There would need to be a massive economy and credit re balance if travel times were slashed. You would lose a lot of the exploration gameplay mechanics too. Things like mining often take time to travel to and then from to a selling station for maximum profit. If you decrease that time it would buff mining even more which is already the best source of money from mid tier.
Combat would need a rework as a lot of the mission board mechanics currently rely on targets and things happening in supercruise. Actually combat would just consist of res sites and combat zones if people weren't travelling in supercruise and that kills random PvP.
I personally don't think travel times an issue once you've got out of the starter ships. An ASP is quite quick to obtain even for new players and with out engineers can easily travel over 30ly per jump. I don't agree Elite is a massive time sink compared to any other game. I've played classic WoW recently and that took far more time to get to 60 and late than I consider Elite too.
Supercruise not the most interesting of things sometimes is the spine of Elite in a lot of ways!
Combat would need a rework as a lot of the mission board mechanics currently rely on targets and things happening in supercruise. Actually combat would just consist of res sites and combat zones if people weren't travelling in supercruise and that kills random PvP.
I personally don't think travel times an issue once you've got out of the starter ships. An ASP is quite quick to obtain even for new players and with out engineers can easily travel over 30ly per jump. I don't agree Elite is a massive time sink compared to any other game. I've played classic WoW recently and that took far more time to get to 60 and late than I consider Elite too.
Supercruise not the most interesting of things sometimes is the spine of Elite in a lot of ways!