Huge decline in console player numbers, Hull Seals consider disclaimer & drop support.

All doom and gloom aside... I am actually curious about what happened last October?

That website guesses at player numbers, seemingly at random, so using as any kind of metric is greatly flawed.

As an example: it thinks Elite and SC have 16m and 13m players respectively for a start, which are easily disprovable: Elite in January 2021 had 12m accounts (4m sales and 8m Epic-freebies); SC had 1.3m paid accounts (of 3.3m total accounts) in Dec 2020.

Its fake numbers don't even align with easily-available and provable real data.
 
Are you saying the graph linked in the OP, attributed to The Fuel Rats, showing a decline in the number of successful rescues on PlayStation since the start of the year, is wrong?
No, I am saying that you are seeing a trend that isn't there, possibly by misreading what the graph is telling you.

Rescue numbers for this particular time of year (Summer vacation in the northern hemisphere) is consistent with previous years. Rescue numbers for consoles have regularly been as low as they are right now on a regular basis over the past few years. Even during the height of multi-platform activity - the launch of the Fleet Carriers - console numbers have been in the single digit to low double digit range. Sometimes, it drops to just a couple of rescues a day for console platforms. Then it picks back up again, without any clear rhyme or reason. But in the end, the averages are what count, and they're consistent.

Although I'm not going to expend the effort to set up a ratio calculation in our statistics, I've added per-platform rescue per day statistics to our main Grafana dashboard at https://grafana.fuelrats.com/ , which is open for anyone to see. Feel free to twiddle the time interval and see how relatively closely (excepting periods such as the PS4 launch, the Xbox game pass free week or the Epicalypse) the ratio tracks consistently throughout our statistics.
 
No, I am saying that you are seeing a trend that isn't there, possibly by misreading what the graph is telling you.
He made up his mind. No amount of polite and reasonable arguments by professionals with a background in statistics seem to have any impact, so I guess he just wants to argue indefinitely. Best to just ignore it at this point.
 
He made up his mind. No amount of polite and reasonable arguments by professionals with a background in statistics seem to have any impact, so I guess he just wants to argue indefinitely. Best to just ignore it at this point.
I was having fun for a bit, but am over it and agree.
 
If you really wanted to test this (instead of just monkeying around, apparently), you could get the actual data from Fuel Rats, isolate the console data and do some very simple statistics on them. For example, calculate standard deviations and see if the trends fall outside that envelope. Then you could make a similar post based on those outliers, especially if they are persistent deviations.

Won't change the fact that the data is about Fuel Rat activity and nothing else. But it would take some of the shrillness out of the OP.

:D S
 
No, I am saying that you are seeing a trend that isn't there, possibly by misreading what the graph is telling you.

Rescue numbers for this particular time of year (Summer vacation in the northern hemisphere) is consistent with previous years. Rescue numbers for consoles have regularly been as low as they are right now on a regular basis over the past few years. Even during the height of multi-platform activity - the launch of the Fleet Carriers - console numbers have been in the single digit to low double digit range. Sometimes, it drops to just a couple of rescues a day for console platforms. Then it picks back up again, without any clear rhyme or reason. But in the end, the averages are what count, and they're consistent.

Although I'm not going to expend the effort to set up a ratio calculation in our statistics, I've added per-platform rescue per day statistics to our main Grafana dashboard at https://grafana.fuelrats.com/ , which is open for anyone to see. Feel free to twiddle the time interval and see how relatively closely (excepting periods such as the PS4 launch, the Xbox game pass free week or the Epicalypse) the ratio tracks consistently throughout our statistics.

Thanks for showing the raw data, really useful. I can see the volume - not immediately visible on the graph - for PlayStation in particular is very small, but consistently so, with sporadic peaks into low double digits. It's not really possible therefore to make any solid conclusions with such low, single digit volumes - I agree. EDDN is a more accurate indicator in this case, then.

Having said that, as low as the volumes are, they don't compare favourably at all to the post-Odyssey volumes on PC. It's not a trend that I'd suggest portrays a healthy community on console.
 
Thanks for showing the raw data, really useful. I can see the volume - not immediately visible on the graph - for PlayStation in particular is very small, but consistently so, with sporadic peaks into low double digits. It's not really possible therefore to make any solid conclusions with such low, single digit volumes - I agree. EDDN is a more accurate indicator in this case, then.

Having said that, as low as the volumes are, they don't compare favourably at all to the post-Odyssey volumes on PC. It's not a trend that I'd suggest portrays a healthy community on console.
How is having a larger and active group dedicated specifically to the rescue of other players across various platforms not a sign of a healthy community??

:D S
 
It's not really possible therefore to make any solid conclusions with such low, single digit volumes - I agree. EDDN is a more accurate indicator in this case, then.
So, because the Fuel Rats data shows there is no decline in relative frequency of use, it is suddenly invalid?

Well, at least you understand that aspect of statistics. Only use the data that is congruent with your viewpoint.
 
I was having fun for a bit, but am over it and agree.

I particularly liked the part where you tried to reference data from a guesstimate website, after earnestly arguing that player journal data from players actually playing the game on console, was not a good indicator of the number of people playing the game on console. 👍
 
So, because the Fuel Rats data shows there is no decline in relative frequency of use, it is suddenly invalid?

Well, at least you understand that aspect of statistics. Only use the data that is congruent with your viewpoint.

No, but as I'm sure you'll appreciate, when you're only seeing volumes of 3, 4, 5 rescues per day, it doesn't take much for a wild fluctuation to occur. A better indicator is to use actual player journal data from the game, and filter it only on console clients, as I've done.
 
No, but as I'm sure you'll appreciate, when you're only seeing volumes of 3, 4, 5 rescues per day, it doesn't take much for a wild fluctuation to occur. A better indicator is to use actual player journal data from the game, and filter it only on console clients, as I've done.
Then you should have thought of that sooner. There is a word for changing the method when the results prove disappointing. It starts with an 'F' and ends with 'raud'. :D
 
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Then you should have thought of that sooner. There is a word for changing the method when the results price disappointing. It starts with an 'F' and ends with 'raud'. :D

That's quite a low quality attempt, even considering most of your other 'contributions' to this thread. I'll check back in a bit too see if you've managed to think of anything sensible to add.
 
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