Newcomer / Intro How To Do A Soft Reset, What Is A Soft Reset And Why Would You Do It?

What Is A Soft Reset?
A soft reset is where you reset your Commander as close to back to a new start as you can without wiping your save and losing everything.

Why Would You Do A Soft Reset?
Clearing your save and starting all over again, means you lose everything, any ships you bought, and credits you had acquired, and engineers you had unlocked, any engineered parts you had and any system permits you had gained. Along with any other progress you had made in the game. A soft reset however, allows you to keep certain aspects without losing everything.

Playing at the point where you have billions of credits and you're always flying the biggest ships outfitted however you want, the game can lose some of the fun. A soft reset could re-motivate you to play again.

What Would You Keep If You Do A Soft Reset?
I kept the things I couldn't reset or undo. So for me that meant system permits, unlocked engineers, visited systems and first discovered tags and progress ranks in combat, trading, exploration and with the Empire and Federation.

What is involved With Doing A Soft Reset?
  • First, sell off everything you can. Your fleet carrier, all your ships and your stored modules. As of Odyssey, this includes your suits and weapons.
  • When you are down to one ship and a credit balance, you will find you will always have a ship, the game won't let you sell your only ship or allow you to start a new Commander without a ship. At this point, you need to buy the most expensive ship you can and outfit it as expensively as you can. You then need to destroy that ship. There's a number of ways you could do it from going outside the station's no fire zone and have a friend blow you up, to crashing into the station while trying to leave so that you blow up. This is made easier if you remove your shield generator.
  • On the rebuy screen select the free Sidewinder as this means you lose the ship you had spent all those credits on and if you have enough credits remaining, go through the process of buying and outfitting a ship as expensively as you can all over again, repeating this until you have a ship and no credits, then blow up the ship.
  • Also note that the free Sidewinder, must be a second hand ship as the ones I had had 0% paintwork.

Once you are at the point of accepting the free Sidewinder and as near to no money as you can, the bank of Zaonce will give you a loan for 1,000cr.
You will always have at least one ship, in this case, the free Sidewinder.
Also note that you won't be able to enter the new player starter zone, this would need you to clear your save to enter those systems again.

You are now at a point where you have the most basic ship you can get and no money. Congratulations, you have done a soft reset.
 
Yes I agree with this sentiment. I have stopped playing iron-man due to the engineer qualification grind, so I pick the freewinder option. (So as to not have any insurance claims in my stats.) - Only had to do it twice so far and didn't think about selling stuff and clearing out credit balance* - will do that next time.

* Edit: Thinking about it, getting rid of several billions in credits might take as long as the engineer grind. ;) Maybe there is a quick way I have not thought of but perhaps F D could be cajoled into actually giving us a "soft reset" option.
 
Last edited:
What's the point of soft reset? To do the things I've already done? No, thanks.
The devs are better to find a use for those billions of credits.
What's about a new DLC where you can buy your own stations and start to colonize an empty star system.
 
What's the point of soft reset? To do the things I've already done? No, thanks.
The devs are better to find a use for those billions of credits.
What's about a new DLC where you can buy your own stations and start to colonize an empty star system.
I think starting a game over from the beginning once you've done everything you could in it isn't THAT strange an idea in the world of videogames.
I've seen this argument in every MMO forum I've been to. It doesn't work like that.
Firstly and most importantly - players will play through new content MUCH faster than devs can create it.
And secondly - the idea that you should be able to play the game indefinitely and it's devs' responsibility to entertain you is a falacy (to say the least and avoid bad words). It's YOUR job to keep yourself entertained. Whether you keep yourself entertained at the start of the gameplay loop or at the end of it, that's up to you. Both are possible in Elite.

But I'm just gonna say that keeping yourself entertained by overcoming challenges at the start of the game is way easier than by overcoming boredom in the endgame. ;)
 
Firstly and most importantly - players will play through new content MUCH faster than devs can create it.
And secondly - the idea that you should be able to play the game indefinitely and it's devs' responsibility to entertain you is a falacy (to say the least and avoid bad words). It's YOUR job to keep yourself entertained.
1. It depends on content. If it's Odyssey, then yes, it takes much longer in development than in playing. But there's a lot of things which are already in the game and just needed to be properly utilized. For example, what's about to build your own NPC wing (I play solo), everything for that is already in the game - ships, NPC pilots etc. This feature will take no time to create. Why don't we have it in the game? Or my suggestion about colonizing star system with your own stations - everything for that is already in the game - just use it.
2. I agree that it's up to me to entertain myself. I just want a tool for that. For example, I want to use SLF NPC pilot to protect me when visiting guardian sites. But devs made impossible to land when SLF deployed (cannot release landing gears). Why is that?

PS. I'm strongly against free content or DLC. I'll pay for it. Juts make it properly.
 
* Edit: Thinking about it, getting rid of several billions in credits might take as long as the engineer grind. ;) Maybe there is a quick way I have not thought of but perhaps F D could be cajoled into actually giving us a "soft reset" option.

Buy a T9's worth of meta alloys and then dump them?
 
What's the point of soft reset? ....

I mentioned my reasoning on that in post #2 but just to repeat - to have no insurance claims in your statistics. Iron-man, where you do a clear-save on destruction is increasingly tedious because of the hoops to qualify for each Engineer again. So selecting the freewinder (so "plastic-man") on destruction means not having any insurance claims, the consequences of ship destruction is just the loss of that ship and everything on it (including engineered stuff).

The intent of iron-man and plastic-man is to make ship destruction actually have a serious repercussion - to sort-of RP your commander (some people RIP their destroyed commanders) - it makes more sense to me to have a big effect if ship is destroyed. It produces game-play where losing your ship in combat actually means something.

I am sure some people have hundreds of insurance claims - I can't stand the brain-itch from even one in the stats.
 

Craith

Volunteer Moderator
If I'd do a soft reset, I'd just dump all my credits on a carrier, jump into my freewinder (that is still pristine ... ok, it still has all the loaned stuff in) and I am good to go. Takes about 5 minutes.
I did something similar in the past (without the money transfer, was before carriers), where I set my current money as the zero line and just didn't go below it when a friend started playing, to go through the start together. For a hard reset I have a secondary account.
 
Back
Top Bottom