I personally like the FSS as it is now, there are a few adjustments I would make to it to polish it up a little bit. I don't mind that it's in a separate view, and I don't mind stopping while using it.
I do have some problems with one of the more popular proposals to "fix it" though:
- Changing the FSS to be an in-cockpit view, in my opinion would be too messy. To my mind there are a couple of ways of achieving it, and there are problems with all of them.
1. Overlay out of the cockpit window akin to the way orbit lines work (augmented reality view). While this would potentially achieve the most immersive view, and the widest (depending on the ship's window sizes), the downsides that I see are firstly that orienting the ship is a much slower process than orienting the camera, secondly, how would you arrange the controls to keep both control of the ship, all analysis mode modules/fire groups AND incorporate the radio tuning, and zoom features? Thirdly, zooming in would look a bit janky if it's done as though your ship cockpit glass is a viewscreen with magnification, but similarly if you put the zoomed view in the Info Panel it would lose a lot of its impact; IMO zooming into the planet in the FSS is the best part!
2. Large panel inside the cockpit akin to the way Starport Services work (holo-screen view). This would allow for the FSS in its current iteration to be present in full, but with the bonus that you can enable headlook and still look around your cockpit, or Focus on the normal cockpit panels as well as use the FSS. With this you can retain the current camera movement, or enable ship orientation to look around the FSS. However, as indicated above, I am really not a fan of having to orient the ship to move around the FSS view, as it's simply too slow. The disadvantage of using the camera movement as it currently is, but in this "bordered" view, is possible player disorientation.
Overall, I feel that while these
could work
fine, I don't see how they offer anything better than the current method of having an entirely separate view - there are just as many disadvantages in my opinion, and none of the options are objectively better than the others. I think FD went with the best approach they could with a separated view, because at least it keeps it somewhat clean -
only the FSS controls are relevant in the FSS view, and there's less to potentially disorient you. Plus it's visually consistent with the Galaxy Map, System Map, Powerplay Powers, Galnet, Codex, Squadrons etc... all of which are handled in a separated view from the cockpit.
My Solution to the FSS View:
Animation.
We can't get out of our seats yet and walk around. The problem with the current FSS view is that there's no connection between being in the cockpit to being in the FSS view. It takes you "out" of the experience. So, how do you connect the cockpit to the separated FSS view? A similar way to how getting into your SRV connects from the cockpit - animation. Either animate our avatar getting out of the seat and walking over to a panel in the cockpit to enable the FSS view (like Spock looking down into that viewport thing at his science station), or animate something coming out of the seat over our avatar's eyes while still sitting in the chair. Just to be clear, the animation of walking over to a panel
would not be manual but simply a pre-programmed "cutscene" if you like. This may work to connect us the player to the FSS and serve as an explanation as to why we can't move the ship during FSS mode, and why we have to throttle down. It would be a lot of work, considering the panel would be a different place in every ship, but I think it would be worthwhile if we're not getting to walk around anytime soon. As soon as we get to walk around our ships, we could do it manually, but a cutscene would suffice for now. It might be a rubbish and OTT idea, but think about it - all we get is a fade from cockpit to FSS right now, and it's that which I believe takes us out of the cockpit experience.
A few adjustments to the current FSS and probe launchers
- Make moving the camera feel better with the HOTAS joystick - at the moment it's a bit fiddly, and you have to be too accurate - snapping to the point when you get close would be a great solution to this.
- Camera slows down too much when panning past bodies quickly - just feels like your camera's turret has seized up; I would prefer snap-to-point but no camera movement slowdown.
- Resolving planetary POIs takes too long - for all the time-saving that the FSS does in the long-run for a full system scan, there's still the 30 second timer for scanning surface POIs. If they're not present, I find that it says "none" almost immediately, but if there's something there it takes a long time to resolve. Thankfully you can move on to scan other bodies while you wait for it to finish, but still... I would also love to see some more sci-fi flare going on with scanning - rather than just a whirring chevron saying the equivalent of "please wait, loading...", have those nice megaship scan animations apply to the body.
- Don't tell me exactly where the POI is with a marker: I would much prefer a heat-map showing where, over a large area, I can expect to find the planetary POIs, so I can still do a bit of searching. In fact, give me different types of overlay for different types of POI: a heat-map or subsurface pressure map for volcanic features; an organic material overlay for biological features, an electromagnetic emissions overlay for technologial POIs (like bases and outposts). And to top it off, while I'm down on the planet flying through these regions, let me know if the signal is getting stronger as I get closer to the POI so I know I'm going in the right direction, until eventually I can see it.
- Give me a reason to go to all 40 geological sites. Once you've scanned one, most of the others are likely to be the same type of thing and you get nothing else for visiting them.
- Auto-populate the FSS view with planetary bodies that are already in the system map - bodies that other CMDRs have discovered already.
- Tone down the asteroid Geiger counter sound, it's really irritating.
- Let the FSS tell me if there are core deposits in the asteroid belt clusters, or better yet, let me lob a probe at a belt cluster like we can with rings.