What made you decide to go to Hutton? See if you use common sense instead of asking for a short cut. You can avoid the 10% of the systems with long travel time. You also have the option to drop the missions. If they are too far. Just like I have the option to drop the missions that has combat ships that are too hard.
True enough. But yeah, I don't have to justify to anyone why I decided to go to Hutton and I will ask for short-cuts for all non-value-added total wastes of my time whenever I like. Or maybe I am outside the bubble and there isn't any station around at all.
Multi-crew "instant teleport" came about and got the same complaints as micro-jumps to in-system stars and ship xfer. Why don't FD force players to be in the same station before they can multi-crew? Because it wouldn't be fun or even have a point that is why- and notice they didn't survey the forums about it either.
I'm all for SC and travel times but seriously, when is watching a timer for 20 minutes and nothing happening considered cool gameplay? If this was required in every video-game I think I might just sell off all my gaming gear and give it up.
I sure hope when we get Elite Feet/ EVA that FD puts super-fast trains/tube transport in stations, because if I am forced to walk 20 minutes to a mission giver or infirmary, I will just get missions from my cockpit like today and skip the time waste. Again, if they can put a lot of fun stuff in there, or if I choose to do it as my own option, then it may be different.
The great thing is that ED can easily offer the player the choice and let the player choose the long walk or the fast travel route as they wish. It isn't a binary/ either-or choice.
Similarly, IMHO the in-ship delivery system is stupid and preferred FD's original version of basically instant. I rarely see other commanders in open unless I'm at the starter systems or a super-hot community goal site. Because of the nature of the game, arguments about emergent play, PvP unfairness, blockades, and someone else's enjoyment of watching Netflix while the ED countdown timer runs, could never even occur in my play-time 99.5% of the time.
Most games with big maps have "fast travel" mechanics even if they have to be unlocked by an initial visit - the devs realize spending 20 minutes real time just to walk back to a base camp is silly.
I think in this case we have two viewpoints and the folks on either side just can't really understand the other at all, and this impasse may never be breached based on the long history of proposals similar to this.