How many of you don't play anymore?

And I get Irritated by posts Like this^^^^Its NOT IN BETA! We are on the Forums Hoping something changes....ALOT of us Invested Lots of money for stuff we didn't get. There was REASONS why we invested money. Mine was for singleplayer...I put down my money ONLY after they they added the feature into the Game. We will not be going away anytime soon...

If its not in Beta why are they implementing patches like wings and social chat on an MMO that wasn't previously there, because it is still being made lol that means beta and not a completed game. And you have single player Solo mode it just needs to be online so they can improve things for the single player experiance.
 
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If its not in Beta why are they implementing patches like wings and social chat on an MMO that wasn't previously there, because it is still being made lol that means beta and not a completed game. And you have single player Solo mode it just needs to be online so they can improve things for the single player experiance.

?? this is sarcasm right?
 
I get irritated by these posts. This game is in beta ie still being made. I know by previous stuff I read up on you guys were promised some stuff that wern't delivered but thats the same on every game.

Not quite right. It's not like we were promised ship's interior with working toilet seats, and now they are nor working...

We were promised single player offline game - that's worlds away from what we got - completely different beast. That's the core reason why the majority of veterans complain.
 
If its not in Beta why are they implementing patches like wings and social chat on an MMO that wasn't previously there, because it is still being made lol that means beta and not a completed game. And you have single player Solo mode it just needs to be online so they can improve things for the single player experience.


Yes it's still a Beta. But why did they take it out of Beta, then take it out of Gamma, then release it as a version 1.0?
If it was still labeled beta, there would be a lot less complaining about lack of content.

For those that wanted an offline singleplayer mode (as did I), imagine if it was a singleplayer game...there would be no need for the abhorrent instancing and disjointed "rooms" in space feel, everything would be seamless. Now consider how much has been compromised for the p2p instancing multiplayer mode.
:S
 
This game is a big hoax the same way as the alien autopsy video was. It Elite whit today's graphic and not more. The Elite release of 1984 is more fun, Oolite is more fun.
 
If its not in Beta why are they implementing patches like wings and social chat on an MMO that wasn't previously there, because it is still being made lol that means beta and not a completed game. And you have single player Solo mode it just needs to be online so they can improve things for the single player experiance.

Sorry to burst your bubble but - the game is not in BETA. This is release.

If it is not advertised as a BETA, in the UK, it is considered false advertising and as such it being a BETA product would allow us to return the product under statutory rights law (product not as advertised). I'm afraid a return is not possible on the excuse that it is a 'beta' product because it was never advertised as a beta product. Therefore it is not a beta product, in actuality it is quite clearly advertised as a release product.

'Continued development' does not mean BETA. And also, many MMO's have product updates for free, their existence does not make them a BETA game either.

Digressing slightly... I remember reading an article that stated ~30 years ago in the IT world it would be considered really impressive if you managed to get consumers to pay to test a product rather than paying testers to test a product. Now this is more common place than ever and a viable business strategy. I can appreciate the confusion, particularly as the product had a 'Gamma' phase which is short for 'Extended BETA'.

Anyway I can't believe there are still people who just join posts and ask people to leave, I do worry that perhaps I made a mistake with my first conclusions about this community. It seems that this elitist (pun intended) behaviour is only set to continue and worsen and as a game that is - for all intents and purposes - focused on multiplayer and at the very least player interaction I worry that this will sour the game experience or certainly turn potential players away from it.


"
7.2 Usage Data
7.2.1 We may from time to time during your Use of the Game collect information about your device, as specified in the Privacy Policy, which forms part of this EULA. This information may also include your Game ID, Game achievements, scores and performances, IP address, MAC address or other device ID, other device use information or other information and statistics regarding your usage of the Game.This information may be used not only to help you play the Game over the Internet (where the Game contains Online Features) but also to help us better understand how our customers are using the Game, their behaviour and preferences, so that we can improve our games and services in the future.
"

Of course there's always 'collecting usage statistics' without asking only implying that it is necessary; I remember 6 years ago this was a huge 'thing' for customers, interesting how times change.

I don't like how my behaviour and preferences are being 'monitored', If they want to improve services they should ask. 'I notice that firstname surname is logged on between the hours of 2000-0200 and can extrapolate that products within this category are likely to be most appropriate'.

Unfortunately I was unable to find any additional information relating to how this data was stored or processed only that it is stored or processed.

Anyone discuss this during the games build up to release and ask for clarification on what this data is being used for? Legal jargon for server side activity logging? I cannot find any more information on it but am interested in reading more.

Now regarding people saying that it will be patched and people should leave rather than complain/whine etc etc: (the following is quoted in full)

9.3 Without prejudice to the generality of the above, we do not warrant that the Game is error-free or that it will operate without interruption, nor that we will repair any errors in the Game.

