I made a few remarks and proposals about PP a long time ago. I have not been involved with PP for a long time, so some things might have changed already
Some PP related proposals:
Proposal A:
I do not mind some decay, but I think it would be more reasonable if decay would only start when you did not earn a certain reasonable minimum of merits in a cycle.
The current system is too corrosive as far as I am concerned and in the long run it is demotivating. It is for me at least.
I really love PP. It adds a necessary political layer to Elite's universe and gives it and identity and direction.
That is all great stuff, but the way decay works feels really unpleasant to me and in the long run it will make me stop participating because it is too demanding.
Proposal B:
I have been transporting corruption reports from controls system A to station B in a preparation system.
In the other direction there is nothing to transport in connection with pp.
Why not make it a two way street?
I'd like to transport collected information from the prep station to the control system.
In the control system they make organized reports out of it and then I bring these back to the preparation system.
Proposal C:
I'd like to feel first hand that there is more npc opposition to what I am doing.
I want to be intercepted and attacked a few times by opposing forces. Currently this is quite rare I think.
Or an NPC could offer me a bribe to give the reports to him.
Or an NPC could offer me an even bigger bribe to defect.
Stuff like that would be cool.
Proposal D:
A bit more integration of PP with the existing game systems would be cool.
This could be achieved by for example adding some PP missions to the bulletin board and make them pay out money and also merits.
These missions could be more rare and should only be visible to those that have pledged to a power.
Proposal E:
It would also be cool if PP could become a bit more personal.
This could be done by something simple as a popup screen after you docked at a station in which you are addressed personally with your commander name to do special/secret missions for your PP master.
Or a ship in space could deliver a personal message to you in which you are asked to do a mission for your Power.
Proposal F:
Why not make it possible to view control systems and expansion systems together in one view.
Currently you have to select one or the other, which for example is irritating if you need to travel from an expansion system to a controlled system.
Proposal G:
Give us some feedback when we kill a target in the service of our PP master.
The number of earned merits and total merits not yet turned in could be displayed where bounty money normally would be displayed in the top right popup.
Proposal H:
If we are interdicted by minions of a hostile power in our home systems give us a few merits for destroying them.
I think it is strange that we still do not get merits for them. There should be recognition for defending a home system.
Also these targets are always clean, which is weird, because they should have been attacking other ships too and have accumulated a bounty.
That is what happens to me if I operate in enemy systems, so that is what should happen to npc too.
Proposal I:
Why not insert 1 or 2 ranks between what is currently rank 4 and 5 and also add some more ranks to a total of for example 10 after 5.
People like to climb ranks (I do) and I also feel that it is better to have smaller increments.
It would make climbing the PP ranks more interesting and addictive for me.
Proposal J:
Currently when you're earning merits in military strikes or by undermining enemy systems by interdicting their ships in supercruise the reward in both merits and credits is the same regardless of the ships killed.
I would like to see this scaled by the ship type destroyed. Currently an anaconda and a sidewinder earn me the same number of merits, and credits when I turn in my bonds for powerplay.
It would be great if this could be changed for the various PP combat zones too.
Proposal K:
From seeing the PP trailer I was under the impression we would get badges for our ships with the symbol of the Power we pledged for.
But that did not materialize. I was somewhat disappointed about that to be honest. I think it would be a nice touch.
Of course the badge should be taken away if we leave a power or defect.
(We got badges, but I think we should only be able to apply them if we are pledged)
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Some more remarks:
I do not think PowerPlay is completely bad.
Like others have stated elsewhere PP is great at introducing a necessary expandable political layer to the ED universe that gives an identity to otherwise faceless star systems and perhaps even more importantly it gives a framework for direct and indirect player interaction. PP adds quite a bit of new dimensions to the game; it brings the Galaxy to life, it puts characters in context to the galaxy, it gives players who want that direction in what to do.
I believe this is important stuff and I would not want these PP elements to be removed from the game ever.
PP's political map also made the Human universe easier to digest and comprehend where at first the size of it felt overwhelming.
But there are reasons that made me stop participating in PP:
1- The merit decay system is very unpleasant, totally demotivating and disheartening.
2- The merit decay system is very unpleasant, totally demotivating and disheartening.
3- The merit decay system is very unpleasant, totally demotivating and disheartening.
Yes, the first three points are the same. That is because that is what ultimately broke my back and killed my resolve.
4- A more personal side needs to be added to PP. This could be done by something simple as a popup screen after you docked at a station in which you are addressed personally with your commander name and are asked to do special/secret missions for your PP master.
I want to do missions for my PP master and they do not have to have an effect on the general PP balance. It does not have to influence the owning of systems for example. This could be separate form the multiplayer part of PP.
5- There needs to be a better integration with the Mission Board (or there could be a separate PP mission board) so that we can also take on certain missions for our PP masters. For example a mission to kill a bunch of pirates, or transport battle weapons, or free slaves, or espionage missions etc. This should then earn us merits as well as credits.
6- The previous point would also guarantee more variation in what you can do in PP. Because that is very much needed. There needs to be a broad range of things you can do to support a power. And as I said not every action needs to directly influence the PP's expansion.
7- Merit earning needs to be better balanced. Killing hostile intruders in a home system should earn you much more merits. I think at least two thirds of killing hostiles in an enemy system.
8- Each PP faction needs a more individual style of operations with some unique mechanisms. For example a pirate faction overtly ruling entire systems seems a bit out of character.
(for example see here:
https://forums.frontier.co.uk/showthread.php?t=168164)