How many of you don't play anymore?

While I haven't quite given up on it I've put it away for the time being. Haven't logged in for several weeks now. Was really interested in the exploration aspect but during my 30 days in space (HERE) I discovered a broken jump mechanic that really put me off of the game. I've since switched to "playing" Space Engine as the exploration/discovery aspect is, so far, second to none.
 
I played actively for about a month after launch, and then interest slowly waned away, mostly due to unprofitable combat and difficulty of finding high-bounty human players. I'm now playing other games but still keeping an eye on how E:D is shaping up.
 
While I haven't quite given up on it I've put it away for the time being. Haven't logged in for several weeks now. Was really interested in the exploration aspect but during my 30 days in space (HERE) I discovered a broken jump mechanic that really put me off of the game. I've since switched to "playing" Space Engine as the exploration/discovery aspect is, so far, second to none.

I like Space Engine but i'm not sure there is anything as much as real gameplay in it just now. My dream is for a game built around an elite/space engine type, err, engine, that is entirely about exploration.
 
I recently came back from a two week break. After getting my T6 I was reluctant to put in more grind. Got my Cobra back and looked forward to combat and some missions. The first pain was that the Federation hates my guts and it will take 3 mio missions to stop them shooting at me. The other gripe was the horror that is USS type mission design.

After 6 USSs in a row in Anarchy Space that happened to be people persuading me to change my allegiance, I now had alternative offers to each mission, but hadnt been given the chance to fulfil any of them. Those ships didn't carry bounties nor freight and their existence in Free Flight in Anarchy space was so pointless I wanted to punch the screen. Had been trying to destroy 4 pirates (only USS pirates count mind you), good luck with that, they hadnt materialized after 30mins. Im ready for another two week break.
 
Importantly I remember him making the distinction that he didn't want anything in the game that would make people want to load up films on the side.
[...]
He succeeded somewhat, [...]

Well, yes, he succeeded in not having anything in the game, but it's still making people load up films on the side.

Not to mention that in Euro Truck you can employ other people and make a business - why a trader cannot make their own business and then employ NPC or Human couriers, make their own space station or have an office at one where they can properly trade.

I suspect the problem is that both executive level and passive income are not within the narrow scope of the elite vision.

I think the issue of the tedium lies in what was not really thought out - yeah spreadsheets can be mindnumbing for some people - but trading is min/maxing to the extreme, minimising losses, maximising profits. Playing it 'properly' or getting into it does require tools that stress your margins and should allow at least rudimentary data analysis (in ship).

Sure, min/maxing tools help, but it still won't take long to feel like a grind. It's just a maze of twisty little transactions, all alike. If you seriously want to make trading interesting, imo you need another dimension--purpose. Whether the idea is market pvp, production chains or carving out your own little empire, the perspective shifts, the individual transaction is less important, the bigger picture is. *That* is what I believe can keep players happy and motivated. And none of it is in the elite vision.


As for the on-topic: I'm not very motivated to play, either. I'll go on another exploration tour, eventually, but I'm already a pioneer--once I hit elite, I'm out of goals. 1.2 has nothing for me, so I need to pace myself until at least 1.3.
 
Last played two weeks ago. If there were some interesting single/multi player missions like Escort dignitaries/covert military assassination/destroy installation - even if there was little sense of continuity about the whole thing I might be tempted but as it stands... it's only half a game and tiresome.
 
I like Space Engine but i'm not sure there is anything as much as real gameplay in it just now. My dream is for a game built around an elite/space engine type, err, engine, that is entirely about exploration.

I think space engine has as much gameplay as Elite's, Elite you simply hold down a trigger or button until your scanner goes off, then face the celestial body and it automatically scans, providing data. In Space Engine you go to the planet, and data is provided for you on the side regarding the body.

I'm interested to know what would make exploration more interesting for you?

For me it would be about finding planets with potentially emerging civilizations and setting up bases or stations of exploration where you get rewarded for recovering artifacts, for monitoring their development, for discovering new species and selling them (simple cargo which varying rarities and therefore values), about finding the remains of wars recent or ancient, with ships floating in space with cargo's to take, salvage and lore. It would be nice to set up 'mini stations' that you can use yourself, with partial docking, fuel stores, cargo stores etc that could be pulled with you like a trailer (reducing jump capabilities and speed but greatly increasing how deep you can go into space). Would be interesting to find races of humans that were just sending probes into space and things like that. Things that made it seem more like a living universe rather than an expensive eye candy show ... with less eye candy than Space Engine.

