How Time Sets Lemnis Gate Apart

Jens Erik

Senior Community Manager
Frontier
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Given the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective.

For this Dev Blog post, we want to share with you how TIME is the essential component of LEMNIS GATE, how it affects gameplay, and, consequently, how it sets us apart. Let’s begin!
  • Bending time: In LEMNIS GATE, battles are fought inside of a repeating 25-second time loop. Given that, past, present, and future actions need to be taken into consideration to win. This is contrary to most games where players only need to deal with current events.
  • An ever-changing battlefield: As players add new operatives to the loop, timelines are continuously disrupted. This creates different scenarios every turn! Like in a chess game, a match can be turned around with a single expert move or carefully planned ahead of time.
  • Strategy VS Skill: As some studies suggest, players start experiencing poorer reaction times upon reaching the age of 24. The time loop mechanic adds strategy layers to the mix, so quick reflexes are not the ultimate key to success. It creates a whole new dynamic to gameplay and builds an environment where smart moves can outplay pure skill. This way, everyone can have a good time even if their aim is not out of this world!
  • The importance of information: One of the most critical aspects of LEMNIS GATE is the power of information. For this reason, we created the Spectator Mode. In-between turns, players can fly a drone around the map to track every action taken inside the loop and plan a solid strategy for their next move.
  • Time as the meta: Although the time mechanic could be considered meta on its own, it gets even more profound when considering the diverse deep space operatives’ roster available in the game. Combining abilities and weapons, team composition, and temporal manipulation leads to an immense amount of expert strategies that can be created and enforced in battle.
  • Ghost Mode/Potential Actions: When dealing with time-traveling, you need to consider actions that could, but maybe will not happen. In LEMNIS GATE, if an operative is defeated in combat during their turn, they enter what we call “Ghost Mode.” If eliminated, they still play the entirety of the 25-second round but cannot interact with other characters or objectives. If that operative is saved in a future turn, all of his actions in Ghost Mode will become a reality! We wrote a whole article about this mechanic. You can read it here!
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From the very beginning, we envisioned LEMNIS GATE to be a unique game, all the while keeping it accessible to all players. Strategy gamers and FPS fans alike will have something exciting to try out very soon! But remember: time can be your best ally or worst enemy on the battlefield!

Want to stay up to date with everything LEMNIS GATE? Follow the official Facebook, Twitter, Instagram, and YouTube channels to be the first to know about the latest news and announcements! If you feel like socializing, join our Discord to be a part of our awesome community!
 
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Jens Erik

Senior Community Manager
Frontier
I fear for the state of my mind after playing this 😵
It sounds very mind-boggling and weird when you read about it, but once you actually play it you very quickly start to figure out how everything fits together. That's when your brain starts firing on all cylinders and you realize the different things you can do when you play.
 
It sounds very mind-boggling and weird when you read about it, but once you actually play it you very quickly start to figure out how everything fits together. That's when your brain starts firing on all cylinders and you realize the different things you can do when you play.
I think there a mistake in the article,

Strategy VS Skill: As some studies suggest, players start experiencing an increase in reaction times upon reaching the age of 24. The time loop mechanic adds strategy layers to the mix, so quick reflexes are not the ultimate key to success
Increase should be change to reduce.

I think it a fascinating idea. Here hoping there a free play version of the game so we can see how plays before we buy. Or it given a way a free game by Playstation subscription service.
 
Regarding the above, the original was correct.

An increase in reaction times = reaction times become longer.

A reduction in reaction times = reaction times become shorter.

If it takes you one second to react to something rather than half a second, your reaction time has increased by half a second. An increased reaction time gives a slower reaction. A reduced reaction time gives a faster reaction.

(This is assuming that the statement is trying to say (paraphrasing) kids are better at twitch gaming than old farts. Which as a 49 year old, I can say is categorically true 😁)
 
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Toff

T
I think there a mistake in the article,



Increase should be change to reduce.

I think it a fascinating idea. Here hoping there a free play version of the game so we can see how plays before we buy. Or it given a way a free game by Playstation subscription service.
Increase is in fact the correct term, i.e. your reaction time increases from 185ms to 250ms.
 
Hello, can you tell more about the name Lemnis Gate? Is it a reference to the infinity symbol, certain elliptic functions, Jason and the Argonauts, Philoctetes, Hercules, cloth ribbons, arrows dipped in hydra blood, fermented viper blood, therapeutic uses of Lemnian soil (Terra Lemnia, Terra sigillata, also very popular in the Osman Empire), surname of the god Vulcan, Lemnian wine, an adjective in Sumerian language, The classical proverb "Lemnian evil"; Lemnia Mala, Lemnion kakon blepon, a reference to Lemnian women having given up worship of Aphrodite and subsequent actions that followed, Hypsipyle; the daughter of Thoas?
Thank you.
 
Really interesting etymology behind a name.

The infinity symbol is a Lemniscate of Bernoulli, but when you have converging timelines, you'd have a polynomial lemniscate like the lemniscate of Erdős, which looks like a flower, rosette or a decorative jewel popular as a decorative motif in ancient sculptures and ornaments. Thinking about the Lemniscate of Bernoulli, one only needs to look at the "Madonna of the Carnation" by Leonardo da Vinci to understand how a woolly cloth ribbon (from the island of Lemnos, origin of the Greek word still escapes me) came to be a geometrical plane curve.

However, in a classical sense a "Lemnis gate", would be a volcano. The island of Lemnos with volcanic origins is the first place the Greek god Hephaestus, Roman equivalent of Vulcan, arrived after having been cast out of Olympus by Zeus. Hephaestus is a chthonic god associated with fire and volcanoes, and volcanoes have in many ancient cultures been interpreted as gates into the underworld, or netherworld. Perhaps I'll stay with the "Vulcan Gate", as seen in this
until more can be found out.
 
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