How to survive in Open. The trader's tip exchange!

  • Thread starter Deleted member 110222
  • Start date
Just the tip.

Edit: On a more serious note, I hope there is going to be more to this than just making your ship survive long enough to high wake. Because constantly high waking until you manage to get to your destination without interdiction sounds about as compelling as waiting for USS after USS to pop up until you get that HGE.
Pretty sure the topic of the thread is "how to survive", not "how to add new compelling gameplay".
Besides, the latter is FD's job anyway.
 
Mate it will take a weekend, tops. You don't even need to bother with the FSD. You're going to Martuuk/Farseer for the shields/thrusters.

I don't believe that. If you have your coffers already full of mats, maýbe - not if you need to fill that stuff first. I couldn't even manage 3 rolls on some basic stuff when 2.1 released - after spending most of the time running in the buggy planetside shooting rocks and assaulting bases. They made pretty sure you'd need to go the extra mile with the material bloat.
 

Deleted member 110222

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I don't believe that. If you have your coffers already full of mats, maýbe - not if you need to fill that stuff first. I couldn't even manage 3 rolls on some basic stuff when 2.1 released - after spending most of the time running in the buggy planetside shooting rocks and assaulting bases. They made pretty sure you'd need to go the extra mile with the material bloat.

Blow ships up and do missions. Raw materials are easy.

Okay, perhaps a weekend is a little unrealistic for some. But anyone who can play 2-3 hours after work Mon-Fri, and a little more on the weekend... What's more, is you can engineer in Solo/PG, quickening the process.

I don't believe that. If you have your coffers already full of mats, maýbe - not if you need to fill that stuff first. I couldn't even manage 3 rolls on some basic stuff when 2.1 released - after spending most of the time running in the buggy planetside shooting rocks and assaulting bases. They made pretty sure you'd need to go the extra mile with the material bloat.

Don't forget the material trader.
 
As we're talking escape tactics, I saw someone earlier in the thread mention an 800+ boost icourier. I'm working on unlocking professor palin right now so I can't test in game myself but coriolis only shows me able to get one just over 600 with G5 DD thrusters. Is coriolis not accurate or what is required to get 800+ boost?
 
If you're a coward like be, low wake when you see a shady cmdr. Wait a few moments, charge a hi wake, and write a snarky goodbye. Satisfying, if not useful for open only PP.

If you're trying to maximize jump range or reduce mass, consider D rated shield boosters. When engineered for heavy duty, they have approximate performance and vastly reduced mass and power draw.
 
As we're talking escape tactics, I saw someone earlier in the thread mention an 800+ boost icourier. I'm working on unlocking professor palin right now so I can't test in game myself but coriolis only shows me able to get one just over 600 with G5 DD thrusters. Is coriolis not accurate or what is required to get 800+ boost?

You need G5 DD enhanced performance thrusters. My courier (which I haven't fully modded for lightweight non essentials yet) is shielded does 596 on throttle and 809 boost (faster than any missile in the game), which you can chain with a good distributer.

If I drop the fuel tank size I can bung full weps in it, or full lightweight weps in it as standard and tickle a ganker with irritating phasing sequence/scramble spectrum before heading out of range in a few seconds. Shields are enough to let you survive one long range railgun salvo.
 
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