Combine that with other features like setting up mining platforms or drone mining, extra salvaging methods, trading involving actual players, construction of ships through materials bought on the commodities market or through mining, the construction of fittings, setting up companies for trading, employing NPC staff or player staff to help you, corporations and alliances, player run factions that work for control of a system, players able to gain reputation from your system and trade through your market place. Micromanagement of your own infrastructure.

The 'Capitalism' within the game is pretty lacking let's be honest. I can't help but wonder whether the game was designed with children in mind and that's why it was kept simple. Because the older I get, the more complicated I like my games. The game is neither challenging nor complicated, it's beautiful and has a brilliant base to work on. But it really does need filling up with some actual content now if it is going to appeal to me in the long term.

Not to mention my powerline adapters are on the frizz at the moment so I can't actually play with being disconnected every 30 mins or so.
 
I like Space Engine but i'm not sure there is anything as much as real gameplay in it just now. My dream is for a game built around an elite/space engine type, err, engine, that is entirely about exploration.

I don't disagree with you here. I would love some sort of geo-caching, artifact/discovery, world/discovery, species/hunt, resource/hunt ship/hunt etc. game with an ED/SE hybrid engine of sorts but with the SE sandbox mode retained. SE is modable but I think SE is going pure physics model when the game (whatever that evolves into) is released.
 
To all you that are feeling like I do, stay hopeful. There is still time but the clock is ticking

ticking towards what? mac release? xbox one release? ps4 release? potential linux/steam os release?

a lot of stuff is happening right now. smaller things change almost on a weekly basis.

what i recommend for you is to actually play less, don't get burnt out. i've been there myself. now i try to play only in the evening. some days i don't play at all.

the game still is a lot of fun for me and i'm not even working all professions. currently i actually ignore exploration and mining. mining, because it's just very bad implemented. need mining drones... and next week comes another update that will change a lot. the wings function will be huge, i tell you. and it's still just 3 months from the launch of the game. i'm still excited and with every patch i get more excited.
 
Still playing as much as in December when i bought it on the 17th, pity i hadn't looked into it earlier last year, id have bought the beta. Out exploring atm for a few days
 
The same reason I don't post in the forums of things I no longer participate in nor have an interest in perusing? Not saying you can't post here, just not sure why anyone would want to when you can keep tabs on development via the newsletters and general press in the media? Don't get me wrong, I'm not chasing you away with a pitchfork whilst shouting "This is a local forum for local people!", I just don't see the "why bother" of it.

That's alright, I still play, but I believe not being directly involved in does not mean not interested in. I am not directly involved in or involved at all in aircraft maintenance but because I know someone that works for Agusta Westland I follow aeronautical discussions and developments so that I can discuss with him coherently and intelligently. This means asking questions or discussing things on forums sometimes without being directly involved in what I am discussing - barely involved would be the best description. I have flown in various helicopters and aircraft and have flown an aircraft a couple of times and sometimes offer my experience of flying in them as a passenger, but do not own any pilots license or experience as a mechanic. I do not get told to leave those forums because 'I'm not a mechanic' or 'not a pilot'.

I would find it completely acceptable if someone who didn't even play the game wanted to come and discuss it, why should they not be able to discuss it if it interests them whether they like it or not? And why does not playing it mean they are not interested? It's a silly assumption, really - I don't believe they should come and be like "THIS GAMES SO BAD CANT BELIEVE YOU'RE ALL STILL PLAYING IT LAWL!", but saying "this disappointed me" or "i find this shallow and believe it should be improved" with or with not offering ways it could be improved is important feedback for a developer and is what fuels progression. If everyone just says how good the game is and that it's keeping their attention for every waking hour (particularly if it isn't doing that) the developers are not going to be eager to make changes or even recognise that changes may need to be made.

Even saying "you know what, I saw this game and it looks amazing, but this is a deal breaker - if this was changed I would buy it", this is useful to the developer and it can often lead to an interesting conversation with diverse opinions presenting varying arguments. Most of the time it does just lead to flame and flame bait but that's because of gamers mentality more than it is about what should or shouldn't be accepted. It's fanboyism and elitism and I personally don't think it's very good for a community, particularly one as small as ED's.
 
