Huge decline in console player numbers, Hull Seals consider disclaimer & drop support.

That's quite a low quality attempt, even considering most of your other 'contributions' to this thread. I'll check back in a bit too see if you've managed to think of anything sensible to add.
"No U!!!!!"

You posted data and made claims. A whole bunch of people took the time to explain to you why you were simply wrong. At that point you have two options: admit you were wrong, or discard your data. One is honest, the other is not. You went with the latter. There really isn't much more to it. A false conclusion, presented via poor interpretation of data based on a near-absence of even the most basic understanding of statistics.

I am sure you are more than willing to keep on trying to 'prove' whatever you decided is your Truth, but it lost any value pages ago. Best of luck with it though.
 
Inara... Must be legit..

Steam Charts however shows the game absolutely tanking....


It's not a case of selective bias, it's a case of object analysis.. Until Steam figures show an at least comparative equality to pre-Odyssey, this game needs serious intravenious care. My opinion obviously..
I am not saying that the overall numbers of visitors on Inara aren't lower than before Odyssey release. They are. But, the overall percentage of (known) console players are higher. But also as I said - it means absolutely nothing. More precisely, it only means that there is 3% increase of console players on Inara. Nothing more, nothing less. It's similar as for the Steam stats - let's say there is 20% decrease on Steam (not an actual number), what it does mean? Does it mean that the overall player base also dropped 20%? Or it does mean that the overall drop is lower, because the core audience is not using Steam but Frontier's launcher and they are still in the game? Or it does mean that the overall drop is even larger, because the core audience declined much more as more "casual" audience on Steam didn't take such large hit? Nobody but Frontier knows. Thus any assumptions based on a very limited set of data of absolutely not representative sample of the entire player base may be and very likely are wildly incorrect.
 
"No U!!!!!"

You posted data and made claims. A whole bunch of people took the time to explain to you why you were simply wrong. At that point you have two options: admit you were wrong, or discard your data. One is honest, the other is not. You went with the latter. There really isn't much more to it. A false conclusion, presented via poor interpretation of data based on a near-absence of even the most basic understanding of statistics.

I am sure you are more than willing to keep on trying to 'prove' whatever you decided is your Truth, but it lost any value pages ago. Best of luck with it though.

No-one has proven anyone wrong either way.

In a discussion, facts and opinions are traded, for the most part, respectfully between individuals who wish to do so in order to further the discussion.

Cheering on from the sidelines, looking for a winner and a loser, without actually adding anything to the discussion, is both simplistic and childish.
 
I disagree. The number of players requesting assistance on any given platform has a direct relationship to the total number of players using that platform.
Yes. If the proportion of players requesting help is linearly correlated with the numbers of players on a giving platform, if the numbers of players on a given platform is publically and reliably known, if numbers of players in Open stays constantly propertional to the total number of players on a given platform (but see previous caveat), if the Fuel Rats are able to meet demand at all times, if players are aware of the Fuel Rats, ...

So basically there are too many free variables floating around to lend any validity to your claim.

:D S
 
Well the proverbial horse has been pounded into pink mist.


SNT17GP.gif
 
No-one has proven anyone wrong either way. [...] Cheering on from the sidelines, looking for a winner and a loser, without actually adding anything to the discussion, is both simplistic and childish.

:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:

"The Loch-Ness monster exists, look at these pictures!!!!!"
"Thats just a floating log of wood, dude."
"Well, the picture doesn't prove the monster doesn't exist either!!!!!"
"lol"
"You are mean!!!!"

We are really regressing here.
 
So do you think, with your experience of playing Elite Dangerous on console, that very low, single digit interactions on PlayStation, is a sign of a healthy console community?
Define "healthy".

Your thread is titled "Huge decline in console player numbers", with you applying Hull Seal rescues as a 'statistically relevant sample' to support your premise.

Meanwhile, the Fuel Rats have shown you their statistical data that shows Fuel Rat rescues on PS4 have been and continue to be, consistent for a long time - aka not declining.

So, the Fuel Rat PS4 rescues are not declining, or "dying" as some would say. Therefore also statistically relevant that player numbers are not declining, nor dying?

