How realistic are this game's ambitions?

Interesting info. So instead of putting a cap on reverse they re-did the physics ? Weird...

Anyway I see 2 types of content:

1 CGI graphical based
2 Writen based

CGI based content is hard and long, planet exploration, walking around etc etc. Expensive and long.

But creating writen content should be easy. For example, more complex weapons, more types of weapons, better market, more options IG to expand and pursue.

Truth be told I got myself Vulture today - or what ever that ship is called. After running with basic weapons and wipping out everything in my sigh I ask myself question... what do I do now? PVP just got boring. Exploration will sleep me to death. Damn game over?

Maybe not game over, but, just take a break? If you get bored of something, better solution is to stop doing it for some time.

I do it too, where is the problem in that?
 
I forget about the game and move to other one. This is not worth the price.

No need to forget it, I personally stopped in the end of January in the middle of an exploring expedition and came back last week. I've run back to civilization and now I'm doing things differents to exploring for a bit.

In these months where I haven't logged, the gameplay has changed a bit, and the galaxy isn't in anger with me, because I was missed. ;) The game is always here, after 4 months offline.
 
Last edited:
No need to forget it, I personally stopped in the end of January in the middle of an exploring expedition and came back last week. I've run back to civilization and now I'm doing things differents to exploring for a bit.

In these months where I haven't logged, the gameplay has changed a bit, and the galaxy isn't in anger with me, because I was missed. ;) The game is always here, after 4 months offline.

Yeh well its good that you did that. Elite will need people like you to keep it alive.

Me on the other hand will move on to Star Citizen a game that wont end after 4 days - I hope at least, but judging by crafting system and other aspects yeah. I be stuck in it for years.
 
Yeh well its good that you did that. Elite will need people like you to keep it alive.

Me on the other hand will move on to Star Citizen a game that wont end after 4 days - I hope at least, but judging by crafting system and other aspects yeah. I be stuck in it for years.


I hope it for you (and for me, there's sufficient space in my HDD for Star Citizen too, if it will be good).
Good luck!
 
Last edited:
Maybe not game over, but, just take a break? If you get bored of something, better solution is to stop doing it for some time.

I do it too, where is the problem in that?

Here is the problem, which I think is pretty obvious. But I will spell it out for you.
.
This game is supposed to have a 10 year development cycle, to be paid for by new players and by existing users buying skins and expansions. If current players get bored after a few weeks/months, then no more future income from them. Not to mention word gets around that the game is dull, empty and then you don't get new buyers......They have already sold to the PC market, Steam market, Xbox Market........no new major dump of cash from them.......PS4 isn't going to save the day...........
.
No new money? Game dies..... see the problem now?
 
Last edited:
Here is the problem, which I think is pretty obvious. But I will spell it out for you.
.
This game is supposed to have a 10 year development cycle, to be paid for by new players and by existing users buying skins and expansions. If current players get bored after a few weeks/months, then no more future income from them. Not to mention word gets around that the game is dull, empty and then you don't get new buyers......They have already sold to the PC market, Steam market, Xbox Market........no new major dump of cash from them.......PS4 isn't going to save the day...........
.
No new money? Game dies..... see the problem now?


Sorry, but, we aren't machines, we don't do all together. Some people stopped after a month, some after 2, some come back after 2 weeks and some, why not, never came back.
Where in the world, things works different than this?
It's normal, there's nothing tragic.
Don't know you, but I'm not a bot, and my steam library stills full of games.
It's impossible, for everyone of us, to stay in elite galaxy for ten years daily.
 
10 years? lol
Once Star Citizen comes out no one will be playing Elite Dangerous except like 100 fanboys that are on this forum.

This game has so much potential but with all the problems and the way FD has even started to cause doubt in its most ardent forum supporters but I believe the above to be true
 
yes.. "once"...
almost like "once" I become a millionaire...

Are you kidding??? Have you ever seen how many games Chris Roberts has shipped?

