How many Crew?

FD cant think of something for the 3rd player to do, never mind a 4th.

Well sure but my point being the OP listed the number of crew. Other than FD just not giving it a forth role what's actually stopping that seat from getting used? Shouldn't it still be listed as being able to seat four regardless?
 
So, just to confirm... these aren't official stats, we're just counting potential crew slots by counting chairs in the cockpit/bridge/other glassed areas?

I've detected an anomaly. The Keelback, surely, has at least one crew slot, because it can already carry an NPC crewmember for the SLF. S/he has got to be sitting on your ship somewhere. It would be odd if a ship could carry an NPC crew but not a CMDR.
 
What I don't understand is why the Vulture has another seat. It is completely useless. Who would put turrets on a Vulture? I was really hoping for a Navigation GUI as my missus would like to do that. She is not at all interested in combat.

Same, but she would grudgingly kill things maybe.
 
Thanks for all the info peeps.
I have updated the list and grouped them by crew capacity, then sorted by cost so this can be used as a reference for whoever.

Crew capacity = 1
Sidewinder (32k CR)
Eagle (44k CR)
Hauler (52k CR)
Imperial Eagle (110k CR)
Viper mk3 (142k CR)
Viper mk4 (437k CR)
Diamondback Scout (564k CR)
Type 6 Transporter (1M CR)
Diamondback Explorer (1.8M CR)
Imperial Courier (2.5M CR)
Keelback (3.1M CR) (SLF capable)
Type 7 Transporter (17M CR)

Crew capacity = 2
Adder (87k CR)
Cobra mk3 (349k CR)
Cobra mk4 (747k CR)
Asp Scout (3.9M CR)
Vulture (4.9M CR)
Asp Explorer (6.6M CR)
Federal Dropship (14.3M CR)
Federal Assault Ship (19.8M CR)
Imperial Clipper (22.2M CR)
Federal Gunship (35.8M CR) (SLF capable)
Orca (48.5M CR)
Fer-de-Lance (51.5M CR)
Python (56.9M CR)

Crew capacity = 3
Type 9 Heavy (76.5M CR) (SLF capable)
Beluga (84.5M CR) (SLF capable)
Anaconda (146.9M CR) (SLF capable)
Federal Corvette (187.9M CR) (SLF capable)
Imperial Cutter (208.9M CR) (SLF capable)

Which ships will suddenly become over powered and get nerfed next? Place your bets here.
Has the Type 7 become even more useless?
If this list is accurate, why did FD always said that multicrew would allow 4 members/roles? There is no ship with four positions!
 
I've detected an anomaly. The Keelback, surely, has at least one crew slot, because it can already carry an NPC crewmember for the SLF. S/he has got to be sitting on your ship somewhere. It would be odd if a ship could carry an NPC crew but not a CMDR.

The NPC crewmember sits in the fighter hangar.
 
Thanks for all the info peeps.
I have updated the list and grouped them by crew capacity, then sorted by cost so this can be used as a reference for whoever.

Crew capacity = 1
Sidewinder (32k CR)
Eagle (44k CR)
Hauler (52k CR)
Imperial Eagle (110k CR)
Viper mk3 (142k CR)
Viper mk4 (437k CR)
Diamondback Scout (564k CR)
Type 6 Transporter (1M CR)
Diamondback Explorer (1.8M CR)
Imperial Courier (2.5M CR)
Keelback (3.1M CR) (SLF capable)
Type 7 Transporter (17M CR)

Crew capacity = 2
Adder (87k CR)
Cobra mk3 (349k CR)
Cobra mk4 (747k CR)
Asp Scout (3.9M CR)
Vulture (4.9M CR)
Asp Explorer (6.6M CR)
Federal Dropship (14.3M CR)
Federal Assault Ship (19.8M CR)
Imperial Clipper (22.2M CR)
Federal Gunship (35.8M CR) (SLF capable)
Orca (48.5M CR)
Fer-de-Lance (51.5M CR)
Python (56.9M CR)

Crew capacity = 3
Type 9 Heavy (76.5M CR) (SLF capable)
Beluga (84.5M CR) (SLF capable)
Anaconda (146.9M CR) (SLF capable)
Federal Corvette (187.9M CR) (SLF capable)
Imperial Cutter (208.9M CR) (SLF capable)

Which ships will suddenly become over powered and get nerfed next? Place your bets here.
Has the Type 7 become even more useless?

I think the type 7 does what's expected of it in its price range. Does a bit of hauling or mining and tries to avoid combat if possible. Now you can actually escape from combat given the extra hull I think it's a great ship. Could it be better with a gunner slot? Sure and hopefully it gets one, so it sits between the type 6 and type 9 in a combat balance sense, but the ship isn't useless.
 
Are we sure those 1 crew ships will not be able to experience multi-crew? Perhaps seating outside of the cockpit? Those ships are all large enough in scale.

It's my understanding that it is measured on the number of seats in the cockpit. This info is based around the idea that when the ships where conceived, they worked out how many crew the ship would allow and then modelled the cockpits with that in mind. *However* they are introducing a 3rd person camera view which I guess could be used from a seat in the bowels of the ship so long as the 3rd person view has the entire HUD like 1st person does. Sounds a bit s**t though.

just to be 100% sure. We are included in the amount of crewmembers, aren't we? I mean we are talking about 1 NPC + 2 Players + ourself in a "3 crew member ship"?

