HP Reverb G2 - The Hype is real

Sounds for me more that you are not familiar enough with the HOTAS. You can not expect to change a Input device and be directly as good as with the old one you used for months, even when you played with that HOTAS before. I come also from the Rift S and I must clearly say: black levels are much better, colors and brightness are better and thanks to the resolution i have a much better foresight. But of course, the higher resolution and 90 vs 80 Hz (Rift S) take their tributes.
 
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IMHO this was much needed, I think they treated all pre-orders very badly, its not like they are a start up or that this was their first headset. Well done them, I just hope they push out fixes soon.
You know, I disagree, compared to other companies I thought System Active did a great job on keeping us informed. I never once felt we were being ignored or that they weren't genuinely trying to act on our behalf as customers and I think that comes from them being primarily a B2B supplier.

Remember the pre-orders from before August also got a fantastic price on the kit, so with the £50 gift, I got my G2 with controllers for £475! That's a steal.
 
Sometimes when I start the Windows Mixed Reality program, such a grid appears on the glasses screen:



And there's no way to remove it. It turns out to remove only by restarting the program. This grid does not always appear, but it is quite common.
How can I disable the launch of this grid on the screen in the HP Reverb G2 helmet ?
 
What GPU do you have? Rift S has the lowest resolution of current gen headsets, whereas the G2 has the highest on consumer market so... a GPU upgrade is more than likely in order.

I'd not recommend anyone buy anything at the moment due to driver issues that relate specifically to VR with Nvidia cards. People with 1080Ti cards are getting better performance than people with 3090s on a G2 at the moment.

MSFS 2020 is where is really got noticed but rolling back the driver to the release version for 30xx cards made a massive improvement to ED in VR for me. It was a jittery mess before.

Someone in the VR forum pointed me at the following link(s) and it sorted out my problem with MSFS 2020 and rolling back the driver to the one recommended made a massive difference:

My 2070 SUPER VR settings and suggestion (Reverb G2 - WMR) - Virtual Reality (VR) / Hardware & Performance - Microsoft Flight Simulator Forums

My 2070 SUPER VR settings and suggestions (Index - SteamVR) 🟢 - Virtual Reality (VR) / Hardware & Performance - Microsoft Flight Simulator Forums

There they have found the problem and are working on a new driver.
 
Yeah there's all kinds of issues with nvidia drivers recently. Random framedrops, broken black levels on HDR modes, all sorts of weird issues... And the sad part is that 30 series is a nice catch for cryptominers. Again. So I can't even say "do not preorder hardware" because in current times it's "buy early and suffer" or "suffer waiting years", because we might be heading into another cryptobubble.


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What are people's thoughts on radeon?
I've been nvidia since I first bought them after my voodoo 3 card.
I have been put off by radeon because of driver issues
If nvidia are now getting driver issues...
Plus radeon have lots of gram.
 
What were the driver issues you had on a graphics card you haven't owned? ;)
Good point!!!

I heard that radeon cards do have driver issues. Lots of people, and I'm not talking Web contacts, but people I know irl are all of the same opinion. Some adamant.

Is common knowledge here reliable? Don't know. £700 or whatever is a lot of moola to chance it on something.

But if nvidia are now suffering driver issues...
 
Good point!!!

I heard that radeon cards do have driver issues. Lots of people, and I'm not talking Web contacts, but people I know irl are all of the same opinion. Some adamant.

Is common knowledge here reliable? Don't know. £700 or whatever is a lot of moola to chance it on something.

But if nvidia are now suffering driver issues...
I've owned AMD cards for years and cannot honestly remember having any serious issues. I would buy Nvidia cards, but to me they always seem to be overpriced. I am after a new graphics card, now it looks like I will have to pay stupid money if it's AMD or Nvidia. :mad:
 
I believe that the HP Reverb G2 helmet is a raw product. The technical quality control of the manufacturer is very low. I changed the first helmet under warranty immediately after a couple of days. It warmed up and the image inside helmet was constantly turned off very often. There was just a black screen. Although the sound in the headphones at the same time was. The screen was turned off for short periods of time. At first, for a few seconds, but in the process of further operation, the screen in the helmet was turned off more often and for a longer period.
Received a second new helmet (to replace the faulty helmet). And in it, too, there were malfunctions! The second new helmet (Karl!) and again with a problem. In the second helmet, there is a loss of sound in the headphones. Only by pressing the headphones to the helmet hoop and fixing them motionless-the contact does not disappear and the sound works. But now the headphones are always in the open position.