I just go through the motions now. I've decided to just be a bounty hunter but I don't actually take jobs from the bulletin board I just scan ships and if they're wanted I kill 'em.

Hmmmm. Iron-Snake- Security Co. has a nice ring to it...
 
Well, yes, he succeeded in not having anything in the game, but it's still making people load up films on the side.



I suspect the problem is that both executive level and passive income are not within the narrow scope of the elite vision.



Sure, min/maxing tools help, but it still won't take long to feel like a grind. It's just a maze of twisty little transactions, all alike. If you seriously want to make trading interesting, imo you need another dimension--purpose. Whether the idea is market pvp, production chains or carving out your own little empire, the perspective shifts, the individual transaction is less important, the bigger picture is. *That* is what I believe can keep players happy and motivated. And none of it is in the elite vision.


As for the on-topic: I'm not very motivated to play, either. I'll go on another exploration tour, eventually, but I'm already a pioneer--once I hit elite, I'm out of goals. 1.2 has nothing for me, so I need to pace myself until at least 1.3.

Aye I agree, the 'background sim' handles too much - production would be invaluable to deepening the game experience, I do feel like Elite is 1 step forward and 2 steps back for a space sim.

However what I was specifically addressing was the tedium of it all, even with extra depth and potential it would still be a tedious trading system as it stands now and would still have people watching films (I play in Oculus so not an option for me). I also agree that you are probably right about their narrow scope for the development of the game and although I have had a great Oculus experience I can see myself selling the game and my x52 as compared to Assetto Corsa or Project Cars it is not as good for Oculus and compared to something like X3 or Eve it is not as good as a space sim.

Oculus & Space Combat is all it has going for me at the moment + the procedurally generated galaxy and its 150,000 scientifically modelled bodies - but Eve Valkyrie could give space combat in VR so... :\

I'm still hopeful that they will deepen the experience and I think what happens in the next 2 patches (if there is another patch after 1.3) will be the point where I decide whether I continue to play or not.
 
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*raises hand*

I keep up with the forums in hopes that something is announced that will peak my interest again. Alas, all the recent (1.1, 1.2, console) announcements have done nothing to do so. I keep hoping though...
 

Tox Laximus

Banned
Seeing the equipment prices on the big ships is putting me off a lot, 16+ million some of them, a typical trade run in a type 9 is 1.2 million, there is no end to the trading its like a nightmare and killing the game for me.
 
I'm still playing every day. I'm about 15kly from SagA*, my current goal. I think Sol is about 8-10kly away.

I'll probably end up returning from my trip the weekend after 1.2 releases. Each 1,000 LY takes me about an hour or two depending on how interesting the stars / nebula I pass.

I've never slowed down in my playing, since release. I really just love this game so much.
 
An update now prevents my rather expensive keyboard from working some how!!!?!??!

Then finally got around Space Engineers and wondered why I've wasted my time with Elite?
 
Havn't played in over 3 weeks, having amassed a 200M cr bank balance with a fleet of 7 fully specced ships for different roles. 5M made from exploring, 1M from combat and about 175M from trade, I feel like I have seen/tried every game mechanic in game, and unfortunately, don't find any of them inspiring or worth my time currently. Probably wont be back in game until they overhaul their rather rubbish missions and absolutely terrible naval rank progression, along with the forever broken communique's that you never get when you get access into a permit system.
Basic stuff that affects EVERY player of Elite, yet they focus on MP aspects that maybe 50% of the player base at most have interest in.
I even paid £85 at Beta for all future expansions, yet I'd rather they push these features back indefinitely to "fix" the core game first, otherwise I can see the additional "features" being as empty and half baked as the games current systems.
 
An update now prevents my rather expensive keyboard from working some how!!!?!??!

Then finally got around Space Engineers and wondered why I've wasted my time with Elite?


Can't be that much of a waste of your time, you're still here, apparently while playing another game.

There seem to be countless hundreds just like you, none of you play ( allegedly ) but you all hang around here on the forums, presumably just in case somebody asks if you've stopped playing :rolleyes:
 
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