Firstly, best of luck to the Hull Seals - keeping together a substantial distributed standby force to manage a couple of incidents a day is really tricky to start with, and especially with the expectation that the majority of clients will be well outside the bubble. We never really managed to solve it with Iridium Wing - again, especially on consoles - for similar reasons. People would sign up, build a support ship, do a bit of training, then wait months before there was a call in their timezone and region.
Why don't you list them all though, so the forum has an opportunity to look at all the statistics that you are referring to?
In terms of other public statistics:
- EDDN jumps within the bubble are down to approximately their September 2020 levels (drop of about 1/3 since Odyssey release)
- Colonia regional in-game traffic levels down to about half of pre-Odyssey levels
- Squadron activity levels on PC look like they'll be noticeably down, but it'll be three weeks before a proper "end of season" comparison can be made. Squadron activity
count might also be down which would be the first ever time that's happened.
- "number of pages on my in-game friends list to log in during the last month" is also down by about a third.
- CG participation is down to 1/3-1/2 of pre-Odyssey levels in terms of both headcount and activity, for comparable CGs.
- number of posts by David Braben per month is up several hundred percent.
Obviously most of those you can come up with alternative explanations individually for - but you'd need a pretty convoluted theory to explain all of them at once without involving "less players about".
The interesting thing about those stats is that normally they
aren't correlated with the Steam Peak Concurrent figures at all - in previous "Steam Stats are down! Doom!" threads, the other in-game stats stayed either basically flat or even moved slightly in the other direction ... and Frontier showed no public signs of concern.
My conclusions would be:
1) Steam charts are still basically junk for determining player activity because "peak concurrent" is the wrong measure for Elite Dangerous and can fluctuate quite substantially even if both the number of players and the average amount of time they play for are entirely unchanged.
2)
However there probably has been a drop of around 1/3 on pre-Odyssey player activity (which may or may not be 1/3 of player
headcount).
3) This is not caused by "summer" as none of these measures have previously shown any seasonal patterns.
4) Equally, player activity is only down to "normal for 2019/2020" levels which may be a disappointment to Frontier but is hardly a sign of impending doom either provided that they fix things fairly soon.