How much engineering can I get done with all bins filled?

I've set some primary goals and I've figured out how to get it done with the help of forum member advice here. My plan is to get all my bins filled with mats. Then my next goal is to get all the modules engineered for at least two ships.

One will be a multipurpose and money maker ship.

The second will be a combat ship.

How much could I accomplish with that once I get all the mats filled up? Also my bank account is around 130mil and I own an Alliance Chieftain and an Aspx. So far only my 5A FSD is engineered to G4 and the power plant is G1 on the Asp.
 
Core Dynamic Composites are the ones that usually go fast for me, armored PP and heavy duty armor/hull chew threw them fast. It really depends on your builds though. A bunch of weapons all short range blaster will make Biotech Conductors disappear. Modified Embedded Firmware for OC, etc. For the most part though, G5 mats aren't used on multiple different blue prints a conventional build will be using, so outside of any heavily repeated blueprint (several shield boosters for example), you should have no issues at all fully engineering two ships with full bins.
 
With all your bins full you'll have way more than enough to engineer two ships. You may want to just focus on the ones you need for those ships. For hard to find G5 mats, it's usually fastest to just farm imp shielding or core dynamics composites and trade.
 
With all your bins full you'll have way more than enough to engineer two ships. You may want to just focus on the ones you need for those ships. For hard to find G5 mats, it's usually fastest to just farm imp shielding or core dynamics composites and trade.
Ok yea I did want to be as efficient as possible and several youtubers were talking about some mats needed to be traded for but that it wasnt an issue because g5 mats to trade them down were very easy to come by.

If anyone could give me some ship build/module advice based on the criteria I listed that'd be super.
 
two weeks later OP: This game is a total and utter boredom and grind. I quit..

Those bins are not 'achievement bins'.. I don't think they were ever meant to be all filled but yet so many people try to do it and then complain it takes a week of grinding to do it (even with the best shortcuts out there). With all bins filled you could probably engineer over 10 ships.. so quite a bit of overkill.

Here is my advice... take it easy, take it slow.. you will enjoy it a lot more. Get Grade 3 engineering first... It is a lot faster / easier and doesn't require any G4-5 Mats...

I am over 150 hours played and the only G5 engineered ship I have is an FDL... Made a billion of bounty/massacre credits + 10 Imperial ranks with it. It is a waste of time to fully engineer a multipurpose Python.

You asked for a combat build.. this is mine: Dangerous Condas/Corvettes (sometimes both attacking me) die under 2 minutes with my shields over 50%. If you really want to enjoy the game at a deeper level, dig in and understand what each number on EDSY means.. you will be able to create a ship exactly to your liking and purpose.
 
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OP, you will start pulling your hair out soon after you start your bin filling...

On more helpful note, you still have time till Jan 7, "engineering discount" will end that day. So in that time grab as many mats as you need only and grind enough credits to buy ships you want.
 
two weeks later OP: This game is a total and utter boredom and grind. I quit..

Those bins are not 'achievement bins'.. I don't think they were ever meant to be all filled but yet so many people try to do it and then complain it takes a week of grinding to do it (even with the best shortcuts out there). With all bins filled you could probably engineer over 10 ships.. so quite a bit of overkill.

Here is my advice... take it easy, take it slow.. you will enjoy it a lot more. Get Grade 3 engineering first... It is a lot faster / easier and doesn't require any G4-5 Mats...

I am over 150 hours played and the only G5 engineered ship I have is an FDL... Made a billion of bounty/massacre credits + 10 Imperial ranks with it. It is a waste of time to fully engineer a multipurpose Python.

You asked for a combat build.. this is mine: Dangerous Condas/Corvettes (sometimes both attacking me) die under 2 minutes with my shields over 50%. If you really want to enjoy the game at a deeper level, dig in and understand what each number on EDSY means.. you will be able to create a ship exactly to your liking and purpose.
Ok fair enough. What is a more realistic goal as far as these mats are concerned to engineer my two ship goal? Also what is EDSY?
 
OP, you will start pulling your hair out soon after you start your bin filling...

On more helpful note, you still have time till Jan 7, "engineering discount" will end that day. So in that time grab as many mats as you need only and grind enough credits to buy ships you want.
What is this engineering discount you speak of?
 
Ok fair enough. What is a more realistic goal as far as these mats are concerned to engineer my two ship goal? Also what is EDSY?

A realistic goal is :- Get grade 3 on everything and have the experimental on them all.

Grade 3 is cheap in mats and once you have the experimental on an item you can do the G4 and G5 at anytime, as you dont need to redo the experimental.
On some things Grade 1 is enough as the experimental is the thing you want most.
 
Is it more efficient to do the crystalline shards rather than Bug Killer? Im at bug killer now and only getting around 3 drops at a time then relogging.
 