I'm not a SC fanboy and I love playing ED, but I really don't understand when people start saying stuff like "Yeah, 'once' Star Citizen ships" Like they have any clue of what they're saying.

CIG have over $73 million in funding and Chris Roberts' work history (see below) clearly speaks for itself. That game will ship and on time.

Production

Conquest: Frontier Wars (2001)(Producers)
Wing Commander IV: The Price of Freedom (1996)(Executive Producer)
Starlancer (2000)(Executive Producer)
Dangerous Streets & Wing Commander (1994)(Produced by)
Super Wing Commander (1994)(Producers)
Wing Commander: Armada (1994)(Producer)
Wing Commander III: Heart of the Tiger (1994)(Executive Producer & Director)
Wing Commander / Wing Commander II (Special CD-ROM... (1994)(Producer)
Strike Commander (1993)(Producer)
Strike Commander: Tactical Operations (1993)(Producer)
Wing Commander: Privateer (1993)(Executive Producer)
Wing Commander II: Vengeance of the Kilrathi (1991)(Producer)
Wing Commander: The Secret Missions 2 - Crusade (1991)(Producer)
Wing Commander (1990)(Produced by)
Wing Commander: The Secret Missions (1990)(Producers)
Times of Lore (1988)(Project Leader)
Design

Freelancer (2003)(Freelancer Original Concept)
Wing Commander IV: The Price of Freedom (1996)(Director)
Dangerous Streets & Wing Commander (1994)(Design by)
Wing Commander III: Heart of the Tiger (1994)(Directed by)
Wing Commander / Wing Commander II (Special CD-ROM... (1994)(Lead Design)
Strike Commander (1993)(Original Outline)
Wing Commander: Privateer (1993)(Original Concept)
Wing Commander II: Vengeance of the Kilrathi - Spe... (1992)(Creative Director)
Wing Commander II: Vengeance of the Kilrathi - Spe... (1991)(Creative Director)
Bad Blood (1990)(Designed by)
Wing Commander (1990)(Director)
Wing Commander: The Secret Missions (1990)(Director)
Times of Lore (1988)(Directed by)
Ultima V: Warriors of Destiny (1988)(Design)
Strykers Run (1986)(Game design and original ideas by)

Programming/Engineering
Dangerous Streets & Wing Commander (1994)(OriginFX Graphic System)
Super Wing Commander (1994)(3-D Space System)
Wing Commander / Wing Commander II (Special CD-ROM... (1994)(Programming)
Strike Commander (1993)(Graphics Primitives)
Wing Commander: The Secret Missions 2 - Crusade (1991)(Programming)
Bad Blood (1990)(Additional Programming)
Wing Commander (1990)(Software Engineers)
Wing Commander: The Secret Missions (1990)(Programmers)
Times of Lore (1988)(Coding)
Strykers Run (1986)(Coding by)
Wizadore (1985)(Written by)
 
Last edited:
Are you kidding??? Have you ever seen how many games Chris Roberts has shipped?

CIG have over $73 million in funding and Chris Roberts' work history (see below) clearly speaks for itself. That game will ship and on time.

Any normal people wish Chris to succeed - more space sims is always better. The only thing that confuses me - digits. 1996 ... then 2003 - just concept. With all due respect, it's quite a long a time ago. Game producing/programming/design have changed. And have changed a lot.
 
Any normal people wish Chris to succeed - more space sims is always better. The only thing that confuses me - digits. 1996 ... then 2003 - just concept. With all due respect, it's quite a long a time ago. Game producing/programming/design have changed. And have changed a lot.

Product Development and Project Management have not changed. They are the same skill set no matter what year it is and if you have those skills you're not going to forget how to manage a large project and ship a product. I look at his website and see how he's keeping it updated with development status and I can tell that he'll be ok and that game will come out in 2016.

He's got a very focused approach, doing something of the opposite of ED, where he's starting with a MUCH smaller number of systems but with more varied game mechanics. It will be a very different game than ED and I look forward to playing them both. I do have alpha access on SC, but I'm too busy enjoying ED to be bothered to play SC until it hits release (I played ED in beta).

