I Confess - I have upgraded no EDO FPS gear.

Yep - it's true. Three accounts, ship engineers unlocked on all of them. Reset one and re-unlocked the ship engineers and Corvette and Cutter x4. All Guardian gear unlocked. Thousands of hours in.

Goofed around with a few on foot missions, but dang - I just can't do it. I got the Hush and unlocked the first engineer, but then - stopped.

I'm not even sure if the engineering time is equivalent between the FPS gameplay and the ship gameplay - I'm just not interested in EDO FPS the way I am in CP2077, Warzone, Doom, ME etc.

Digging around in lockers and waiting for uploads - it's just awful. You don't even loot bodies.

Yes I have my blue shiny suit from Exobio. Might slooooowly grind on that.

I had a blast doing ship anti Xeno last night, but the thought of that EDO FPS "shudder" - no.

Who else want to confess their sins of playing EDO and shunning the FPS and FPS engineering? Spill it.
You .... are missing out 😈

1650740200896.png
 
You .... are missing out 😈

View attachment 303687
I'm so detached from the on foot stuff - I don't know what you are showing me. (2) G5 engineered rocket launchers and a G5 plasma pistol. Is that harder to do than 20 G5 Overcharged Multicannons with Corrosive secondary or easier? How would that compare to unlocking Farseer and getting a G5 Extended Range FSD with mass manager on all of my ships?
 
I'm waiting to the balance pass to on foot engineering, but considering it has taken years for them to look at ship engineering (still no word on that), I think I'm going to be waiting a long time.

Didn't Yamiks say it took him 27 hours to fully upgrade 1 suit? Crazy hours. Crazy grind. However the carrier material vendors might help with it 🤷‍♂️.
 
The on foot missions are excellent. You are missing out on a lot of fun. I have very much enjoyed the entire experience of working on foot, upgrading the gear, learning the stealth tricks, landing my little ship somewhere and jumping out to take on some pirates, etc.

You are missing out on a lot of fun, I think.
 
I play only in VR, tried the on foot thing in VR with 2d screen thing. Walked around a settlement found some new plant stuff.
I am done with the ridiculous 2d screen.

Can do plenty in SRV and VR, haven’t been on foot since first couple of days of the Odyssey release.

Now play mostly in Horizons, not doing Odyssey till VR is fully supported.
 
All my suits and weapons are level 3 with some mods, all purchased as it, don't see a need to unlock engineers at the moment. Providing available level 3 gear was one of the best ideas FDEV had, they should do ships the same way!
 
I'm not sure I need an upgraded Artemis suit to simply log first footfall on a planet (or to wander occasionally and aimlessly around my FC). I did buy a couple of other suits simply because I have lots of credits, so why not. Can't see me using them.

And I wouldn't recognize an Odyssey engineer if they came up and offered me something... :)
 
I have picked up a few preupgraded suits/weapons, and tried to use my FC's bartender to buy some mats for other upgrades. Have yet to secure what I need and may never. I just don't do the EDO content. I tried a few ground CZ and restore/rob/disable/deliver/etc missions, but they just weren't my thing. I don't really need the upgraded suits/weapons anyway, since I don't make use of the content they would make easier.
 
I'm so detached from the on foot stuff - I don't know what you are showing me. (2) G5 engineered rocket launchers and a G5 plasma pistol. Is that harder to do than 20 G5 Overcharged Multicannons with Corrosive secondary or easier? How would that compare to unlocking Farseer and getting a G5 Extended Range FSD with mass manager on all of my ships?

That's the thing, with Odyssey stuff, once you have a G5 engineered weapon, you've got it and can use it with any loadout. With ship engineering, you want multiple of each weapon, potentially on multiple ships in multiple hardpoints, and end up engineering the same types of modules over and over and over with different or same engineering.

The main difference is in quality level. With ship modules you can buy A rated, whereas with ground stuff, best you can buy is the equivalent of C rated. But as has been explained many times, you can perform just fine with Grade 3 (C rated) equipment in Odyssey. And that gives you 2 engineering slots, enough for some extras you might want, like faster reload or something.

Likewise, with ships, you don't always fully engineer every ship. For a trade ship you might just engineer the FSD and shields. For a combat ship you might go full in and engineer everything (although not required).

So, basically upgrade and engineer if you really want to, or just live with purchased gear. Personally, i'd say if you're going to get heavily into Odyssey engineering/upgrading, you want to start with the maverick suit, as things like extra backpack capacity will help speed up your ability to collect stuff. Night vision is useful. Extra battery is handy (although not really required). Combat stuff? Meh, you can do high CZ with grade 3 equipment no problem. And the Artermis suit, no real need to engineer that at all unless you're planning on going for long walks over bad terrain.
 
Audio masked Exe and Noise Suppressed Tormentor for sneaky work.

Well, was talking about CZs really. But yeah, its useful to have some noise suppressed weapons for stealth work, but you can get by with the zapper unless the target knows you are coming and walking around with shields up... or you mess up the stealth like i did last night and ended up having to run past several guards to get to the target, blast them in the face, then run out past more guards while my ship is being pounded upon. Made that one, but the other day messed one up and the ship went boom as a tried to enter it... damn 5 second transition to the cockpit!
 