Yup. Of course the +1 NPC is only for the ships that are SLF capable.

Correct me if I'm wrong but doesn't the Anaconda have a forth seat under the nose of the ship on that observation deck? Multicrew was originally said to be able to gain four crew so I figured that was counting that seat on the Anaconda. If I'm right the Anaconda's the only ship with four. It's location on the ship shouldn't be an issue at all if they can do the same with the two Asps and the T9

Interesting, I hadnt looked too closely at its nose to notice a seat there. I echo what has been said above though, there is almost nothing for the 3rd person to do. I don't believe Multi-crew will get a whole lot of development after it's release. FD tend to allot a certain amount of budget to a feature and then leave it alone after its release because after that they have the next thing to work on.

So, just to confirm... these aren't official stats, we're just counting potential crew slots by counting chairs in the cockpit/bridge/other glassed areas?

Yeah, this is officially 100% unofficial. But unless there is a seat for them in the cockpit I don't see how it would work.

I've detected an anomaly. The Keelback, surely, has at least one crew slot, because it can already carry an NPC crewmember for the SLF. S/he has got to be sitting on your ship somewhere. It would be odd if a ship could carry an NPC crew but not a CMDR.

NPC crew sit in the SLF hanger. AI crew are being kept seperate from multi crew. Perhaps after they know it works they will add the AI Multi-crew members.

If this list is accurate, why did FD always said that multicrew would allow 4 members/roles? There is no ship with four positions!

When they originally talked about it, there was also more for them to do.. I guess the scope changed.

I think the type 7 does what's expected of it in its price range. Does a bit of hauling or mining and tries to avoid combat if possible. Now you can actually escape from combat given the extra hull I think it's a great ship. Could it be better with a gunner slot? Sure and hopefully it gets one, so it sits between the type 6 and type 9 in a combat balance sense, but the ship isn't useless.

Fair enough. I agree it is cheap for the amount of cargo space it offers.
 
I second this.. but, we know it's unlikely. Perhaps when the ships interior is added it could happen. We can dream.

Perhaps the Asp cockpit could be used. It would potentially fit, having a similar height and width as the Type6's. It'd be a bit of a frankenstein fit though. I'd rather see a Asp variant with SLF.
 
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What I don't understand is why the Vulture has another seat. It is completely useless. Who would put turrets on a Vulture? I was really hoping for a Navigation GUI as my missus would like to do that. She is not at all interested in combat.

It is not so hard to understand:

There was another role (the 'board engineer') planned initially - a role, the Vulture would have benefitted from.
FDev ditched this role for whatever reason. Maybe they didn't find it engaging enough, maybe they couldn't implement it in time and just postponed it. I hope for a clarifying word here.

Additionally, we don't know, whether or not new roles were/are planned for the future.
 
What I don't understand is why the Vulture has another seat. It is completely useless. Who would put turrets on a Vulture? I was really hoping for a Navigation GUI as my missus would like to do that. She is not at all interested in combat.

Think outside the box.

A vulture could have the pilot fly completely on the defensive around a target a have twin turrets and the gunner can keep the guns trained on target and the vulture will not have to aim it's nose at the target even once.
 
Crew capacity Potentially 4 Although as it stands, 2.3 update only allows 2 additional Multi-Crew Members.
Beluga Liner (84.5M CR) (SLF capable)

Unless they snuck in an extra seat in 2.2.03, Beluga has 3 seats in the bridge (source: my eyeballs+Rift).

I feel sorry for the AspX/Scout owners who won't be able to see their crew-mate.
 
I am disappointed the Gunship only has 2 crew.

I accept that it might be a balancing issue.

However, I was genuinely looking forward to fly the Gunship with myself at the Helm, a friend on the turrets and a friend in the SLF.

Would be the perfect team-oriented ship :)

Oh well... better save up for a Corvette, Cutter or Anaconda I guess :p
 
What I don't understand is why the Vulture has another seat. It is completely useless. Who would put turrets on a Vulture? I was really hoping for a Navigation GUI as my missus would like to do that. She is not at all interested in combat.

the usual functions of a copilot: tell jokes, hand you rum, roll joints, select music ...
 
I note the OP is listing visible bridge seats
Then we have a follow up with people worried that those with one seat on the bridge will not have multi creew but both the SLF and Gunny Cmdr need only Tele presence
 
What I don't understand is why the Vulture has another seat. It is completely useless. Who would put turrets on a Vulture? I was really hoping for a Navigation GUI as my missus would like to do that. She is not at all interested in combat.

Well the Vulture is a pretty sweet looking ship... Perhaps not everyone uses it with weapons on and instead use it to take their partner on romantic trips around the galaxy?

This would be brought to a swift halt with raging arguments if she ever got her hands on a map though (esp a Nav Com).
 
I've not played this game since November really, and I don't think Multicrew holds much for me.

But what I will be doing is parking my turret boat, 2 fighter carrier Anaconda in a HazRez & every so often log on and let people join my crew.

I find it interesting what they'll do with crime though, can't have them shooting innocent ships! I think I'll have to go to an Anarchy HazRez just incase...
 
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