Huge Ordnance and Large + Huge Mines, but mostly Clustermines

Ahoy there,
as the title says, why not have ordnance in every size of hardpoint?

Also mines are a very handy tool that needs some love to see it more frequent in the field,
dropping a single mine is rather hard to hit, but having clustermines would provide a real defensive weapon,
where the emphasis lies on special effects, rather than DMG.

Something the packhounds already do for seeker missiles.
So can we have clustermines plz?
 
I don't even remember what the latest status on mines is.

Do they have proximity triggering now, or is it the same "you have to bang you windshield against it"-WWI-type of contact mines?
 
I don't even remember what the latest status on mines is.

Do they have proximity triggering now, or is it the same "you have to bang you windshield against it"-WWI-type of contact mines?

They have some proximity trigger, but the triggering range is pretty close.
 
Can you dive bomb a large ship using a smaller & faster one? I know this works when attacking a planetary outpost but am unsure if the tactic works in space.

You can effectively use mines on any craft, but it is not really dive bombing, as
mines behave weird when retaining the ship momentum.
They drift for 1 second maybe and classically are launched some meters from the launcher,
so it is no unhitching and giving the mine the momentum a bomb would have.

Also PDT is hell.

But you can deny the target a vector, by planning ahead and laying mines there.
 
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Can you dive bomb a large ship using a smaller & faster one? I know this works when attacking a planetary outpost but am unsure if the tactic works in space.
Oldie but a goodie:
[video=youtube;hDPeX4V9WQw]https://www.youtube.com/watch?v=hDPeX4V9WQw[/video]
 
Ahoy there,
as the title says, why not have ordnance in every size of hardpoint?

Also mines are a very handy tool that needs some love to see it more frequent in the field,
dropping a single mine is rather hard to hit, but having clustermines would provide a real defensive weapon,
where the emphasis lies on special effects, rather than DMG.

Something the packhounds already do for seeker missiles.
So can we have clustermines plz?

You're not fiddling around with a Mamba by chance? :D
 
Perhaps one day I will learn the secrets of using a mine launcher, but for now I stick to the c3 torps, too ;)
 
Perhaps one day I will learn the secrets of using a mine launcher, but for now I stick to the c3 torps, too ;)

You got small hardpoints on the mamba, use ION mines there,
to disable prey and make the torps have a better chance of hitting :D

Big gun just is the turret for the gunner, and voila
Skipray Blastboat :D
 
You got small hardpoints on the mamba, use ION mines there,
to disable prey and make the torps have a better chance of hitting :D

Big gun just is the turret for the gunner, and voila
Skipray Blastboat :D

My last adventures with ion mines nearly made my T9 explode with disabled drives... I guess I have to work a bit on it :D
 
You can effectively use mines on any craft, but it is not really dive bombing, as
mines behave weird when retaining the ship momentum.
They drift for 1 second maybe and classically are launched some meters from the launcher,
so it is no unhitching and giving the mine the momentum a bomb would have.

Also PDT is hell.

But you can deny the target a vector, by planning ahead and laying mines there.

Thank you for the feedback! Sounds really tricky 🤔
 
Huge regular cannon is one of my favorite guns, though I admit "disabling" is rarely the outcome. Things tend to just die. I haven't tried HYS in a while though. Has anybody else used this effect recently? I feel like the huge cannon is perfect for a mamba.
 
Huge regular cannon is one of my favorite guns, though I admit "disabling" is rarely the outcome. Things tend to just die. I haven't tried HYS in a while though. Has anybody else used this effect recently? I feel like the huge cannon is perfect for a mamba.

Last time i used a HYS cannon was on my chieftain and then a bit of statistics at beta 3.3.
HYS reduces the dmg by 50% including the dmg on breach.
The explosion radius the dmg is applied is rather small aswell.

With penetrator missiles one the less popular effects.

My Speedboat with heavy ordnance showed me again how
nerfed to death torpedos are. With ion mines and the momentum of
a fast ship they are likely to hit.
But the dmg, so bang for the buck, is absolute horror.

Due to outrages by the community it now takes 4 torpedoes
with the reverb cascade to break the shieldgen of a T7.

With that in mind and a large hardpoint of torps only fielding 4 shots,
you can see these items are expensive trash.
Buff ordnance, so it is an option.

That includes torp speed and ammo count if you insist on the hilarious low damage.
 
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So huge ordnance and clustermines,
shouldn't it be a thing?

Also as an alternative to the current shock cannonesque huge MC
why not have an upscaled large MC (gatling) with incredible refire rate
and a special engineering experimental to have it shoot explosive bullets,
that can damage external modules reliably, with a very small explosion radius.
 
OK i tested torps a bit.
5 reverb cascade torps for an elite NPC anaconda's shields?
They got nerfed to hell, FD please revert that, make ordnance matter.

Also torpedoes behave weird, filed a bug report,
as they loose lock on target after the first 2 hit and
fail to reaquire target.
The target had NO ECM and was the only heat source.

That needs some love.
 
So dear FD are we gonna see at least an increase on the ammo count
with a very long reload?
You nerfed torpedos very much, to the point where two large hardpoints
are no longer enough of breaking a shield tank, given of large shield choice
and engineering to be sturdy.

How much does a ship have to sacrifice to counter the garbage HP inflation is?
Also the castration of the reverb. cascade effect very much hurts small ships even more,
as mines deal even less dmg to shields.
 
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