How to Trigger Civil War

I want to know what is wrong here:

The faction I am aiding (Corporate) have 46%, in Boom state. The other faction (Feudal), dominant faction in that system, have 44%, with pending Boom state. Both factions have their home in that system. It passed 1 day with less than 5% difference, which I think triggers War/Civil War. But I can't see any sign of pending Civil War.

What must be done in order to trigger Civil War between those 2 factions?
 
Either bring the two to match each other (support the lower Minor faction). On the next tick both should sport the same % and thus trigger a Civil War.

Or you could push your Corporate MF up to +60% which will trigger a conflict for the control of the System for sure.

However if the controlling MF (Feudal) has a conflict pending or live elsewhere then you won't get your Civil War. You need to ascertain that both MF are free to be engaged.

Check the Faction Summary in the Station info to see if they're free for each other.
 
You dont have to match perfectly. Do enough so that the factions pass each other and absent a blocking state (as above) they should equalise.
 
You dont have to match perfectly. Do enough so that the factions pass each other and absent a blocking state (as above) they should equalise.

Matching perfectly is achieved as long as both are open for conflict. Regardless how much you'd fly Missions, BH or sell Exploration data in the millons; they'd end up being equal the next day.

Only exception is if you have a System in the billion population range. That probably requires some good % pushing to get that 2% gap closed.
 
Matching perfectly is achieved as long as both are open for conflict. Regardless how much you'd fly Missions, BH or sell Exploration data in the millons; they'd end up being equal the next day.

Only exception is if you have a System in the billion population range. That probably requires some good % pushing to get that 2% gap closed.

Sorry i only meant to clarify that you dont have to be exact when trying to equalise. Only that it will equalise if the two factions were to pass.
 
Sorry i only meant to clarify that you dont have to be exact when trying to equalise. Only that it will equalise if the two factions were to pass.

All good. I mostly just replied because I thought I wasn't clear enough either.

Didn't want to come across as you know what. I apologise if I did.
 
I want to know what is wrong here:

The faction I am aiding (Corporate) have 46%, in Boom state. The other faction (Feudal), dominant faction in that system, have 44%, with pending Boom state. Both factions have their home in that system. It passed 1 day with less than 5% difference, which I think triggers War/Civil War. But I can't see any sign of pending Civil War.

What must be done in order to trigger Civil War between those 2 factions?

Check on the board of the starport, if one of those factions is in an other conflict in an other system. each faction can have only one conflict at a time.
also make missions equal for both factions to get the influence closer. finding the right "amount" of efforts is something you will learn the more experience in BGS you have.
 
finding the right "amount" of efforts is something you will learn the more experience in BGS you have.

I've always thought it was impossible to overshoot the right influence level, except if there is another conflict triggered at the same time (A might overshoot B if A goes at war with C in another system during the same tick).

So :

Faction A has 30 %
Faction B has 35 %

You're supporting A.
If you just do the minimum push, you'll equalize A and B around 33%.
If you overpush A, both will equalize at 38% for instance.

Is this correct ?
 
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I've always thought it was impossible to overshoot the right influence level, except if there is another conflict triggered at the same time (A might overshoot B if A goes at war with C in another system during the same tick).

So :

Faction A has 30 %
Faction B has 35 %

You're supporting A.
If you just do the minimum push, you'll equalize A and B around 33%.
If you overpush A, both will equalize at 38% for instance.

Is this correct ?

No. If you overpush A you end up with say A at 40 and B at 30 - gap too wide, no war.
 
From my experience you cannot overshoot a conflict unless you are already in one, pending or recovering.

Same experience here.

Edit:

It has shown that if you only support one side to go up in % the opposing one always falls and they meet somewhere in between. Unless both are supported then they meet at a higher % number together.
 
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Hi,

What's the closest percentage two factions need to be to trigger instant civil war please?
Matching.

You need to work so one tries to pass the other on the influence scale so it resolves the next day with them matching.

Just got to make sure neither are pending, recovering or actively in a conflict elsewhere.
 
What's the closest percentage two factions need to be to trigger instant civil war please?
They need to be at the same percentage - but, provided that neither has another conflict to deal with, they'll stick at the matching point rather than crossing. You can't overdo it and miss, if the situation is right.

You also need to be over a certain minimum influence percentage (opinions on exactly what that is vary: I think 7% is suggested by the evidence)

Once the influence matches and neither are already in a conflict, pending a conflict, or recovering from a conflict, then they'll both get a pending conflict which will go live in 3 days (so you can't get instant - there has to be a pending period)

Once pending, they can be moved apart from matching again without stopping the war (if you care about which side wins, you should actively try to do this to get a head start!)
 
Thanks for that, that's a tough ask, but sure I'll get that done :_)
Hey paul, some tips to make it easyer.
1. You get a wing bonus so wing up if you can ( till 3.0 then who knows)
2. A small population is easyer to move.
3. Small hand in of bounties more often is better that a large amount of bounties all at once.
4. Super power bounties effect every faction in that power.
5. Some players swear by a mix of missions and bounties etc.
6. Play for the long game as some take overs take months to set up depending on you playing time.

there are more and more detail on each one so keep asking questions.
 
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