AND would give me a reason to buy the Secure Trading upgrade.At black markets only or something. Even if it bends how commerce works, it is at least a nice game change.
AND would give me a reason to buy the Secure Trading upgrade.At black markets only or something. Even if it bends how commerce works, it is at least a nice game change.
To fix this, make stolen goods worth 10x the market value?
At black markets only or something. Even if it bends how commerce works, it is at least a nice game change.
... making sure that it takes more time and effort to mine something than it does to take it, but with the latter being the more risky option.
Ah, the popular nerf mining solution.
What are your plans for the FC, Morbad?
If it takes twice as long to mine 100t, CMDRs like me will go back to doing what I was doing before, and now pirates have less targets. What you say is logical and correct. A lot of whiners want other activities to be at the same profit level as mining. The most logical solution is to reduce mining to be as profitable as everything else. The attraction of Borann is how many miners congregate there. As it stands now and is unlikely to change is piracy roleplay is fun and its not done for the earning potential.I suppose that's what it amounts to, but it's not the value of a unit of cargo that would need adjustment to incentivize piracy. It's how quickly that ton of whatever can be created/obtained. Simply reducing value wouldn't change the mine/theft reward dynamic.
I doubt I'll have my CMDR get his own, at least not any time soon.
As it stands now and is unlikely to change is piracy roleplay is fun and its not done for the earning potential.
You place the most value on your CMDR based on roleplay of any player I know. Would owning a FC break your roleplay construct?I doubt I'll have my CMDR get his own, at least not any time soon.
Would owning a FC break your roleplay construct?
Why would they be worth more because they are stolen? That's even more of a contrivance and an easily abused on at that.
The problem is the time and effort it takes to acquire cargo legitimately vs. the time and risk of stealing it. Since we can't really make theft any faster or easier without removing gameplay, the supply side would need to feature lower quantities for the same work.
There are obviously other fundamental issues (ease of bypassing gameplay via legitimate and illegitimate means, as well as useless C&P) that pose further issue for privacy, but if those are ever ironed out it's going to come down to making sure that it takes more time and effort to mine something than it does to take it, but with the latter being the more risky option.
If the act of stealing something increases it's value, it will just add a 'jettison without abandon' step to people's trade. It won't incentivize actual piracy, rather it will make swapping cargo with someone best practice.
Stolen goods being worth more is also completely backwards from a rational perspective. Stuff that is of dubious origin, or known to be stolen, is harder to unload and commands lesser prices because you either have to take measures (an expense) to make it appear legitimate, or sell it to someone who doesn't care (which narrows the potential market).
When a person carries 512 tons and is asked to give only 9, it's more like begging for mercy than a pirate.
A pirate must take all 512 and if he's noble, don't kill the one he took from.