Consistent... not declining... not dying... that sounds healthy to me, if 'statistically relevant sample' data is being applied.

What's your thread about again?
 
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I am not saying that the overall numbers of visitors on Inara aren't lower than before Odyssey release. They are. But, the overall percentage of (known) console players are higher. But also as I said - it means absolutely nothing. More precisely, it only means that there is 3% increase of console players on Inara. Nothing more, nothing less. It's similar as for the Steam stats - let's say there is 20% decrease on Steam (not an actual number), what it does mean? Does it mean that the overall player base also dropped 20%? Or it does mean that the overall drop is lower, because the core audience is not using Steam but Frontier's launcher and they are still in the game? Or it does mean that the overall drop is even larger, because the core audience declined much more as more "casual" audience on Steam didn't take such large hit? Nobody but Frontier knows. Thus any assumptions based on a very limited set of data of absolutely not representative sample of the entire player base may be and very likely are wildly incorrect.
Hi Artie.

What you say is 100% correct, however, there are a few caveats and assumptions being made here;

1. A raise or decrease of numbers in Inara are not representative of logins to Elite. Usage of Inara (last time I checked) are just that. A raise or decrease in Inara logins. The question is... Can I use Inara without logging into Elite?

2. Steam game logins are just that logins to a specific game, in this case, Elite. If those numbers are up or down, thay are representative of the playerbase that uses the steam login and are therefore directly related to the playerbase as a whole.

3. I did not claim that Inara figures meant anything. In fact I was correctly stating that using Inara usage figures was disengenuous.

Finally, if Steam usage of Elite is taking an absolute hammering, it is indicative of the entire playerbase. It would be just as disengenuous to claim that only the portion using Steam are the only ones losing players. It can be seen in every facet of the Elite community, steam charts, these forums and almost every content providers' videos etc, Everywhere I look, DTEA, OA, Yamiks, Egrerios, and all the others show a plethora of unhappy players. So, my guess is yes, the elite playerbase as a whole is losing players quicker than of the shills here can create some magical reasons why they are not.

Artie,I notice you're around since '14... In that time, you've made a total of 9 posts here. The latest aimed at me, because of what I've posted. Either that's an enormous coincidence or the shills have been out crying. Boo Hoo to them :)

ps: to prove the point, I have just logged into Inara and not Elite. Will the Inara figures now show that as an increase?

o7
 
This is a great example of someone with no knowledge of statistics/analysis, confidence intervals, but feel by seeing some kind of random data without doing actual maths tries to correlate it to some point they feel is true based on pure emotion.

Great job OP - this is what random emotional comments look like. Show your work how you arrived to your 95% CI and I'll believe you. :LOL:
 
Define "healthy".

Your thread is titled "Huge decline in console player numbers", with you applying Hull Seal rescues as a 'statistically relevant sample' to support your premise.

Meanwhile, the Fuel Rats have shown you their statistical data that shows Fuel Rat rescues on PS4 have been and continue to be, consistent for a long time - aka not declining.

So, the Fuel Rat PS4 rescues are not declining, or "dying" as some would say. Therefore also statistically relevant that player numbers are not declining, nor dying?

Consistent... not declining... not dying... that sounds healthy to me, if 'statistically relevant sample' data is being applied.

What's your thread about again?

The thread is about declining player volumes on console due to the way Odyssey is being handled, and the lack of engagement from Frontier on the matter.

The number of journal uploads from console players is declining. A good indicator that console player numbers are doing the same.

The fuel rats data is too low volume to utilise. Low volume indicating low engagement on the other hand...

Most console commanders who've commented on here have agreed with the premise of the thread. Most PC commanders have white knighted. Hardly surprising.

o7
 
I think that has nothing to do with the health of the community. Don't forget that it is cheaper to play in Solo on consoles.

:D S

It’s also likely instancing will be better in Solo.

I have pretty much only ever played in Open on PS4, I’ve put up with ‘rubber dinghy rapids’ instancing with 4-5 other players in an instance at times.
 
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