I'm afraid ED sacrificed a lot of what it could have been as a successor to First Encounters to becoming some MMOG only roughly related to the Elite series. FD is now chasing a completely different target group than the one originally adressed with an Elite 4. Sadly, its demands also break the originally intended design. I'm pretty sure that the missing damage models, ships, planetary landings and offline playing are because they saw that a big MMOG crowd got interested in the game and they wanted to tap into that market further than intended. Which meant: they had *a lot* of programming to do they hadn't originally planned. And to change the rules. Never ever there was something like the FSD in Elite. All there was was some tranquilizer that "accelerated" time for the pilot. The rest was hyperspace jumps and newtonian spaceflight. Which easily allowed for planetary landings - one just had to slow down at the right time and approach the planet cautiously. And consider its gravity. The game engine was relatively simple, but very effective.
.
Enter Multiplayer: fast-forwarding time won't work anymore, as the universe has to be synchronous for everyone. So space-flight needed to go a different way. Which was the advent of the faster-than-light FSD. Which is fine in interplanetary flight - but how would we approach a planet now? With FSD on, we'd be too fast. With FSD off, we'd get nowhere in a long time, moving on only at about 300 kph (did anybody say something about Star Citizen not being realistic?). My conclusion to this is: there won't be a planetary landings like Frontier and First Encounter had. They added a lot to the game's appeal, had their own challenges and they also were how mining worked (landing on a distant planet and launching a mining machine). There will be planetarly landings, but I expect them to look like in Freelancer. FSD-drop at some entry point, then lean back and watch the animation. I'm pretty sure that wasn't what was originally intended, but that's all I expect from how the game evolved so far.
.
Monetary-wise I think it's unfair to claim that Star Citizen is a money-making scheme. Well, of course it is to some extend, as is ED - they don't do it for the love of the game, they do it to earn their living. But RSI so far stayed to to their word that there won't be any game content that will not be purchaseable in-game with game credits. ED goes an entirely different way, even selling paint jobs(!) for 5 GBP apiece. Both are mostly milking the fanbois IMO.
.
I was a very early backer of both SC and ED. But I think both games evolve into a direction that doesn't align with their original intentions anymore. They certainly don't align with my expectations anymore. SC was supposed to be a space sim, a Wing Commander/Privateer relaunch, and now that they got more money than they know what to do with they make it a first-person shooter, racing game and whatnot. ED was supposed to be E4 but now seems to be rather stuck somewhere between Elite and EVE for all I know. Both left what they wanted to be and became something I'm not sure I would have backed.
.
Another game that went this route was Microsoft Flight Simulator. A very special game that appealed to a certain crowd only, but this crowd was at the same time willing to pay quite a bit of money for that game. Microsoft decided to dub it down for the masse and make it a multiplayer online game with pay content. They lost the target group that wanted a realistic, world-wide simulation. And they never reached the target group that wants arcade online flight (no shooting!) sim gameplay. Probably because it doesn't even exist. It took just a few month and the game was gone. And there once was a game series called MechWarrior...
.
So far both ED and SC do it right in these regards. They did find their loyal customers. But they had to adjust their visions for that and now they have to deal with the results. No architect would voluntarily change the building's design in mid-construction. No good comes from this. And this is what IMO has happened to Elite. I feel like Star Citizen will be a little more consistent, simply because stuff like planetary landings and walking around and multi-player were included in the basic idea already. Stuff like FPS and boarding came later, but they are easier to fit into the original design. More like adding a garage to the house, and not changing from gothic to post-modern style.