How to get Elite in VR looking CRYSTAL CLEAR.:D

Hey, can we get a TL;DR, so I can link it in my VR compendium?

I am a slow reader with little time and wanna get this in asap
 
hi all

is this still considered the optimal set up for a 1080 and a vive ? So much info around ! Why is the in-game super sampling not preferred over Render Target Multiplier ?
 
hi all

is this still considered the optimal set up for a 1080 and a vive ? So much info around ! Why is the in-game super sampling not preferred over Render Target Multiplier ?

In game HMD Image Quality is identical to Render Target Multiplier and (both are) way better than super sampling for VR. If that's all this post is about then there's no need to use the debug tool or steam tweaks as you dont' gain anything
 
Yeah, do it in game, the OP is out of date I think.

In SteamVR settings :

☑ Allow asynchronous reprojection
☐ Allow interleaved reprojection

For a 1080, something like VR High, then switch *ingame* supersampling to 1.0 & ingame HMD quality setting to 1.5. Or some variation of.

This is a good baseline I think, you can tweak from there.

NO need to mess with Steam's "Render Target Multiplier" anymore.
 
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ok thanks, I see that z4.MAFIA recommends Render Target Multiplier: 1.2, and HMD Quality: 1.25 for consistent performance so ill give that a go.

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Yeah, do it in game, the OP is out of date I think.

In SteamVR settings :

☑ Allow asynchronous reprojection
☐ Allow interleaved reprojection

For a 1080, something like VR High, then switch *ingame* supersampling to 1.0 & ingame HMD quality setting at 1.5. Or some variation of.

This is a good baseline I think, you can tweak from there.

oh ok , thanks Ill try that.
 
I've got mine up and running pretty smoothly now but there's one thing I'm struggling with if someone can help me out.
In Steam VR I've deselected Inter Reprojection and left the Asynchronous Reprojection box ticked, to the left of it though it still says Asynchronous Reprojection off no matter if I have the box ticked or not.
I've been looking it up and the only answer I can find is that it will say off if your GPU is not supported but I'm pretty sure mine should be, it's a Palit GTX1080.

Any ideas how I can turn this option on?
 
Well, I start getting desperate... I ran ED pretty well with my current setup:

i7 4790K @ 4400 Mhz, 16GB G.Skill DDR3-2800, Asus Maximus Extreme 6, EVGA GTX 980 SC, Windows 7 64Bit, HTC Vive

2 months ago I have upgraded to an EVGA GTX 1080 SC and now - though all settings are the same - I have judder. To explain this in detail: When starting ED, the fixed screens "Frontier" shows strong judder, when I move my head. But as soon as the game (or VR) starts, the judder produced by moving my head is gone.

In game - i.e. in space - there is also no judder from moving my head, but I receive "double-Vision": When I fly around and go into turns. Planets, labels, etc. start to tears small doubles behind themselves. I see that even when I hold my head still. The same when going into hyperspace. There are a lot more stars than with my GTX 980 SC, but all stars I pass have tear their double behind.

I have tried various Nvidia drivers, running the latest now: 376.33 . Changed settings around a lot as well... no fix. Turning down the in-game SS and setting the RenderTargetMultipier, reduced various quality in the game... no more ideas. I especially have no idea why there appears to be a loss in VR performance upgrading to the GTX 1080.

Any ideas on your side are really welcome!!!

Thanks,
Rhombus
 
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Well, I start getting desperate... I ran ED pretty well with my current setup:

i7 4790K @ 4400 Mhz, 16GB G.Skill DDR3-2800, Asus Maximus Extreme 6, EVGA GTX 980 SC, Windows 7 64Bit, HTC Vive

2 months ago I have upgraded to an EVGA GTX 1080 SC and now - though all settings are the same - I have judder. To explain this in detail: When starting ED, the fixed screens "Frontier" shows strong judder, when I move my head. But as soon as the game (or VR) starts, the judder produced by moving my head is gone.

In game - i.e. in space - there is also no judder from moving my head, but I receive "double-Vision": When I fly around and go into turns. Planets, labels, etc. start to tears small doubles behind themselves. I see that even when I hold my head still. The same when going into hyperspace. There are a lot more stars than with my GTX 980 SC, but all stars I pass have tear their double behind.

I have tried various Nvidia drivers, running the latest now: 376.33 . Changed settings around a lot as well... no fix. Turning down the in-game SS and setting the RenderTargetMultipier, reduced various quality in the game... no more ideas. I especially have no idea why there appears to be a loss in VR performance upgrading to the GTX 1080.

