I Confess - I have upgraded no EDO FPS gear.

I treat the ODY missions as something to change the scenery every now and then, and I only use standard or pre-upgraded equipment. I have no intention of may grinding, but sooner or later I’ll probably find that I have enough stuff for an upgrade or two. To be honest my 8 year old PC doesn’t allow me to enjoy ODY graphically to go any further than that.
 
I tend to mix it up, some ship based gaming and when I get tired of that some on foot shenanigans.

Edit: Or I'm doing some space mission and when I scan and find a good on foot POI I'll raid that, etc.
 
I have all 3 suits at G5 with 4 mods, I have 2 of the 3 secondary weapons at G5 with 4 mods and 3 primary weapons at G5 with 4 mods and another at G5 without mods. I didnt enjoy the ground combat at first but thought after Update 11 I'd give it another go. Its not fully polished yet but is a lot better and I'm enjoying it. If you don't go do something else the great thing about this game is there is not one single thing to do with your time. If you enjoy exploration or trading you can just do that. You never have to do any of the crass combat stuff if its not your thing. Me I love msot things in game, although I just about tolerate mining occasionally that being said not done any mining or passenger missions for at least 6 months
 
I hate mining, and i get annoyed at the thought of even trying to learn how to fight thargoids using that delayed explosive thingy. I use EDO FPS for easy credits, without any weapon updates i was going to the busiest battlezones and earning between 6-9 million credits, now with a few level 3 weapons I'm hitting around 13 million credits. I still don't play on foot FPS for any sense of enjoyment, although I do miss it when there's peace and I need to top up credits in a hurry.

As for missions, the risk/reward value just isn't there. So I go to anarchy systems, slaughter people from the safety of my SRV and then enjoy my bit of looting.

I'm sure further mission improvements are on their to do list (they have already made some improvements) but i think they should have on-going three past missions with some story behind it. Like the stories they have now, but maybe if you fail step 2 the ending will be different and so on.
 
Yep - it's true. Three accounts, ship engineers unlocked on all of them. Reset one and re-unlocked the ship engineers and Corvette and Cutter x4. All Guardian gear unlocked. Thousands of hours in.

Goofed around with a few on foot missions, but dang - I just can't do it. I got the Hush and unlocked the first engineer, but then - stopped.

I'm not even sure if the engineering time is equivalent between the FPS gameplay and the ship gameplay - I'm just not interested in EDO FPS the way I am in CP2077, Warzone, Doom, ME etc.

Digging around in lockers and waiting for uploads - it's just awful. You don't even loot bodies.

Yes I have my blue shiny suit from Exobio. Might slooooowly grind on that.

I had a blast doing ship anti Xeno last night, but the thought of that EDO FPS "shudder" - no.

Who else want to confess their sins of playing EDO and shunning the FPS and FPS engineering? Spill it.
i'm mostly doing odyssey stuff, i love it. i can't even remember how half my ships are set up, where they are, what stage eof engineering they're at. i think my clipper is set up for mining.
 
Not sure about 'confessing' but I haven't done any EDO combat at all, nor have I used a shuttle (I tried one in the Alpha).
I'm also still CQC Helpless.

I may try them at some point in the future and certainly am no advocate for their removal from the game but in a game with FTL armed & armoured spaceships, getting out of the thing & using a hand-held weapon just isn't something I have a use for (so far) :)

I have bought some pre-upgraded gear but nothing that gives me a meaningful benefit over stock for how I have played since Odyssey arrived.

This. Why even bother with ground combat when you could* blast the bejesus out of a base from the comfort of your Vette until they agree to deliver whatever it is you want to your cargo scoop?

* Should but can't. TBH ground combat makes no sense in this context so I don't bother.
 
I've upgraded suits and have been going through upgrading the weapons, however I have no interest in the EDO suit and weapon engineering due to the lock-in engineering. I won't touch EDO engineering till I can delete or overwrite mods from suits and weapons. Being able to remove EDO engineering mods might be a suitable solution, however it could break the game as-is, so I'd settle for deleting or overwriting mods. The current system is madness IMO.
 
I like the on-foot gameplay and have done a few CZs which are fun. The PC I have now isn't capable of getting enough frames per second so I've just gone off exploring again. When I was in the bubble doing on-foot CZs on the other PC though, I didn't see the need to upgrade any gear. You can even win high CZs without upgrading anything. I'd say engineer upgrades would be helpful with some of the sneak missions (ie. night vision) but haven't felt the need to do many of those.
 
@Chaparral , 100%

Thing is, what's the driving force to do on-foot stuff?
Enjoyment/something different? Yep, did all activities a few times, had fun, now I'm looking for the repeat value. Or in other words, I've read Lord of the Rings, now why do I want to read it again?
Money? Better money in space.
Influence/Rep? Same same.
EDO engineering materials? Definitely, EDO is the only source of EDO engineering materials.

Why do EDO Engineering? To do better at EDO activities.

So let's revisit. On-foot is not worth it for money and influence, and has limited value for enjoyment/something different. The only thing "worth" doing EDO for is for EDO engineering materials... so you can engineer your EDO gear to get EDO engineering faster... so you can engineer your EDO gear.

