After a few weeks of hard virtual graft, and almost non-stop "
Legitimised Piracy" (Undermining) in rival-controlled territory (the only way to get enough Merit without paying millions for the privilege),
Merit decay is now probably, for me, the worst thing about PP.
It's a real struggle for me to try and keep up with the massive Merit losses each cycle - in a supreme act of defiance (or maybe stupidity?) I'm going to stick it out until I hit Rank 5, but I don't know if I can be bothered to keep it up after my first CR50m payout. It's way too grindy, and for someone with only a few hours each week, it means I don't really have enough time to keep up (especially if I want to go and do something else)!
Currently I'm somewhere around 3,000 Merits, and to watch so many of them disappear each week is depressing. If the decay was less severe, I could probably put up with all the other weird profitless missions and be more engaged with supporting my 'team'.
At the moment, I have a CR2m+ bounty, less money than I started PP with, and a bit of a headache. That's
not a decent enough reward for dozens of hours of commitment to my Faction!
Drop it to 10% decay, and that would be a massive improvement. If FDev really want to insist upon more time investment in PP, then the decay could accelerate over time:
Decay Week 1 after no PP activity: 10%
Decay Week 2 after no PP activity: 25%
Decay Week 3 after no PP activity: 50%
Decay Week 4 after no PP activity: 75%
Etc. etc.
If you do any PP activity, the timer resets. That would encourage "little and often" contributions to PP, but if you stop / give up actively working for your Faction then the decay gets more severe the longer you leave it.
Here's to some improvements when 2.3 goes live!