The moment you start to experience any kind of headaches or ill feelings due to things not running smoothly enough, it's imperative that you take a break until these feelings subside. Not doing so can cause a subconscious correlation between VR and sickness.
LOL I did the Dreamdeck demo for my wife as well. I video'd her with the Dinosaur Museaum at the end. She wouldn't look at it, and just cringed down into the chair as low as possible.You might be surprised. Got my Oculus 3 weeks ago now and when I first tried out some of the demos like Dreamdeck and Showdown I was SO excited I was like "you HAVE to come and try this!". She patiently put down her magazine and cup of tea and comes over to the PC to humour me. Ten seconds later she was like "OH MY GOD, OH MY GOD, OH MY GOD, this is AMAZING!". She couldn't stop smiling and is now addicted to Lucky's Tale.
I'm very, very interested in knowing what people are finding to be the most effective 2.2 settings.
I'm using a CV1, a 1080 and a high-spec 32 RAM, SSD, i7, etc machine.
In 2.1 I was using the Oculus de-bug tool to jack pixels to 2.0 and turning SS down to 0.65 in-game.
Although I know some others preferred more balanced settings, like Z4 (albeit him on Vive) this seemed best to my eyes.
Whilst I appreciate that this sort of thing is very, very subjective I'd really like to gather info on what everyone's finding best now.
Please post your preferred settings!
Just installed my 1080 at the weekend so I'll be no doubt be tweaking settings all week now. I'm running an Oculus and initially tried SS 1.0 and HMD quality 2.0. Seems to work pretty darn well but it's by no means a solid 90fps even with no quality settings above High. I'm curious that you would continue to use 0.65 SS even with the 1080 (that's the kind of settings I was using with the 970). What's the reasoning behind that?
Just installed my 1080 at the weekend so I'll be no doubt be tweaking settings all week now. I'm running an Oculus and initially tried SS 1.0 and HMD quality 2.0. Seems to work pretty darn well but it's by no means a solid 90fps even with no quality settings above High. I'm curious that you would continue to use 0.65 SS even with the 1080 (that's the kind of settings I was using with the 970). What's the reasoning behind that?
I'd also be very interested to know this. I was expecting the 1080 to be a magic-bullet upgrade for my current 970/Vive setup. But the implication I'm seeing is that it won't allow me to crank everything up to 11?
Just installed my 1080 at the weekend so I'll be no doubt be tweaking settings all week now. I'm running an Oculus and initially tried SS 1.0 and HMD quality 2.0. Seems to work pretty darn well but it's by no means a solid 90fps even with no quality settings above High. I'm curious that you would continue to use 0.65 SS even with the 1080 (that's the kind of settings I was using with the 970). What's the reasoning behind that?
I'd also be very interested to know this. I was expecting the 1080 to be a magic-bullet upgrade for my current 970/Vive setup. But the implication I'm seeing is that it won't allow me to crank everything up to 11?
I just read somewhere else (can't find it now) that using 0.65ss is more of a Vive thing than an Oculus thing. I should also say now (just to manage expectations) that although the 1080 is very very good, even with this (let's face it, incredibly expensive) card I'm pretty darn sure you can't just turn everything up to Ultra, get 90fps and forget about it like you can on a 1080p monitor.
As I said earlier, I'd be very interested in whether we can pool resources and start to find the settings that work best for the majority of 1080 users.
Totally up for this. For starters is there anything we can say for definite (before we start getting into subjective stuff). For example, unless you're taking screenshots I'd have thought there was no reason not to set the monitor display resolution to the lowest it will go (800x600 or can it be turned off altogether?), anything higher is just wasted pixel processing surely?
How about some of the more esoteric ED graphics quality settings. I know the "Ambient Oclusion" is an expensive operation to compute and that a lot of VR profiles simply turn it off. What I'd love to know is whether there is, in fact, absolutely zero benefit in turning it on.
Similarly a lot of people turn shadows off because they say hey, this is a space game, shadows aren't important. But that's subjective. Personally I love the shadows of my ship on the ground and the shadows that creep around inside my cockpit when I fly past a star, no way would I turn shadows off.
Edit: it's my understanding that the in-game anti-aliasing options basically suck and that it's alomst certainly better to turn them off and use super-sampling to remove jaggies. Anyone care to dispel or confirm this "myth".
Right, after much tinkering I think I've finally found the perfect balance of settings for my 1080 + Oculus setup ...
Hi Alec,
which CPU are you using?
I'm using a GTX 1080 too, OC to nearly 2GHz, but my CPU is old (bought it summer 2012), a I7 3770K, now OC to 4,4Ghz thanks to a big fans system from Noctua. It beat simple core speed of lot of recent CPU, but its technology is pretty old (cache, instructions, etc.) and MB is old too (Asus P8Z77-V).
I basically use same settings than you, but SS 1.0 and HMD quality to 1.5. I don't see a real difference between HMD 1.75 and 1.5, and I see difference in quality between SS 0.75 and SS 1.0, that's why I chose 1.0 / 1.5 settings.
But I can't maintain 90fps in all stations, and in RES I often see ASW turning ON, lasers making waves instead of lines when ASW is ON (which is cute BTW).
Hi Alec,
which CPU are you using?
I'm using a GTX 1080 too, OC to nearly 2GHz, but my CPU is old (bought it summer 2012), a I7 3770K, now OC to 4,4Ghz thanks to a big fans system from Noctua. It beat simple core speed of lot of recent CPU, but its technology is pretty old (cache, instructions, etc.) and MB is old too (Asus P8Z77-V).
I basically use same settings than you, but SS 1.0 and HMD quality to 1.5. I don't see a real difference between HMD 1.75 and 1.5, and I see difference in quality between SS 0.75 and SS 1.0, that's why I chose 1.0 / 1.5 settings.
But I can't maintain 90fps in all stations, and in RES I often see ASW turning ON, lasers making waves instead of lines when ASW is ON (which is cute BTW).
Great that you like this setting as well. Then it is not only me that see a difference using these values.UPDATE 11/19/16: I have changed the following settings in order to achieve better performance at stations, res sites and planets:
Chaperone Tool Render Target Multiplier: 1.2
HMD Quality: 1.25
Remember, make sure to opt into the SteamVR Beta so that you can utilize Asynchronous Reprojection which will ensure your experience is as smooth as possible.
---UPDATE ENDS---