I think it is safe to conclude: such updates are only considered on their financial merit and they will conclude when no financial merit remains. Whether or not the service remains profitable, whether they will make enough sales from an expansion etc etc. This is not a wont, it is a necessity and they will change only by necessity.

(The)Individual developers are likely as enthusiastic as the players for getting content into their game - this is generally how it is in softdev circles particularly in the new devops environment. PM's and executives constantly making decisions that limit developers independent vision (for good or bad) and reminding them that it is a business, not a charity - nothing new there. But with devops it can be difficult to paint a picture of what happens in the company, in fact it's impossible really without being an employee. If a company says that it has ~240 staff it by all accounts will, but that does not mean those staff are not transient, contracted to specific projects. Whenever I work in these environments (software development projects) I find that there is a ridiculous amount of transience and people come and go with more frequency than jobs in other industries I have had (healthcare, leisure, retail, sales). This means that potentially, someone working on the product does not give a damn but equally someone does and despite their passion and commitment what they want to include will not be included.

What I am trying to get at is - it doesn't matter if the devs know already that you want it changed, unless you voice your discontent and continue to voice it in a way that describes an 'unhappy player' you are unlikely to see development time offered to the product as when business decisions get made an internal report will be given to the person that makes the decision that will say "players are happy" and the manager/exec/whomever immediately says "good". Investment may still happen if they believe more profit can be made through expansion but the chances of them looking to fix or change things if people are happy is slim because of the adage 'If it is not broke, don't fix it'.

Therefore, you cannot expect the game to change by simply playing it. This will not incentivise the developer to update or upgrade what is already there, because the PM's and Execs will rightly assume that there is no change needed.

All that happens by asking players to leave is stifling development, probably unwittingly. Notice that - arguing against these people is not stifling development. Suggesting they should just leave is not only rude, abrasive and obnoxious it's also counter intuitive for the development of the game.

My recommendation is to read Annual and Quarterly reports from companies to understand their vision - which they must give to the financial community in order to get financial backing from shareholders and just in general when trading as a public entity. Compare the reports and statements to what is marketed to consumers and somewhere in between you will find an inference of their true plans. I can give you something for nothing though - providing free content updates is not about charitable gestures - it is about patronage.
 
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I hardly play at all at the moment. The removal of challenge from bounty hunting killed my interest a lot.

When they flesh the game out more I'm sure there will be something to hold my interest.

For the game in it's current state to get me back they would have to.

1) Return bounty hunting to the last shot takes the bounty

2) Turn up interdictions. It's improved recently but still not enough in supposedly dangerous systems.

3) multiple assailants. I never seem to end up in anything more than 1v1. I want 3 or 4 attackers to deal with at once. I understand this may be coming with the wings update so I'll keep my fingers crossed!
 
I hardly play at all at the moment. The removal of challenge from bounty hunting killed my interest a lot.

When they flesh the game out more I'm sure there will be something to hold my interest.

For the game in it's current state to get me back they would have to.

1) Return bounty hunting to the last shot takes the bounty

2) Turn up interdictions. It's improved recently but still not enough in supposedly dangerous systems.

3) multiple assailants. I never seem to end up in anything more than 1v1. I want 3 or 4 attackers to deal with at once. I understand this may be coming with the wings update so I'll keep my fingers crossed!


All your suggestions are the exact opposite of what I would call for.


1. Last shot for bounties is a horrible idea because of kill stealing. Yeah you can get easy bounties when NPC's are fighting..but I believ eit should be that way..as long as you do some significant damage. The last shot idea is just horrible.
2. Interdictions have already gotten ridiculously annoying and with no real reason behind most of them..this is another horrible idea. You want to increase them even more?!? No way!
3. This is already fixed in Wings 1.2.. NPC's now fly in Wing groups...seen it posted on the beta forums and videos many times.

(My post not intended to sound rude, I just disagree with you) :)
 
All your suggestions are the exact opposite of what I would call for.


1. Last shot for bounties is a horrible idea because of kill stealing. Yeah you can get easy bounties when NPC's are fighting..but I believ eit should be that way..as long as you do some significant damage. The last shot idea is just horrible.
2. Interdictions have already gotten ridiculously annoying and with no real reason behind most of them..this is another horrible idea. You want to increase them even more?!? No way!
3. This is already fixed in Wings 1.2.. NPC's now fly in Wing groups...seen it posted on the beta forums and videos many times.