Greetings,

When I hear 'bins' on a Forum post I think the refinery on a mining ship. Reading the posts you are talking about gathering encoded, manufactured and raw materials. Using Inara and EDDB they are easy to find.

I have a Dolphin build designed for gathering mats in HGEs. Combat gets a lot of the lower ones when in the mood for combat but not needed. AspX and several other ships gets all the rest including farming meta-alloys for other play styles. Trading high grade materials at 6:1 as collected at the bug killer site s*cks but that is the game.

Getting good with the full spectrum scanner and firing missiles with the detailed surface scanner exploiting the sites quickly builds up the materials without running around on a planet in an SRV looking for them.

I maxed out all the basic three materials long ago. Pretty easy knowing how to do it. I never maxed out all the Guardian and Thargoid materials but did well enough to acquire all their toys. No sense working them unless Odyssey throws a curve...

After getting all the materials have you unlocked the engineers to use them? That is a lot harder requiring trying out many play styles. Frontier designed them that way.

Does any of this help or am I missing the post?

Regards
 
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A realistic goal is :- Get grade 3 on everything and have the experimental on them all.

Grade 3 is cheap in mats and once you have the experimental on an item you can do the G4 and G5 at anytime, as you dont need to redo the experimental.
On some things Grade 1 is enough as the experimental is the thing you want most.
Good advice here.

As soon as i read, paraphrasing "after reading forum posts i have a plan to fill the material bins" i thought "oh god, another victim of inane relogging games".

Some basic level engineering plus the experimentalists is more than enough to confidently do most game activities. G4 onwards is just cream on top, and when you can confidently do anything, G4 and 5 mats just kinda roll in from the activities you do.
 
I've set some primary goals and I've figured out how to get it done with the help of forum member advice here. My plan is to get all my bins filled with mats. Then my next goal is to get all the modules engineered for at least two ships.
...
How much could I accomplish with that once I get all the mats filled up?

Are the desired engineers already fully leveled, or starting the engineering process from scratch? That makes a difference in the quantity of mats needed.

Additional note:
It becomes very wasteful to try to completely fill all your material bins. Once you get half of them 80% full and the rest over 50% full (my personal happy comfort zone) the collection process becomes wasteful. The filling process will become extremely wasteful when you get most of the bins 100% full. You can't collect materials if the bin is full, so eventually you can't collect most of the materials you find. It is a very good idea to even out your bins using material traders (lowering them down to 80% full), but this will become increasingly wasteful.

Additional Note:
Material Traders are especially wasteful if you are using them to fill bins you don't need.
 
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As soon as i read, paraphrasing "after reading forum posts i have a plan to fill the material bins" i thought "oh god, another victim of inane relogging games".

Some basic level engineering plus the experimentalists is more than enough to confidently do most game activities. G4 onwards is just cream on top, and when you can confidently do anything, G4 and 5 mats just kinda roll in from the activities you do.

Yes... it should also be noted it is much easier to collect engineering material using a ship that has some engineering already done to it. The OPs plan of collecting all the materials prior to engineering is not very efficient at all (unless using already engineered ships for collecting the mats). I guess we don't know what kind of ships the OP already has.

Example: An engineered wake scanner is far better for scanning wakes and collecting data.
 
Yes... it should also be noted it is much easier to collect engineering material using a ship that has some engineering already done to it. The OPs plan of collecting all the materials prior to engineering is not very efficient at all (unless using already engineered ships for collecting the mats). I guess we don't know what kind of ships the OP already has.

Example: An engineered wake scanner is far better for scanning wakes and collecting data.
Thanks for all this advice everyone. I have since changed my priorities.
 
...Example: An engineered wake scanner is far better for scanning wakes and collecting data.
I have an engineered wake scanner on a Python to collect data mined wake exceptions. But when Frontier went with individual factions in a system finding a famine system with a Distribution Centre no longer exists.

I know why Frontier did this making it a lot harder for a few players to shut down a popular system. Good for them. It is always about the worst players messing it up for the good ones.

Regards
 
Ok fair enough. What is a more realistic goal as far as these mats are concerned to engineer my two ship goal? Also what is EDSY?

As others have said G3 + Experimental will get you about 70-80% of the total effect... It gets progressively harder to get to a maxed out G5 upgrade with minor improvements.

EDSY is https://edsy.org/ .. It gives you all the stats of a ship on a single page. I mean sure you can just go ahead and play somebody's build.. but nothing is better than designing and building your own one from scratch .. and using other people's builds only for inspiration.

Another advice I can give you is to just play the game and do fun stuff each time you unlock an engineer or have a mat collecting session. Otherwise it can easily mean grinding for a week straight with no end in sight..

Good luck
 
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