The main difference is in quality level. With ship modules you can buy A rated, whereas with ground stuff, best you can buy is the equivalent of C rated. But as has been explained many times, you can perform just fine with Grade 3 (C rated) equipment in Odyssey. And that gives you 2 engineering slots, enough for some extras you might want, like faster reload or something.

Well, it's not the same thing really, you don't have to go to an engineer to get an A rated fuel scoop for instance. What if instead of just buying an A rated fuel scoop you had to unlock an engineer, gather mats and do the engineer game to get an A rated fuel scoop. There are fundamental differences between the two where you can get a fully A rated ship with just credits but you can't get a fully top rated suit with just credit. The equivelant thing in ships would be buying a ship with an A rated pre-engineered FSD. I don't think you can directly compare the two in that way.

But that's just my thoughts.
 
I can't be bothered to do much of any Engineering really; I've tried. Sure, I like messing around with cool builds and getting gear working well together, but I don't really need it to get along in the game well enough, and I don't typically play video games to actually do repetitive, convoluted, arbitrary, mind-numbing grunt work. That's madness, but to each their own. Some might say the same about exploration in the game, and while I suppose I couldn't really argue the point, I find it a bit more compellingly realistic for some reason. 🤷‍♂️

🍻
 
Last edited:
Well, it's not the same thing really, you don't have to go to an engineer to get an A rated fuel scoop for instance. What if instead of just buying an A rated fuel scoop you had to unlock an engineer, gather mats and do the engineer game to get an A rated fuel scoop. There are fundamental differences between the two where you can get a fully A rated ship with just credits but you can't get a fully top rated suit with just credit. The equivelant thing in ships would be buying a ship with an A rated pre-engineered FSD. I don't think you can directly compare the two in that way.

But that's just my thoughts.

You wouldn't. You'd just have to upgrade. You can't engineer fuel scoops.

However, if we are talking about engineerable modules, its the same. Its only the upgrade part that is different then. You can't by B and A equivalent stuff. Engineering is engineering.

We can look at it in another way though. Consider Odyssey suits and weapons like being all A rated, or there are no eqivalent A to E grades, but instead we have two types of upgrade: grade upgrade (equivalent to ship module engineering) and engineering (equivalent to applying special effects on engineered modules).

That is perhaps a better way of looking at it, as they do kind of similar logic. Odyssey upgrades increase performance (although there is only 1 path, unlike with ship engineering there are multiple possible paths), whereas special effects on ship modules do the same as Odyssey engineering, give the module some ability it wouldn't have otherwise or modify the stats in an extra way.

So yeah, you can look at it in different ways.

Ultimately it all depends on how easy you want to make things, how much you care about doing Odyssey stuff, and how much time you are willing to invest in upgrading.

Personally it took me a couple of weeks to do my Mav suit to grade 5 and engineer it. That's a one off as i won't ever need to do another one. I did do two Dominator suits because i wanted different engineering effects for the Dual L6 loadout compared to the other loadouts i have (improved jump assist mainly, which i didn't want on my regular combat suit). But those are both done now. I've got 4 weapons fully engineered and more in the pipelines, i'll have those done in a few weeks.

I only started playing Odyssey in October/November, with some breaks, and spent some weeks doing BGS work in between upgrading. Its been a chore, but not a terrible one, and since I enjoy Odyssey missions, simply by focusing on mission rewards that give me what i want, combined with base raids via power restore missions and some bartender trading, I get most of what i need just by doing what I like. I know i'll hit a brick wall on Manufactured Instructions towards the end, but they can be got via missions, sometimes 5 at a time. I have 8 at the moment, by the time i've got the other stuff, i'll probably have at least 20 from grabbing while doing other things (recovery from crash sites, power restore missions), and more from selecting missions when i'm just running missions for rewards. I'll perhaps need to focus on MI mission rewards at the end, perhaps a few of those with 5 MIs as rewards will see me done.

And unlike ships, i'll do very little upgrading/engineering of ground stuff after that. Ships i'm always tinkering with. Ground stuff i'll do for fun and BGS work.
 
I have upgraded my 3 suits (and a 4th that I discarded because of a wrong mod choice) and all weapons to full G5 with 4 mods. After that I haven't set foot on a planet for anything mission or settlement related anymore, but have returned to ship gameplay almost exclusively. Sometimes I do a little bit of exobiology and maybe I'll occasionally do some ground CZ in the future. But 99% of my gameplay will stay ship based. Heck I've unlocked the 4 Colonia on foot engineers just to have them unlocked. I'll never ever use them.
 
Yeah I’m like you Op, I have zero interest in the on-foot gameplay as it is now, it just doesn’t appeal to me. The thought of starting a new grind process… Ugh no thanks!

I play exclusively in Odyssey but almost always stay in my ship (I don’t even use the SRV unless I’m gathering mats for ship engineering).

The only time I step out on foot is for screenshots. Odyssey atmospheres are truly beautiful!
But, as a VR player, even that is tainted…
 
Back
Top Bottom