I've never said Open should = mandatory PvP. Fact is having spent almost all my time exclusively in Open I rarely encounter PvP unless I go looking for it, and even if it finds me the game allows one to easily escape unless folks are playing like lemons. What I do think is out of whack is that peeps are expecting not to have players ever shoot at them unless they sign a consent form, witnessed by two, and filed in a state court whilst we wait two weeks for duplicate copies to be issued to the various parties. Thats how ridiculous this 'consent' garbage sounds to me.
Anyone who has ever played an online game would kind of expect to be shot at in a multiplayer game on occasion when they come across other players. Its not like we are stuck in one asteroid field where there is no where else to go is it? There's a galaxy of 400 billion systems, and who knows how many gazzilons trillon planets we can land on, not even considering the geographic square meterage.. that's a LOT of play area..
Whats next? Telling the Thargoids to hold up on their invasion because we haven't 'consented'? [haha]
I replied as I did because in post I replied to - you explicitly stated players could switch modes and that there were indeed three modes, for the purposes of avoiding pvp I assumed you meant solo and private as two of the three modes we could switch to.
Then you ended, in all caps, by "why is this not enough?". So while I of course take you at your word now, and that's fair enough for me - that you don't mean open = should be mandatory PvP, you DID say in the post I replied to that in essence we should a) switch modes to avoid pvp and b) why isn't those extra modes enough?
My answer is still the same - because while I personally think it is disgustingly cheap, if not outright 'cheating' to be the kind of jerk to engage in pvp, then run by combat logging (legal or otherwise as defined by FD) because they are losing -->
1- I have no issues with players who want to play in open for the social aspects without pvp forced upon them AND (key word being and statement here) with no reasonable recourse to avoid that combat with logging out (as long as they log out legally and did not engage in combat by firing weapons)
In short - if you engaged in combat, you should suck it up and take the loss if you are indeed losing.
2- But if you choose to NOT consent to engage in combat, you should never be told - go away loser, change modes because open = you auto consent to anyone pvp against you
Right now, I am totally fine with anyone engaging anyone in open - without asking first ,because it is the player's own damn fault if they didn't configure their own ship to protect themselves (which is why in any post I've written you'll see I've supported or told the unarmed,, unshielded merchant they are an idiot and their fault for insta-dying.
I completely agree if some pvp type one shots the unarmed merchant who didn't desire pvp, but died before they even had chance to run because they were an idiot and didn't arm defensively, that is no one's fault but the unarmed / unshielded merchant guy. So to be clear - I am not saying open should = white knight chivalry and both sides have to have elaborate conversation before engaging in combat.
Shoot away - but if the guy decides to run away right off, does not engage back, does not try to see if he can win but combat logs as a sore loser, then I completely support their right to avoid non-consensual pvp by the only two options they have in game right now:
-runaway immediately and use the good old boost-high wake escape move
-or combat log the legal and FD declared acceptable manner, timed menu logout BEFORE they try their luck and see if they can win (which again means their ship has to be shielded enough to take at least some hits or again, it is their own fault)
I expect both options to give the guy who wants to pvp a fairly poor success rate against those that do immediately one of the two above. But that is where I disagree with you apparently. Long as the person isn't being a sore loser, I don't see open = auto opting into every pvp engagement, aka mandatory pvp.
I, like you, don't encounter a lot of pvp in open. Heck, not a lot of encounters with commanders of any kind. But when combat does happen, usually me in my trade ships, or less frequently when in python or anaconda, I choose to fight or run. I am quite happy that FD has provided both paths as equally optional and available.
Therefore, I am definitely not expecting that no one will ever shoot at me. What I was commenting on is that regardless one expected it or not, there is today adequate means to escape - except some in the pro pvp crowd (not all, saying some) object to players avoiding non-consent pvp by using the FD approved combat log via menu.