(My post not intended to sound rude, I just disagree with you) :)

Yeah I am somewhat in agreement with NewYears

1. Last shot means you could deal 99% of the damage to a target but an NPC or player hitting it once, by accident or causing negligible amounts of damage gets the bounty. I don't mind either way but it seems fairer to use another system.
2. I agree here - too many of them, but I do like the gameplay - would prefer them to be more meaningful. Like a pirate having a vendetta against you or the particular faction and voicing this when they come to you rather than seemingly playing aggressive just because. (Not that just because is not an equally decent reason just seems like the only reason).
3. As above.
 
I haven't been trading, and just got an Asp.

I'll play to fit it out, take it across the galaxy until I've found 100 new systems.

If the game isn't out of beta by then, I could imagine moving back to Skyrim again.

The game is a year away from being finished. I think they released early for fear that Star Citizen would take all the sales if they released at the same time.
 

Tar Stone

Banned
I hardly play at all at the moment. The removal of challenge from bounty hunting killed my interest a lot.

When they flesh the game out more I'm sure there will be something to hold my interest.

For the game in it's current state to get me back they would have to.

1) Return bounty hunting to the last shot takes the bounty

2) Turn up interdictions. It's improved recently but still not enough in supposedly dangerous systems.

3) multiple assailants. I never seem to end up in anything more than 1v1. I want 3 or 4 attackers to deal with at once. I understand this may be coming with the wings update so I'll keep my fingers crossed!

Agree with this 100%.

The last shot bounty is a biggie, the 10 second rule is daft. Cannot get an answer on this.

Interdictions are up and the AI is more challenging in 1.2. NPC wings are there but only in strong signal sources as far as I can tell. I just might not have been interdicted by an NPC wing yet.

1.2 is a step in the right direction, but dangerous systems still need to be cranked further and this awful 10 second bounty rule needs to go.

The improved AI has breathed new life into the game for me, feels like it's back on track.
 
Depends on what you are looking for from ED.

Was founder for MWO played and still do, but just fighting/shooting is not enough.


founded mwo as well was really disappointed how the game turned out... i haven't played it a single time since they got rid of collisions and turned it into another mindless shooting game.

as for this game i picked it up around December and am working twords the asp now.... my only complaint is how can war zones be justified when you cause 100m loss to the enemy and only get payed 18 thousand.... that's less than 3% of the loss you inflicted on the enemy.
 
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Sorry to burst your bubble but - the game is not in BETA. This is release.

If it is not advertised as a BETA, in the UK, it is considered false advertising and as such it being a BETA product would allow us to return the product under statutory rights law (product not as advertised). I'm afraid a return is not possible on the excuse that it is a 'beta' product because it was never advertised as a beta product. Therefore it is not a beta product, in actuality it is quite clearly advertised as a release product.

'Continued development' does not mean BETA. And also, many MMO's have product updates for free, their existence does not make them a BETA game either.

Digressing slightly... I remember reading an article that stated ~30 years ago in the IT world it would be considered really impressive if you managed to get consumers to pay to test a product rather than paying testers to test a product. Now this is more common place than ever and a viable business strategy. I can appreciate the confusion, particularly as the product had a 'Gamma' phase which is short for 'Extended BETA'.

Anyway I can't believe there are still people who just join posts and ask people to leave, I do worry that perhaps I made a mistake with my first conclusions about this community. It seems that this elitist (pun intended) behaviour is only set to continue and worsen and as a game that is - for all intents and purposes - focused on multiplayer and at the very least player interaction I worry that this will sour the game experience or certainly turn potential players away from it.


"
7.2 Usage Data
7.2.1 We may from time to time during your Use of the Game collect information about your device, as specified in the Privacy Policy, which forms part of this EULA. This information may also include your Game ID, Game achievements, scores and performances, IP address, MAC address or other device ID, other device use information or other information and statistics regarding your usage of the Game.This information may be used not only to help you play the Game over the Internet (where the Game contains Online Features) but also to help us better understand how our customers are using the Game, their behaviour and preferences, so that we can improve our games and services in the future.
"

Of course there's always 'collecting usage statistics' without asking only implying that it is necessary; I remember 6 years ago this was a huge 'thing' for customers, interesting how times change.

I don't like how my behaviour and preferences are being 'monitored', If they want to improve services they should ask. 'I notice that firstname surname is logged on between the hours of 2000-0200 and can extrapolate that products within this category are likely to be most appropriate'.

Unfortunately I was unable to find any additional information relating to how this data was stored or processed only that it is stored or processed.

Anyone discuss this during the games build up to release and ask for clarification on what this data is being used for? Legal jargon for server side activity logging? I cannot find any more information on it but am interested in reading more.

Now regarding people saying that it will be patched and people should leave rather than complain/whine etc etc: (the following is quoted in full)



I think it is safe to conclude: such updates are only considered on their financial merit and they will conclude when no financial merit remains. Whether or not the service remains profitable, whether they will make enough sales from an expansion etc etc. This is not a wont, it is a necessity and they will change only by necessity.

