I doubt you'd see any difference either way - the game is not that CPU hungry, most games are not, generally games are GPU hungry. Running it just now, and a couple of browser windows, and I have three of 12 threads (6 core i7 3930K overclocked to 4.1Ghz) at about 10 to 14%, the other nine around 4 to 6%. It doesn't have that much demand on CPU for it to make any difference whether it is or is not possible, I would say.
 
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On my system it uses all 4 of the physical cores I have (I have HT off).

This is a good thing. The CPU usage for each core (running at 4 GHz) is about 40% each.

I think FD has designed to game to be compatible with a wide range of PCs.
 
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You in your case you don't want to use every thread, you want it to stay one socket only. There is a performance penalty trying to access memory that is attached to the remote socket.

I don't know how the Windows task scheduler works, but hopefully it keeps all threads related to one process on the same socket as much as possible.
 
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