That's true, but doesn't say anything about whether the number of console players who want to try Odyssey in its current state is "one" or "most of them". This is why I say "wild guess" - it's very easy to come up with motivations that, given the size of the player base, at least some people probably do have ... but determining how many people do and whether this is more or less than the number of people doing the opposite thing due to other motivations is much trickier.
If that was happening in significant numbers, then we'd expect to see PC player numbers/activity
rising as console numbers fall, as the total number of players isn't changing but the balance of platforms is. The quantitative evidence definitely doesn't seem to support that right now.
It doesn't feel to me like the motivation is plausible in large numbers either. To leave console for PC Odyssey you'd need to:
- be a sufficiently big fan of Elite Dangerous to buy another copy for PC and build up a fresh account there
- think that Odyssey in its present state - bugs, major performance issues, etc. - is a significant improvement on Horizons
- not be prepared to wait for Odyssey to release on consoles
That's all a pretty big vote of confidence in the
current state of Odyssey, and if that was a generally held view among players or supported by Frontier's internal figures, I don't think they'd have changed their strategy from "console release is the next step" to "can we get this working properly on one platform?"
Obviously this could change in future - but I don't think we're seeing it right now.