How necessary are engineered components to exploration?

Advice thus far I'd 100% agree on.
Fsd engineered yes but long term plan not a requirement.
Fsd guardian booster yup again a mid term goal. Guardian unlocks are fun so enjoy that curve.
Having done alot of exploring mainly in my pimped dbx I recently felt a change.
So now I'm in a Monster combat Krait ll with more weps n stuff than you can shake a stick at, and it has a 35ly jump range.
Which is damn near perfect.!!
Guns and explore! This is one sucker who won't roll over to gankers hellbent on fragging me and losing my precious data!.
However you do it. Have fun.
 
I think you should unlock the Guardian FSD boosters first, then figure out which ship(s) you like exploring in before you'd spend time (mats) on engineering anything. This includes buying the double-engineered class 5 FSD, which isn't cheap. Why? Because it might turn out that you've spent considerable time on modding equipment that you won't be using, as you won't like the ship you'll be using them on. So, the first order of business would be to get those FSD boosters (you unlock them in all sizes, after all), then slap those on whichever ships catch your fancy, take them out for a spin, and see which one(s) you could spend hours and hours and hours in.

Once you've decided which one you want, you can go back to Engineers and do the stuff you want. Maybe it will be a Courier, a Dolphin, an Anaconda etc - something that doesn't use a class 5 FSD, in which case your earlier expensive purchase was mostly pointless. (Personally, ever since Odyssey, I've found that I almost always returned to my Courier. It's just so much better at planetary flight, and well, 60 ly is more than enough for me.)

As for what to engineer: maxing out your FSD's Increased Range mod to G5 is very useful. Purchasing a double-engineered DSS is also good, but even a stock DSS is easy enough to get the bonus with. Everything else is either adding a small amount of jump range (on most ships, something like 95% of your jump range increase is going to come from the FSD mod and the Guardian booster), or increasing survivability, which is great - especially on ships with relatively weak shields, like the AspX or the DBX.

Keep in mind though that diminishing returns kick in pretty hard after G3. You'll spend significantly more materials at G4 and especially G5 for a bonus that's not as much greater. So, unless you're absolutely sure you'll be sticking with those modules and want to minmax your build, just getting stuff to G3 is entirely fine.
Don't forget: the time you've spent on Engineering is time you could have spent exploring instead :D
 
Don't forget: the time you've spent on Engineering is time you could have spent exploring instead :D
See it like spending on the architect when you're building a house. As explorer, the time spent engineering is a fraction of the time spent with your ship when you can't change it on a whim. When you're really far out, you don't want to have to live with compromises. At least I don't. This costs no real money and you spend your time playing one way or another.
 
See it like spending on the architect when you're building a house. As explorer, the time spent engineering is a fraction of the time spent with your ship when you can't change it on a whim. When you're really far out, you don't want to have to live with compromises.
Mhm, and that's exactly why I said that choosing the right ship first is more important. If you don't like how a ship feels to you, no amount of engineering is going to change that, and as you said, you might be stuck with it for hours before you are able to switch to a different one.
 
Point of reference - If/When you go in search of the Guardian upgrades, make certain that the ship has utility mounts on the Dorsal surface so that you can mount Point Defense to shoot down missiles.
 
Shouldnt be this one on the Human tech brokers too? like the 5A FSD V1?
Yes but can be done via engineering as well.

Besides getting a Jumprange close to the 45Ly .. nothing really is needed in my opinion.

why 45, because the more you go out the density of the stars get's lower, generally speaking, jumping far is quite counter-productive in discovery.
The ones that make the 100Ly jumps just run over the turf not discovering anything because passing it all.
not to mention that those ships are usually so badly stripped down, that you can;t do anything besides jumping with them ;)

One can (first) discover whole systems less than 500Ly from Sol,
I'm doing that when the money printing slows down and first discovered a number of systems less than 500Ly from Sol by just jumping from system to system maintaining an overall "direction" to avoid going in circles.
 

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Thanks for the through replies. You guys answered my questions and then some. Much appreciated
o7
As a CMDR who has given his heart to discovery, I was going to write something so that everyone has already written my thoughts :)

Don't forget to buy V1 FSD and PRE-ENGINEERED DETALIED SURFACE SCANNER though. Both of these will provide a certain level of comfort. Other everything else depends on your will.
 
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