For the rest, I will also say that the procedure for configuring the software is not entirely clear. For the game Elite Dangerous, you first have to run the Windows Mixed Reality program – so that it includes the USB-driver of the helmet. Then disable it and run Windows Mixed Reality for SteamVR. Well, the last stage is the launch of SteamVR. Only after that, the game Elite Dangerous normally starts in VR mode.
 
I finally nailed my start up sequence with G2 and Elite.
1.Plug in headset to warm up
2.Start ED Profiler and select my VR profile - but don't click on Run yet
3.Start Steam VR
4.Click Run in ED Profiler, and then when the Elite menu screen pops up, click on that
5.Put headset on and wait, hit F12 to reset view if needed.

This seems to be the sequence that really works for me. Game ran beautifully.
 
I believe that the HP Reverb G2 helmet is a raw product. The technical quality control of the manufacturer is very low. I changed the first helmet under warranty immediately after a couple of days. It warmed up and the image inside helmet was constantly turned off very often. There was just a black screen. Although the sound in the headphones at the same time was. The screen was turned off for short periods of time. At first, for a few seconds, but in the process of further operation, the screen in the helmet was turned off more often and for a longer period.
Received a second new helmet (to replace the faulty helmet). And in it, too, there were malfunctions! The second new helmet (Karl!) and again with a problem. In the second helmet, there is a loss of sound in the headphones. Only by pressing the headphones to the helmet hoop and fixing them motionless-the contact does not disappear and the sound works. But now the headphones are always in the open position.



For the rest, I will also say that the procedure for configuring the software is not entirely clear. For the game Elite Dangerous, you first have to run the Windows Mixed Reality program – so that it includes the USB-driver of the helmet. Then disable it and run Windows Mixed Reality for SteamVR. Well, the last stage is the launch of SteamVR. Only after that, the game Elite Dangerous normally starts in VR mode.

I agree with you, but I would level a much harsher criticism on HP. Here are my findings from the first 48 hours. Bottom line is that this is a half-baked product that was not fully tested and was outsourced to too many third parties. HP serves as the integrator/marketer not the design house and it shows. The company that I knew that brought us everyman's desktop printing, Oscilloscopes, the LED and a whole variety of technologies would have been ashamed of releasing this POS.
  1. The product was clearly outsourced to three different parties. HP hasn't really hidden that fact.
    • Head visor source - I believe it is a combination of Valve and/or HTC. Clearly the optics were taken right out of the Valve Index playbook as well as the off the ear speakers.
    • Hand controllers. This is a little trickier but I suspect the villain here is whoever Microsoft used. The plastic is inconsistent with products intended for
    • Software interface. What interface? As others pointed out, HP passed the buck to Microsoft and didn't as so much even attempt to integrate the setup software for seamless integration. They left it to the user to figure it out.
    • Cable connection. Puhleeeze!!!! Could we have picked a more wrong approach? This is a device that was intended for movement yet the cable they adopted is as flexible as a coat hanger. This kind of design neglect borders on malfeasance. What's more, there's no excuse because flexible cable technology is abundantly available at near the same price. There is no secret sauce here, all one needed to do was place within the specification a requirement for interwoven nylon threading which would give the cable jacket room to move and flexibility. The result will be unnecessary strain on the connector which will contribute to premature failure. Any engineer would have told you that.
All in all, I went into this expecting exactly what I got as far as the hardware was concerned. The early reviews all pointed these shortcomings out. The headset is definitely one I would recommend for its visual clarity. It is ideally suited for seated gameplay with other controllers such as a HOTAS. What I didn't expect was the sloppy ham-fisted out-of-box experience.

Having said that, I am satisfied with the headset visual performance and nothing else. For that I'm glad I bought it. I will be contacting HP to see if I could extend the warranty because I know I am going to need it. The stiff cable alone and it's complete lack of strain-relief will ensure that the connector on the head set will fail prematurely.