Any ideas on your side are really welcome!!!

Thanks,
Rhombus

I wonder if this is due to Oculus's new ASW feature (which is on by default, locks the game to 45fps and then attempts to produce its own in-between frames to fake 90fps). Press Ctrl+F to get the fps shown on the monitor window. If it's stuck at 45fps then this might be it. To turn it off hold down Ctrl and then press 1 on the numeric keypad.
 
I run an HTC Vive. And this doubling only occurs on those non-headtracked splash screen while loading the game and - as I have just noticed - static parts in-game. E.g. I see the same doubling when I move my head over the close in-game cockpit-panels (blue buttons beside the joystick and the thrust-control lever)...

Hmm....
 
I fixed the issue... :)

In case someone reads this, here's the solution: You were right Alec, the double images occured due to the "asynchronous reprojection" feature in SteamVR. Though the GTX 1080 is fast enough for ED and handles normal VR scenes perfectly, asynchronous reproduction may produce double images on fixed objects (splash screen, close cockpit buttons, etc.) when moving the head. I didn't link this behaviour to asynchronous reprojection, because my FPS were never below 90 FPS and overall game performance was good.

I needed to switch this off in StreamVR => Settings and things were fine.

The double images on stars were a performance issue, though. It's the same with tilting the galaxy map while moving the head: Texts will go into the double image during the move. This can only be mitigated by adjusting the quality settings.

Regards,
Rhombus
 
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Can't get smooth experience with 1.75 HMD per OP reference for 2.2 ver.

I have slightly OC'ed 1080 SC @ 2025 during the gameplay. I've replicated OP settings for 2.2 update with SS: 1.0, HMD: 1.75 and SteamVR at default 1.0. RES and stations still have judder and sometimes i can see intermittent slowdown when looking at panels at stations.
With HMD 1.5 it everything plays smoother. Does 1.75 seem exaggerated setting for 1080 owners?
I was using OP settings for older version with very nice results. Not sure how to approach the best results after 2.2 update.

Also shadows look not right even outside the cockpit, tried 'medium' shadows and don't see much of improvement over low.

Any info is greatly appreciated. Thanks!
 
SS was the performance destroyer on my gtx 970 setup. I've lowered it to 0.5 and have HMD 2.0 and shadows high with no issues (so far). I'm on my way to colonia so cant attest to performance when docking in a big station although it was fine docking at the way stations.
 
Can't get smooth experience with 1.75 HMD per OP reference for 2.2 ver.

I have slightly OC'ed 1080 SC @ 2025 during the gameplay. I've replicated OP settings for 2.2 update with SS: 1.0, HMD: 1.75 and SteamVR at default 1.0. RES and stations still have judder and sometimes i can see intermittent slowdown when looking at panels at stations.
With HMD 1.5 it everything plays smoother. Does 1.75 seem exaggerated setting for 1080 owners?
I was using OP settings for older version with very nice results. Not sure how to approach the best results after 2.2 update.

Also shadows look not right even outside the cockpit, tried 'medium' shadows and don't see much of improvement over low.

Any info is greatly appreciated. Thanks!

I was using SS 0.75 and HMD quality 1.75 and my 1080 was just about holding on to 90fps. However, I recently increased shadows to High (which is where they start to look good) and now I think I might have to drop that HMD quality back to 1.5.

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I really think this thread should be closed as the stuff in the OP is now redundant. Mr OP, can I lock it?

Some of the stuff in the OP might be redundant but this is still one of the best VR graphics quality tweaking theads out there. Do we have to close it?
 
I was using SS 0.75 and HMD quality 1.75 and my 1080 was just about holding on to 90fps. However, I recently increased shadows to High (which is where they start to look good) and now I think I might have to drop that HMD quality back to 1.5.

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Some of the stuff in the OP might be redundant but this is still one of the best VR graphics quality tweaking theads out there. Do we have to close it?

My mod instincts say yes as even though you guys are having a lively conversation here on page 12, most people come and see the OP and that's all. They are then getting a bit mislead and having time wasted. Maybe move the conversation over to a new thread? If I close it, I will leave a redirect.
 
I would be worried by this thread being closed.

The update at the very start of it is very pertinent and I'm not sure that a redirect and a fresh thread would achieve the unique and continuing success of this one.
 
If the thread is kept open then a note should be added to the OP to indicate that the Rift info is out of date (debug tool not necessary, OP does not have a Rift etc.).
 
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