I've died twice, both under suspicious circumstances.
The first time was ages ago, prior to engineers and planetary landings. I can't recall what ship I was in, but it was something like a Viper or maybe an iEagle- certainly a small ship. I'd just killed my enemy and I saw his ship explode in front of me and vanish - no wreckage chunks and no materials, they weren't part of the game yet. I flew through where he
was, doing a bit of a victory roll, and suddenly the dead ship sequence was playing. Seems I hit something invisible and it insta-killed me. Wasn't going particularly fast, 100ms or so, hull was good (100%) and shields were up, still don't know what actually occurred. I
assume the ship was gone for me but still there from the server's perspective, it's the only guess I have.
The second time, again very early-game, was when I got stuck in an interdiction loop but didn't realise it was a bug. I was flying my very expensive cargo to a station - literally a large percentage of my capital tied up in it, when I got interdicted. I was in a Type 6 at the time IIRC, and no weapons to speak of. I'd been unable to win the interdiction mini-game - apparently there was
another bug affecting that at the time* - so I'd do the usual submit and boost. I'd take a couple of hits to my shield but I'd be able to engage my FSD again. I was low-waking - it didn't occur to me to high-wake, but then I doubt I had the fuel to spare - then speeding up, but every time I did this I was insta-interdicted again by the same NPC. This cycle continued until my shields were down - no recharge in SC, I wasn't in it long enough - and my hull started taking damage. My attacker was just fast enough to get a few hits on me before I boosted out of range and the insta-interdiction(unwinable) the moment I was in SC was the end really. So my ship was eventually destroyed. I didn't realise what was going on at the time, I just had the 4-3-2-1 count-down, entered SC then I was being interdicted again before I could do anything. I
could have tried a high-wake, but that likely would have left me stranded lol.
* There are
two Interdiction mini-game bugs I recall. The first you got
no escape vector marker. It didn't show up and vanish, it was never displayed right from the start. You could try to just follow the tunnel, but it didn't seem to work. The second mini-game bug I recall was where you could
win the game - i.e. your bar would top up to max - yet you'd still lose when it reached 100% I don't recall which bug I was trying to avoid at the time.
I'd had a few close calls of course, getting back with seconds to spare on low O2 with a cracked canopy - no O2 Synthesis back then - when I was flying certain ships, Vulture IIRC was quite bad for this. Generally though I play it pretty safe,
pretending there are more consequences than
just a rebuy. As a result, I'm quite cautious. Of course, since then I've gotten better ships and Engineering is a thing so my survivability is a lot better. I don't PvP, not my thing I prefer PwP - player
with player teamed up, so I generally build reasonably shield-tanky loadouts so I have options. I did tinker with a "Combat Asp Explorer" a couple of months back just for fun, while playing with that I likely got closer to ship destruction than any other time - I was testing how long it could last
after the shields had gone down as I'd done some light Hull engineering and supporting reinforcements. It was great fun fighting in that ship as I had to dodge, drop chaff and manage pips much more carefully. I guess I earned more in bounties than I paid for in repairs, so it all worked out
So, yeah, two deaths in total and a few close calls.
Scoob.