This example has been taken from star citizen and it is in game ( I know many people think it's still hangar simulator: it isn't. ).
So, currently star citizen has only small open world, which contains gas giant, one large station, few planets, few repairing stations, a lot of comm arrays and some other places.
And here is example of one of activities that you can do in star citizen, It's player driven, PvP and PvE at once and it leads to emergent gameplay.
So, There are comm arrays. They monitor all ships near then, player can either disable or enable them. They are defended by security ships and sometimes attacked by pirates ( both bots ) you can attack security ships or pirates. For enabling 4 of them you will get mission to defend security post.
So, you have to fly to it and defend one of consoles.
Players can get outlaw levels for doing "bad" stuff, which will progressively make things worse for them (or in some cases better). Other players will get money for killing them. Outlaw can go to security post, find console and get rid of his outlaw level by hacking it.
As defender you can see when someone opens doors, this way you can guess where outlaw is coming from. You have to survive for 10 mins, and you will get money for every kill. You can also find some weapons and medkits inside station.
And here it is. very good mission that has sense and makes players engage both in pvp and pve ( You can also do this mission in coop ). Both sides can get reward worth their time. It's engaging and doesn't get repetitive.
This is how missions in elite should look like. I'm tired of current system ( and it's pretty much same since 1.0, a bit improved, but same ).
So, currently star citizen has only small open world, which contains gas giant, one large station, few planets, few repairing stations, a lot of comm arrays and some other places.
And here is example of one of activities that you can do in star citizen, It's player driven, PvP and PvE at once and it leads to emergent gameplay.
So, There are comm arrays. They monitor all ships near then, player can either disable or enable them. They are defended by security ships and sometimes attacked by pirates ( both bots ) you can attack security ships or pirates. For enabling 4 of them you will get mission to defend security post.
So, you have to fly to it and defend one of consoles.
Players can get outlaw levels for doing "bad" stuff, which will progressively make things worse for them (or in some cases better). Other players will get money for killing them. Outlaw can go to security post, find console and get rid of his outlaw level by hacking it.
As defender you can see when someone opens doors, this way you can guess where outlaw is coming from. You have to survive for 10 mins, and you will get money for every kill. You can also find some weapons and medkits inside station.
And here it is. very good mission that has sense and makes players engage both in pvp and pve ( You can also do this mission in coop ). Both sides can get reward worth their time. It's engaging and doesn't get repetitive.
This is how missions in elite should look like. I'm tired of current system ( and it's pretty much same since 1.0, a bit improved, but same ).
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