ED is a great game, as someone else said, it's got a fabulously solid base and FD will continue to build on that over the years. I don't see that they have a money problem based on their projected sales data, so I fully expect them to continue to release updates and new content as quickly as they can.

Personally, I'm still waiting for that nice cockpit swag...hula-girl, zebra skin seat covers, you know you want them! ;)
 
He's got a very focused approach, doing something of the opposite of ED, where he's starting with a MUCH smaller number of systems but with more varied game mechanics.

Honestly, I didn't see anything in SC yet, except for couple of fancy vids and 1 arena type-of-place. Btw, ships there seem like absolutely have no physics, mass, nothing basically, that shines and completely working in ED now. Pure arcade.

If it's going to be a pew-pew in space setting, with nice backgrounds/etc with obvious ranks, perks, awards, honor boards on stations, etc. - it is going to be a completely different game, more like advanced BF in space.
 
Yeh well its good that you did that. Elite will need people like you to keep it alive.

Me on the other hand will move on to Star Citizen a game that wont end after 4 days - I hope at least, but judging by crafting system and other aspects yeah. I be stuck in it for years.

I will be playing both games. By not jumping onto a fanboy bandwagon I can have the best of both worlds. I'm so lucky.
 
They will NOT release modding tools. They wanna make money from selling addons - skins. Moding would have totally removed it. To be honest. They shot themself in the food. They were the 1st one to release a space shooter and they did a bad job. This franchise will die just like Elite 3 did :(

This post is 100% nonsense.
 
Chris Roberts is talented and he certainly thinks big. No-one can deny he has produced many successful games. I played the hell out of Privateer (while not a CR game it is from his universe) back in the day and I'm looking forward to SC as well. I just worry as he has had difficulties in the past with the scale of his projects and his desire for the "cutting edge".

Strike Commander said:
Very little of that production time turned out to be actually usable in the final product, as at least one and possibly several complete project "reboots" were required to refine the graphical engine to a playable state. Nevertheless, some successful gameplay elements from Strike Commander were re-used by other more notable Origin products such as Privateer and the Wing Commander series.

Freelancer said:
Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months.
 
The risk with licensing the Cobra engine is that someone will use it to create a more immersive game than ED and all the players will jump ship. It's unlikely, but not impossible.

i think ED will retain a pretty decent player base regardless of what happens, especially if they stick to their current guidelines.. no pay to win and no trying to screw the player base for every penny they can. in this day and age its a really rare thing, compared to the money that has been, and still is being sucked into CS, ED asked for and are still asking for so little. i dont mind how long the journey is, as long as ED maintain the mindset and enthusiasm for the game and its players, i'll be more than happy to journey with them and continue backing this game as best i can. as much as i had originally looked forward to playing SC, i really do feel that once it is released (if it reaches that point) a players enjoyment of that game is going to be heavily based on the depth of their pockets.
 
frontier developments has 245 employees plus adding nine new positions that are gaming development related. here is the sources:

https://www.frontier.co.uk/docs/files/Frontier Developments plc Annual Report and Accounts 2014.pdf (see page 2)

also the jobs: http://www.frontier.co.uk/jobs/vacancies/cambridge_vacancies/

the game that everyone keeps talking about "no mans sky" was orginally made with four people and now currently its got a whooping 14 people working on it.
https://www.linkedin.com/company/hello-games
and here is the no mans sky fact sheet from the very people themselves http://no-mans-sky.com/press/sheet.php?p=no_man's_sky#factsheet

and here is the result from this crack team [video=youtube;MZO40WBNA60]https://www.youtube.com/watch?v=MZO40WBNA60&ab_channel=HelloGamesTube[/video]

so when i hear people say that they are worried about FD and its ability to do planetary landings and all that without provding logic and facts to back this up i sorta just hear:
[video=youtube;oEYp0oX_XRI]https://www.youtube.com/watch?v=oEYp0oX_XRI&ab_channel=VineMovies[/video]
 
Back
Top Bottom