Fleet Carrier Fuel Upgrade: Hydride Jump Enhancement (Simple Dwarf Star Scooping)
Summary:
Introduce Hydride Fuel — a high-efficiency cargo commodity — harvested by normal fuel scooping at dwarf stars (white, brown, etc.).No new mechanics, no new modules, no HUD changes — it behaves exactly like regular scooping.
Hydrides can be stored on carriers to enable longer-range, more efficient jumps.
Gameplay Mechanic Details:
- Scoop Mechanics:
- Use a standard fuel scoop.
- Approach a dwarf star (no new star types needed).
- Scooping fills cargo racks with "Refined Hydrite" instead of fuel tanks.
- Requires empty cargo space — 1 ton of Hydrite = 1 cargo unit.
- Heat mechanics work exactly the same as normal fuel scooping.
- Storage Requirements:
- Ship must have cargo racks fitted (instead of additional fuel tanks).
- Fleet Carrier must have available cargo space to store collected Hydrites.
- Carrier Usage:
- To trigger a Hydride-boosted jump:
- Must have 50 tons of Tritium and 50 tons of Hydrite in carrier storage.
- Consuming both allows the carrier to jump up to 1,000 LY in a single jump.
- To trigger a Hydride-boosted jump:
Unlock Requirements:
- One-time carrier unlock via engineer-style turn-ins:
- Guardian Tech Components
- Blueprint Fragments
- Pattern Obelisk Data
- Meta-Alloys
- Similar to unlocking Guardian FSD Boosters — immersion and commitment required.
Balance and Benefits:
Benefit | Balancing Factors |
---|---|
2x Jump Range (1,000 LY) | Need Tritium and Hydrite |
50% Less Tritium use per LY | Extra exploration and scooping effort |
No new modules needed | Cargo space tradeoff |
Fits current scooping behavior | Dwarf stars run hotter; risk/reward |
Lore Integration:
- Hydrites are ultra-dense hydrogen compounds naturally found in dwarf star plasma.
- Guardian technology enables stabilization of hydrites for megaship jump drives.
- Human megaship engineering adapted the tech for fleet carriers.
Simple Flow for Players:
- Equip a ship with fuel scoop and cargo racks.
- Fly to a dwarf star.
- Scoop Hydrite Plasma (same process as normal fuel scooping).
- Hydrites fill your cargo hold, not fuel tanks.
- Return to carrier, transfer Hydrites to carrier storage.
- When carrier holds 50T Tritium + 50T Hydrite, enable a 1,000 LY jump.
No new mechanics, no new tech trees, no confusing systems — Just pure Elite Dangerous exploration, planning, and skill, offering new depth for carrier owners.
It would reward careful commanders and explorers, without making Tritium mining obsolete, and fits perfectly into the Elite universe.