Now if what you're indirectly proposing is containment measures for the power creep and military modules being overpowered, we should get along well with these intentions, although it's a much distant objective and really hard to pull off. People who have gone through painstakingly time consuming routes in order to get "Dat HRP" and such, will hardly take it easy on FDev when their ships are suddenly nerfed… I can agree with your intentions but can't with your initial premise of - fighting back a fully combat engineered FAS with a trader ship -
Thanks for taking the time by the way. And writing such a considered post.
Take away 2 of the FAS's HRPs and you have taken a massive chunk of pure armor and a big chunk of resistance. They are no longer near impervious to pve weapons, a very important part of this.
A fat trade elephant can never stand and fight, being one resigns you to the brave sir robin playstyle. They are not factor in this equation, I would even probably give them a buff to their running away abilities if they asked me for one. Running around doing data missions and assassinations in a pve spec combat ship, you are going to get WRECKED when interdicted by someone specced for pvp, not carrying a disco scanner, or a fuel scoop, or a KWS or any cargo racks. Thats just silly. You're in an optimal pve ship for combat, but still the pvp ship has 50% better defense than you. That's all I'm saying. When military slots were added, if they had actually been the opposite, normal slots restricted, this problem wuld never have arisen. Too late now.
I think this is a FANTASTIC idea, TS. Unarmed traders still get more speed and jump range, and fully armed traders could do PVP. Combat only ships could put AFMUs to repair the damage after the battle etc.
There is still the problem of wings teaming up though.
Dude, you still haven't read the thread. I have repeatedly said that traders will still not be able to take on fighters, as it should be.
Read this, and tell me f you get it now?
Seeing as I'm relatively new to the game, do you guys recall what need did FDev have for introducing military slots by then? Perhaps it wasn't a much needed change at all, in which case it would be a bit justifiable to just remove them… I don't know
Seeing as I'm relatively new to the game, do you guys recall what need did FDev have for introducing military slots by then? Perhaps it wasn't a much needed change at all, in which case it would be a bit justifiable to just remove them… I don't know
But to make it so that gankers can't gank, you'd have to gimp them to the point where you've pretty much destroyed any form of piracy.
and if it's only a slight hit with the nerf bat, then it really won't change the status quo at all.
Personally, I think a robust C&P system is really the only way to go.
Real pirates succeed because they have trained in combat arts, usually they would be at a DISadvantage in comparison to their victims in terms of equipment, they are deadly because of their skill and cunning with cannon and blade. What is the point even of a pirate who can't collect his spoils? I've seen this a few times on YouTube, they pirate a dude, win the battle, make them dump the cargo, then fly off with a sense of self importance. What is that about? Lol. To be honest, isn't a pirate that's better equipped than you simply a thief?
What I propose specifically wouldn't affect ganking, 2 mission runner ships against a mission runner ship is still going to be a very difficult fight to win, and even with limited modules, there will still be a pvp meta, I believe it will shift toward special effects and their counters.
How to fix Open:
Get rid of Solo and PG.
Put a disclaimer on the title screen informing people that this is a multiplayer game.
There will still be combat dedicated ships and trade dedicated ships, all I'm proposing is switching around the 3 mil slots, 6 mil/tech slots to 4 tech slots 5 mil/tech slots. for example. It won't remove\variation, there will still be strong and weak ships and meta builds. I just don't see these concerns that it's a nerf to pvpers. They will have more content and if they can fight, they'll get more good fights. It's win all round.
I agree. Limiting our outfitting options is only gonna make the game worse. I also say that killing other CMDRs is part of the game.
Traders, miners, and explorers need to have the ability to install really good defences, while generally having little or no offensive capabilities.
Combat ships should either have really really good defensive capabilities, really good offensive capabilities, or a balance of the two.
Currently, traders (and whatnot) can't actually do a great do if they gear up their ship to have the best defences.
And combat ships can be really good at both, compounding the problem further.
If, and a big if, I had to go back to the drawing board,
All defensive and offensive modules would occupy the same external slots.
But you'd have plenty more than now, some bigger than others.
Then, if you want that near-invincible shield tank, you can. But you'll be sacrificing all of your offensive capabilities.
If you want to take out that near-invincible shield tank ship, you can, but you'll be more or less a glass cannon.
If you want a good balance, you can too, but don't expect to be invincible or ganker.
But it won't happen. Lol
CMDR Cosmic Spacehead
They can, it's just that people don't do it for the sake of hauling more cargo.
IMHO the FDL should have the advantage for sure, but it shouldn't be so overwhelming that anything short of "high wake immediately" is a death sentence. A reasonably equipped T9 should be able to make that FDL have to work for their victory, and if they're sloppy, maybe even be forced to retreat if they can hold out long enough for the police to arrive.
That's fun. It's interesting. It's dynamic.
As it stands today, the T9 can almost certainly escape if they're smart but it's not particularly interesting for either side when an encounter is reduced to "can you immediately high-wake before they disable you?"
You must spread some Reputation before giving it to Kurama 1100 again.