(The)Individual developers are likely as enthusiastic as the players for getting content into their game - this is generally how it is in softdev circles particularly in the new devops environment. PM's and executives constantly making decisions that limit developers independent vision (for good or bad) and reminding them that it is a business, not a charity - nothing new there. But with devops it can be difficult to paint a picture of what happens in the company, in fact it's impossible really without being an employee. If a company says that it has ~240 staff it by all accounts will, but that does not mean those staff are not transient, contracted to specific projects. Whenever I work in these environments (software development projects) I find that there is a ridiculous amount of transience and people come and go with more frequency than jobs in other industries I have had (healthcare, leisure, retail, sales). This means that potentially, someone working on the product does not give a damn but equally someone does and despite their passion and commitment what they want to include will not be included.

What I am trying to get at is - it doesn't matter if the devs know already that you want it changed, unless you voice your discontent and continue to voice it in a way that describes an 'unhappy player' you are unlikely to see development time offered to the product as when business decisions get made an internal report will be given to the person that makes the decision that will say "players are happy" and the manager/exec/whomever immediately says "good". Investment may still happen if they believe more profit can be made through expansion but the chances of them looking to fix or change things if people are happy is slim because of the adage 'If it is not broke, don't fix it'.

Therefore, you cannot expect the game to change by simply playing it. This will not incentivise the developer to update or upgrade what is already there, because the PM's and Execs will rightly assume that there is no change needed.

All that happens by asking players to leave is stifling development, probably unwittingly. Notice that - arguing against these people is not stifling development. Suggesting they should just leave is not only rude, abrasive and obnoxious it's also counter intuitive for the development of the game.

My recommendation is to read Annual and Quarterly reports from companies to understand their vision - which they must give to the financial community in order to get financial backing from shareholders and just in general when trading as a public entity. Compare the reports and statements to what is marketed to consumers and somewhere in between you will find an inference of their true plans. I can give you something for nothing though - providing free content updates is not about charitable gestures - it is about patronage.


Enjoyed reading your thoughts - it was interesting to hear from someone who has worked in the software development industry. Thanks for taking the time to write it. We'll find out one way or another what Frontier's approach will be in the next 12 months. Each company is different - CD Projekt for example (and Egosoft) have a reputation for continuing support and adding additional content long after their games have been released - at no additional cost. This approach has won them many fans and a loyal fanbase.
 
I think FD is aware, but unfortunately I think that might be why they released the game "unfinished" because they know they have to start making money now because once SC comes out, I think most everyone will migrate to it.

That's just my speculation and guessing. I hope FD proves everyone wrong but when you compare ED to SC..well..there just is no comparison.

There is indeed no comparison, nor will there be before 2016 at best.

Whereas I have my eyes peeled for No Man's Sky.
 
Enjoyed reading your thoughts - it was interesting to hear from someone who has worked in the software development industry. Thanks for taking the time to write it. We'll find out one way or another what Frontier's approach will be in the next 12 months. Each company is different - CD Projekt for example (and Egosoft) have a reputation for continuing support and adding additional content long after their games have been released - at no additional cost. This approach has won them many fans and a loyal fanbase.

IT and gaming are my passion so I am glad that the cross over allows me to help inform players or provide a new perspective. Thanks for reading :)

I agree - continued development and consistent interaction with the fans or followers is something I personally admire from companies and I am far more likely to buy a product from a company with transparent business practices, goals and intentions. RE: CD Projekt, I am eagerly anticipating the Witcher 3, having enjoyed the Witcher 2.

It's going to be an interesting 12 months, for this game and community and the space sim community as a whole. FDEV have the attention of their audience if not their faith and have the groundwork laid for a very special game.
 
In the german forums, we discuss the same issues of ED. There are some really good ideas, the Dev of FD should read. So, I post the link to this execellent thread, ignoring, that most of the developers/managers aren't able to read this. But I hope, that there are some translators, that hand them out the core points of the thread. In my opinion, ED is mainly dead before it got to be alive. After weeks of grinding/fighting I'm just too bored to log into it. Every now and then, I look at my Hotas, but I can't convince me to play anymore, just sometimes I try out some new versions of TCE. But that's just cuz I am curious, what the guy made so far...
Here is the link to the german forum:

I hope "No man's sky" or at least "SC" can provide, what they promised. ED couldn't...

P.S.: Reading the forums is far more fun and interesting, I hope to find inspiration there to get more out of the game, than I peeled myself out of it. Some weeks ago, I found some rare pearls (ideas), which let me play for a few hours, but over all the game bores me since a long time...
 
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