You'll probably notice as you explore that the vast majority of players only FSS 95%+ of bodies, and DSS exclusively the most valuable. Very few players bother to fully DSS an entire system, and the ones who do certainly don't care about credits. I myself fall in the middle of the spectrum; I don't outright ignore cheaper bodies if given the opportunity to scan them, but I also won't go out of my way. I WOULD like to see the full system DSS bonus improved, as it's currently utterly garbage, but that's another topic.
That's a fair point. I fall somewhere in that middle alongside you. I'll FSS the whole system, and I DSS most everything, but when I see that Rocky Body out there 235,000ls away... well, that's when I think "You know... the first discovery for that is like 4,000 credits total... and I'm a billionaire.... so.... [FRAME SHIFT DRIVE CHARGING].". At that point, somehow my whole attitude becomes 'all about the credits, yo'.
I want to clarify that my experience of one terraformable per jump is averaged over a 50+ hour exploration journey. There were many, many systems where I found no terraformables at all, but also a fair few where I found 3-6. Overall, it balanced out.
Understood. Still, my experience was far different. But, that's one of things I think that makes it more difficult to make really meaningful payout projections for Exploration.
I would like to see biological signals as roughly akin to Metal-Rich worlds. Right now, a Terraformable is worth traveling to, and an earthlike definitely so, almost regardless of distance. By contrast, a metal-rich world is only worth about 300k-400k, making it an efficient investment of time only if it's less than about 15ls from the central star, or can be tagged along the way to a more valuable object. That, to me, would strike the correct balance for both explorers who will explore regardless of profit, and credit earners who are more interested in efficiency.
I think this is a good point. Life is so scarce in the galaxy (and I actually believe that to be true IRL), finding a planet with biological signals should make it inherently more valuable than finding one without. But, this wouldn't be a payout on the Exobiology part - it'd be a multiplier of the planet's reward. So, the question still becomes, "Is it worth it to go down there and scan some fungi?".
I would, however, like to point out that your math isn't quite right on your last calculation: If you're making 500k/minute exploring, and stop for 18 minutes to gain an additional 287k, then you'll have reduced your income per minute to (2000+287)/22=130k/minute. Remember, you need to take into account the opportunity cost of doing it. By doing exobiology, you sacrifice your ability to do exploration at the same time.
I'll go ahead and refer you to the aforementioned 'too lazy' thing.
Actually, I think I'd argue with you on the math a little, especially regarding the opportunity cost. But, I get your point.
You are typically playing in a very light and stripped-down ship, and every single landing you make in such a ship is a chance of death. And if you do die, you risk losing HUNDREDS of hours of gameplay from a single mistake.
I think this is a bit hyperbolic. I use a
stripped-down DBX with a >68ly jump range and I've yet to die landing the thing. I did die once because I wasn't paying attention and got too close to the star when I was supercharging my FSD, but that's it. I know some folks run shieldless, but I find that to be foolhardy - on my build, it would get me something like 0.13ly on my jump range, so it's not worth the risk.
Unless you're nose-diving at full throttle on every landing with no shields and a cargo hold full of nitroglycerin, I don't see much danger.
Time efficiency is 100% the core of exploration. Yes, you see cool things, but at its core, it's about doing as much valuable stuff as possible, in the shortest possible amount of time. That IS exploration, from an income standpoint.
I think this is where the primary disconnect is between your view and those of some others. For me, exploration has nothing to do with time efficiency. It's actually kind of the opposite.
When ED forces me to grind High Grade Emissions signal sources until my eyeballs bleed, or I run the 3,000th iteration of the exact same settlement massacre mission trying to find a Settlement Defence Plan... well, that's all about time efficiency because I want to stop the madness as quickly as I can.
Exploration, to me, is all about not doing any of that.
Actually, the same is true for mining. I'll still go after the higher paying stuff, but laser mining an asteroid, watching it spin and while a swarm of limpets pick up the debris is very relaxing. I'm in no rush to get back to a station and sell it all.
To do exobiology, you must put yourself in danger by getting close to a planet, and even a single mistake in those cases can mean death.
Okay... so that is hyperbole to a ridiculous extreme. If that were the case, the forum would be full up with people winging about how FDev sucks and 'DOOM!' because everyone dies landing on planets all the time. Landing on a planet is trivial. Hell, there's more danger docking in a space station. At least a planet doesn't blow you out of the sky for hovering over a rock for too long.
I so wish they would develop long term exploration missions that ask for samples from unknown systems in X region with Y conditions. Bonus points if enough of those lead to new technology being unlocked overall or increased.
THIS!!!! Great idea!!! I'd love to see exploration actually impact BGS, Thargoid activity, etc.
"Well, CMDR phomankc went to Heebie-Jeebi XW 43-7 and now the Thargoids are attacking 37 systems."