Please explain the science behind Lasers emitting light where there are no electrons to excite to a state where the covert energy to light photons?
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Please explain the scientic theory behind Frame shift drives for supercruise
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Please explain the scientific theory behind Hyperspace and FTL travel
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Please explain the science behind top speeds and our ability to control a ship like an aeroplane in space
its nowhere near a sim
Q: Please explain the science behind Lasers emitting light where there are no electrons to excite to a state where the covert energy to light photons?
A: That's easy. Wherever you point your 'laser' it emits a stream of particles so that there is something to partially reflect the light so it is visible (joke) OR we just say it's like all of the sound and it's computer generated just so we can see and hear stuff as we'd expect to. How much fun would you have if you fired your weapons and saw nothing?
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Q: Please explain the scientic theory behind Frame shift drives for supercruise
A: We squash space and travel through it so we are travelling at sub-light speeds but with the result of travelling distances that would otherwise require FTL. Everything we see is computer generated while in SC. Game theory is that we don't want to wait for 7 years while we travel between the star and the space station.
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Q: Please explain the scientific theory behind Hyperspace and FTL travel
A: The theory is that is is possible to travel faster than light through something termed as witchspace. Look up things like Einstein-Rosen bridges and you'll get some ideas. Hey, a 'sim' for something that 'might' be possible, imagine that!
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Q: Please explain the science behind top speeds and our ability to control a ship like an aeroplane in space
A: Humans are stupid and useless once we exceed speeds that the human mind can comprehend or react to. Ships are restricted to speeds that are kept within manageable tolerances and the human capabilities. FA Off removes the more 'natural' atmosphere type flight but still retains the speed limitations to avoid the otherwise high likelihood of space ship shaped holes in space stations and planets. Think of this as an extension of today's car tech where we have stability/traction control and speed limiters.
Go look for real theories yourself but there are plenty that talk about how FTL 'might' be possible. You don't actually want theories you just want to be difficult.
As for this not being anywhere near a sim, you are wrong. It is not claiming to BE a sim but there are plenty of aspects that try to stay along the lines of a sim especially when you consider the effort FD put into the stellar forge. Ships have incredible amounts of effort put into them in relation to flight dynamics being directly related to mass and power outputs of components. FD have chosen certain areas to not be a sim because gameplay in a full newtonian model is pretty rubbish for most people when you try to have combat that is preceded by two hours of deceleration in order to be at the same relative speed as your opponent.