ciger
Banned
Fellow pirates, traders and bounty hunters, please take a moment and add your suggestion as to what this game needs to make better piracy. By better I mean what could be done to prevent unnecessary trader deaths.
Today I went to do my job in a Fed High Tech system and believe if the below mechanics were in place it would save one Asp pilot from claiming insurance and loosing over 100t of imperial slaves.
Interdicted a fellow commander, sent my "greetings" to let him know I am after cargo and not the kill. Obviously the fellow commander wasn't going to part with his cargo easily so we started to dance. Shields down so I tried to use a limpet and get some loot so I could pay my bills. It didn't go well, 3 point defense systems and a commander who keeps his eyes on the radar are simply too much for a silly limpet.
Once his hull went below 30% I got message "ok". My hardpoints were immediately retracted as a sign of good will and I requested 15t of slaves. His ship went to full stop and nothing. So I waited, still no cargo. From my previous experience I was 100% positive I am waiting for the 15s countdown of save and exit. Opened fire on his cargo hatch to at least get something out of this encounter. Unfortunately his ship went out in a blast and the very moment this commander also released the requested 15t of cargo.
Needles to say I did not want to blow up his ship and do feel bad about it so below are some proposal that could prevent these kinds of commander deaths.
1) Broadcast a message similar to surge detected when a commander decides to use save and exit. Should there be something like this in place I would have not pulled the trigger and both of us would part ways alive.
2) Have point defense either not target limpets, should one of my limpets actually do what it should do I would again not pursue any further hostility; or allow me to fire all 3 limpets at once so there is at least some chance of being successful.
Another possibility is to make an expensive hatch breaker module which uses armor plated limpets, these could be damaged by point defense but still be able to siphon out a certain amount of cargo based on their hull strength once attached.
Please feel free to add any suggestions or ideas that would make piracy what it is meant to be and not a shoot first ask questions later which in most cases means murder and no cargo.
Today I went to do my job in a Fed High Tech system and believe if the below mechanics were in place it would save one Asp pilot from claiming insurance and loosing over 100t of imperial slaves.
Interdicted a fellow commander, sent my "greetings" to let him know I am after cargo and not the kill. Obviously the fellow commander wasn't going to part with his cargo easily so we started to dance. Shields down so I tried to use a limpet and get some loot so I could pay my bills. It didn't go well, 3 point defense systems and a commander who keeps his eyes on the radar are simply too much for a silly limpet.
Once his hull went below 30% I got message "ok". My hardpoints were immediately retracted as a sign of good will and I requested 15t of slaves. His ship went to full stop and nothing. So I waited, still no cargo. From my previous experience I was 100% positive I am waiting for the 15s countdown of save and exit. Opened fire on his cargo hatch to at least get something out of this encounter. Unfortunately his ship went out in a blast and the very moment this commander also released the requested 15t of cargo.
Needles to say I did not want to blow up his ship and do feel bad about it so below are some proposal that could prevent these kinds of commander deaths.
1) Broadcast a message similar to surge detected when a commander decides to use save and exit. Should there be something like this in place I would have not pulled the trigger and both of us would part ways alive.
2) Have point defense either not target limpets, should one of my limpets actually do what it should do I would again not pursue any further hostility; or allow me to fire all 3 limpets at once so there is at least some chance of being successful.
Another possibility is to make an expensive hatch breaker module which uses armor plated limpets, these could be damaged by point defense but still be able to siphon out a certain amount of cargo based on their hull strength once attached.
Please feel free to add any suggestions or ideas that would make piracy what it is meant to be and not a shoot first ask questions later which in most cases means murder and no cargo.