How Odyssey Reignited My Passion for Elite Dangerous

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Hi folks,

thanks for your feedback on my Odyssey experience, and for the compliments on the writing - even from those who disagree with my position.

It's been fascinating reading the different points of view, and it's been rewarding (and quite frankly a relief given the recent coverage) to see that there are many who have had similarly positive experiences. I particularly enjoyed learning about a bit of EL-Y d5's history from Winterwalker, and Sighman and Shevek's experiences were great to read about too. Things are settling down in the Pencil Sector now, so it's good to know the galaxy is full of other dynamic hotspots if I get the itch for more trouble. ;)

There are a couple of key points I'd like to expound upon on in response to the discussion so far.

To StanleyDunkan, you're absolutely right that 'most of [my] post is made up'. That was kind of my point. I found the interconnected gameplay elements that have been 'made up' by FDEV inspiring and engaging to the point that I could 'make up' the socio-political cause and effect that the background simulation continually 'makes up'. That is why I wrote this piece of flash fiction (basically to make me feel better about becoming a mass murderer) and why CMDR Tomasson wrote his story examining the morally grey conflict we'd got caught up in.

I think the fact that actions taken by myself and other engaged players had a direct and lasting impact on our gameplay environment is bloody amazing. It's the gamification of the butterfly effect. Ultimately, it's down to individual choice how much effort you think you should need to invest in your own entertainment and I respect that not everyone is calibrated the same.

The reason why I find enjoyment in EDO's current mechanics perhaps lies in the answer to Mogan Teras's question, 'I really want to know what other games OP plays if this tepid experience is all that was needed to "reignite their passion"'.

Based on my most played Steam games, it's clear that I'm definitely more of a fan of the slow-burn, strategic (or what Mogan might call 'tepid') experience. I'm content for the adrenaline-pumping gameplay elements to be occasional and optional. I find Battlefield/CoD/PUBG type games exhausting - I must be getting old.

For clarity, my top 10 most-played are as follows:

Elite Dangerous
BATTLETECH
EVE Online
Freddi Fish 3: The Case of the Stolen Conch Shell [don't @ me, my kids love it ;)]
FTL
Total War: WARHAMMER
Stellaris
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch [just leave it, it's not me, okay?]
Ark: Survival Evolved
Blood Bowl II
XCOM: Enemy Unknown
Star Wars: Knights of the Old Republic

But back to StanleyDunkan, I absolutely agree with you that the experience could be even better if there were CMDRs fighting for both sides. I was a bit disappointed that once our civil war started, the controlling faction just rolled over in 4 days. It'd be great to see some CMDRs pick up the banner for the Seven Stages Movement and try to restore order now we've flipped the system to an anarchic Tortuga. Then we could have a real war. Bring it on!

Although the counterpoint to pushing the multiplayer agenda is that the grumblebots and doomsayers will probably just change their tune to claim that if you need players to be the content then the single-player experience must be terrible (I wouldn't agree, but I think I've made that point).

The irony is, for all the criticism I might draw for using my imagination to fill in EDOs gaps and explain away the quirks, I'd argue that those same critics have so much imagination that they can envision the game they want to play with such clarity, they can't be content with the game they are playing.

As good old CMDR Billy Wagglestick once said, 'All the galaxy's a stage, and all the men and women merely players.'

I don't know what he was on about either, but we're all the architects of our own capacity for fun.

Thanks for reading, you're all bloody brilliant. Even you miserable ones at the back. ;)
 
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Viajero

Volunteer Moderator
The irony is, for all the criticism I might draw for using my imagination to fill in EDOs gaps and explain away the quirks, I'd argue that those same critics have so much imagination that they can envision the game they want to play with such clarity, they can't be content with the game they are playing.

Heh, I got a good chuckle out of that because it is bang on the money indeed :LOL: I think we all know quite a few of these cases.

Also, your imagination at play here simply reconfirms Elite is quite a complex and deep sandbox where each player makes of it what he/she will. We have to remember that any kind of role play is precisely made possible thanks to all the actual gameplay and features in the game supporting it to start with: BGS, influence conflicts, factions, stellar forge and settlement content, fleet carriers, crime mechanics, FPS mechanics and conflict zones, ship gameplay and combat, co op features etc etc etc. Without this content and gameplay features your experience would not have been more possible than what you could "imagine" in something like, say, Space Engine.
 
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Still seems like an unlikely number, but I guess it's official.
When I've tried to estimate it before from public information (traffic reports, squadron activity, EDDN data, etc.) I've usually ended up somewhere around 200-400k depending on method, but obviously with enough margin of error that 500k is entirely believable to me.

Technically it's almost certainly a monthly account count - someone cycling through their four alts over the course of a month counts four times as much as someone who just plays their one account that month - but that probably doesn't make much difference in practice.
 
Brilliant stuff @Freebooted, really enjoyed that! Story tellers like you (and someone mentioned Isinona I think) are really important, a source of inspiration to see this game through different eyes and approach it in a different way.

o7
 
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