Nope. It's fairly constant, as well as not really representative of anything but uses of Fuel Rats on Playstations.
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Nope. It's fairly constant, as well as not really representative of anything but uses of Fuel Rats on Playstations.
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That website guesses at player numbers, seemingly at random, so using as any kind of metric is greatly flawed.All doom and gloom aside... I am actually curious about what happened last October?
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The delay means that console users have no product, and I doubt that if a console version does appear, it will be better than the contemporary Windows version.The delay will mean that the PS4 and Xbox users will get a much better product than we PC players got.
No, I am saying that you are seeing a trend that isn't there, possibly by misreading what the graph is telling you.Are you saying the graph linked in the OP, attributed to The Fuel Rats, showing a decline in the number of successful rescues on PlayStation since the start of the year, is wrong?
He made up his mind. No amount of polite and reasonable arguments by professionals with a background in statistics seem to have any impact, so I guess he just wants to argue indefinitely. Best to just ignore it at this point.No, I am saying that you are seeing a trend that isn't there, possibly by misreading what the graph is telling you.
I was having fun for a bit, but am over it and agree.He made up his mind. No amount of polite and reasonable arguments by professionals with a background in statistics seem to have any impact, so I guess he just wants to argue indefinitely. Best to just ignore it at this point.
If you really wanted to test this (instead of just monkeying around, apparently), you could get the actual data from Fuel Rats, isolate the console data and do some very simple statistics on them. For example, calculate standard deviations and see if the trends fall outside that envelope. Then you could make a similar post based on those outliers, especially if they are persistent deviations.
No, I am saying that you are seeing a trend that isn't there, possibly by misreading what the graph is telling you.
Rescue numbers for this particular time of year (Summer vacation in the northern hemisphere) is consistent with previous years. Rescue numbers for consoles have regularly been as low as they are right now on a regular basis over the past few years. Even during the height of multi-platform activity - the launch of the Fleet Carriers - console numbers have been in the single digit to low double digit range. Sometimes, it drops to just a couple of rescues a day for console platforms. Then it picks back up again, without any clear rhyme or reason. But in the end, the averages are what count, and they're consistent.
Although I'm not going to expend the effort to set up a ratio calculation in our statistics, I've added per-platform rescue per day statistics to our main Grafana dashboard at https://grafana.fuelrats.com/ , which is open for anyone to see. Feel free to twiddle the time interval and see how relatively closely (excepting periods such as the PS4 launch, the Xbox game pass free week or the Epicalypse) the ratio tracks consistently throughout our statistics.
How is having a larger and active group dedicated specifically to the rescue of other players across various platforms not a sign of a healthy community??Thanks for showing the raw data, really useful. I can see the volume - not immediately visible on the graph - for PlayStation in particular is very small, but consistently so, with sporadic peaks into low double digits. It's not really possible therefore to make any solid conclusions with such low, single digit volumes - I agree. EDDN is a more accurate indicator in this case, then.
Having said that, as low as the volumes are, they don't compare favourably at all to the post-Odyssey volumes on PC. It's not a trend that I'd suggest portrays a healthy community on console.
So, because the Fuel Rats data shows there is no decline in relative frequency of use, it is suddenly invalid?It's not really possible therefore to make any solid conclusions with such low, single digit volumes - I agree. EDDN is a more accurate indicator in this case, then.
I was having fun for a bit, but am over it and agree.
So, because the Fuel Rats data shows there is no decline in relative frequency of use, it is suddenly invalid?
Well, at least you understand that aspect of statistics. Only use the data that is congruent with your viewpoint.
How is having a larger and active group dedicated specifically to the rescue of other players across various platforms not a sign of a healthy community??
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Yep, irrelevant as the question is.Do you play on console at all?
Yep, irrelevant as the question is.
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Then you should have thought of that sooner. There is a word for changing the method when the results prove disappointing. It starts with an 'F' and ends with 'raud'.No, but as I'm sure you'll appreciate, when you're only seeing volumes of 3, 4, 5 rescues per day, it doesn't take much for a wild fluctuation to occur. A better indicator is to use actual player journal data from the game, and filter it only on console clients, as I've done.
Then you should have thought of that sooner. There is a word for changing the method when the results price disappointing. It starts with an 'F' and ends with 'raud'.![]()
I think that has nothing to do with the health of the community. Don't forget that it is cheaper to play in Solo on consoles.So do you think, with your experience of playing Elite Dangerous on console, that very low, single digit interactions on PlayStation, is a sign of a healthy console community?