I would not recommend this to anyone who is less than a hard core gamer with a willingness to put up with a flawed implementation of what should have been a perfect product.

Just by way of background. I'm a 35 year veteran in the computer products hardware space and have worked adjacent to HP as both a HP partner and competitor. I have otherwise a deep and abiding respect for the company that Bill Hewlett and Dave Packard founded in their Palo Alto garage. Back in my day, these were the guys who invented the can-do Silicone Valley ethos. However, I don't recognize that company anymore. The people who are running this company into the ground are taking short sighted shortcuts and this product is the perfect example.
 
And personally from 30 years in the industry as well.

Everytime I see an HP logo i want to dropkick a printer down a flight of stairs.

Basically the only consistent experience i have had with hp is in how nothing from them ever actually work.

So far the G2 is way ahead of the curve.

So what if they outsourced, besides valve has no hardware arm of their own.
Basically prove yourself to have an ability to utilize their designs and they let you have them for free.

It can't take much to do so, cause they let Pimax have it as well.
Tried that abomination?
Even the 1440p 5k+ was unplayable unless you ran at least 3x supersampling.

The g2 i run at a slightly higher render target almost as my Rift-s and i can see everything, not even anti-alisaing.

If you want a walking around a wireless headset, get the quest 2.
But know you need a dedicated wifi-6 router.
The link cable is simpler in setup but suffers greatly from compression, i wasn't expecting it to be as bad as it is, but it literally washes out fine detail like a medium quality jpeg.
And even though the panels are lower res, it needs a higher render target for some strange reason.

I really can't fathom what oculus is thinking since the cv1.
I was lucky and happened to be in the sweet spot for the S, but the quest 2 has three ipd settings.

Very wrong, slightly wrong, and uber wrong.
 
Quest 2 vs the reverb is apples and oranges, I'll be the first to say I was sad that Oculus has basically allowed their pc vr headset to die, but it makes sense. Oculus 2 is a fraction of the price (especially considering no pc) and allows for a much wider audience, they're outselling most headsets by a mile and it'll help bring the industry as a whole into the mainstream.

Hopefully they can fix the compression issue, and add back mechanical ipd for those who want it, but for now it's all about cranking those cheap headsets to get people playing.
 
Just getting back in the loop and looking to build x 2 G2 rigs for FS2020/ED (for myself & partner) Current rig is Reverb G1 + 1080TI.

Not sure what to do about upgrades now, was planning on getting 30xx's, Nvidia drivers have been going downhill for a while, so used to hunting and testing the best drivers for each sim. Putting aside cost, If you where going to build a rig around March/April, what would you go for GPU wise?

Cheers
 
Drivers will always have a period of bugs when they launch new architecture, always have always will.


The Radeon cards are probably better than they been in half a decade.
But still get beaten by 3080 and over.

Neither is available for purchase anytime soon.
 
My G2 has started playing up this week. Whenever I put it on it I’m over a small blur circle and it just says to put the headset on. There is no forwards or backwards tracking (in steam VR too) and I have to uninstall and reinstall Windows mixed reality portal every time I want to use it to get it to work.

It’s getting a bit annoying having to go though an uninstall and reinstall every time I shut down or restart the PC :(
 
Just getting back in the loop and looking to build x 2 G2 rigs for FS2020/ED (for myself & partner) Current rig is Reverb G1 + 1080TI.

Not sure what to do about upgrades now, was planning on getting 30xx's, Nvidia drivers have been going downhill for a while, so used to hunting and testing the best drivers for each sim. Putting aside cost, If you where going to build a rig around March/April, what would you go for GPU wise?

Cheers

Nvidia released a hot fix driver this week that was supposed help VR but made Elite worse. I think they are saying the next driver will completely fix VR but I’m not holding my breath.

If they do fix it they still seem pretty hard to get hold of. 3090s are reasonably easy to obtain but 3080s not so much.

I think with both AMD and Nvidia it’s getting one that’s tricky. With the current driver mess I’d be tempted to look at an AMD 6900XT if I were buying if Nvidia don’t sort this soon.
 
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