Oh right. So the only reason to Engineer is so you can Engineer more. So.... I can just ignore it and get on with more interesting things.

In space it's kinda different... doing things like Soloing Wing Assassinations or taking on Thargoids isn't really achievable without engineering. But for EDO, well, it's easy enough to clear a High Threat CZ with unengineered stuff. There's a strong argument that engineered gear will help you kill enemies faster (and therefore make more money), but EDO CZs aren't really fountains of cash compared to some space activities.... so if cash is your motivation, there's better out there.

But you couldn't make this a standalone DLC if you had outcomes from EDO tied in to EDH activities... and therein is a major problem.
 

Viajero

Volunteer Moderator
So let's revisit. On-foot is not worth it for money and influence, and has limited value for enjoyment/something different. The only thing "worth" doing EDO for is for EDO engineering materials... so you can engineer your EDO gear to get EDO engineering faster... so you can engineer your EDO gear.
Ima have to disagree there a bit. Gear progress in engineering in EDO behaves similarly to gear progress and engineering in ships. No major differences there in the core principles.

I.e your “character” gets better at doing things. It is up to you to decide what things in particular. In both ship and on foot a very common use of the better gear is to apply it for more efficient BGS activities and support faction influence changes since EDO missions impact the BGS also very significantly. If your gameplay style is more combat oriented and leaning to combat missions then improve your Dominator, if you prefer sneaky missions improve your Maverick etc. EDO exo biology with an improved Artemis is also more efficient. Etc etc.

The only aspect where EDO engineering is not (yet) comparable to ship engineering is the thargoid related activity but somehow I suspect/hope that may change in the not too distant future… 😋
 
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Ima have to disagree there a bit. Gear progress in engineering in EDO behaves similarly to gear progress and engineering in ships. No major differences there in the core principles.

I.e your “character” gets better at doing things. It is up to you to decide what things in particular. In both ship and on foot a very common use of the better gear is to apply it for more efficient BGS activities and support faction influence changes since EDO missions impact the BGS also very significantly. If your gameplay style is more combat oriented and leaning to combat missions then improve your Dominator, if you prefer sneaky missions improve your Maverick etc. EDO exo biology with an improved Artemis is also more efficient. Etc etc.
You seemed to have missed the crux of this; if your goal is anything but "for funsies", there's no reason to choose Odyssey activities on any meaningful measure.

Influence/BGS stuff; compared to what you can achieve in a ship, Odd doesn't stack up, for several reasons
  • Lack of mission stacking
  • Low mission payouts = low effects
  • CZs are, overall, slower than space-based CZs.

The only exception here would be flipping Odd settlements. You need to do Odd CZs to do that.

That whacks pretty much everything on it's head already...
If you're after credits - Massacre Stacking, High-value metal trading, High Value Mining, ELW paths, they're all vastly superior to anything you can net in Odd
If you're after rep/inf - Mission stacking in EDH will always trump.

Of course, any Odd engineering will help you do whatever you choose to do Odd activities better, but objectively the outcomes of doing them will never stack up against EDH

If you want to engineer in Odd "For funsies" then fill your boots... but that's all it's good for right now.

But unlike engineering, say, a Combat vessel, which has a direct impact on survivability and TTK times of the best-paying activities (being massacre stacking or AX combat) and be objectively better for earning credits... engineering your Dominator suit makes a mediocre activity less mediocre, but is still far from the best credit earners out there... and if your goal is earning credits, then you're not going to be doing Odd stuff to do that.

For Odd engineering to matter, Odd needs to have activities like:
  • Gating some ship-based upgrades through Odd engineers (hah, yeah, right)
  • Unique BGS states to be gated behind Odd activities (As above, and no, powered-down settlements doesn't count, that can be easier-achieved through ship-based activities)
  • Those NPCs you can chat to in stations... if they were fleshed out as Tier 2 NPCs, and working for them gave access to unique capabilities for a cost (e.g clearing notoriety or other non-monetisable services)

Fundamentally, ask yourself this... pretend you have a goal, and you need credits to reach that goal... If you wanted to earn credits, what's the best way to do that which you can think of in the whole game... noting if you don't pick the literal best option because "you want to do something you enjoy", then you're just doing it for funsies.

I argue no answer to such a question results in an Odyssey activity.
The only aspect where EDO engineering is not (yet) comparable to ship engineering is the thargoid related activity but somehow I suspect/hope that may change in the not too distant future… 😋
Considering they can't even get Research Limpets working, I'm not holding my breath here.
 

Viajero

Volunteer Moderator
You seemed to have missed the crux of this; if your goal is anything but "for funsies", there's no reason to choose Odyssey activities on any meaningful measure.

Influence/BGS stuff; compared to what you can achieve in a ship, Odd doesn't stack up, for several reasons
  • Lack of mission stacking
  • Low mission payouts = low effects
  • CZs are, overall, slower than space-based CZs.

The only exception here would be flipping Odd settlements. You need to do Odd CZs to do that.

That whacks pretty much everything on it's head already...
If you're after credits - Massacre Stacking, High-value metal trading, High Value Mining, ELW paths, they're all vastly superior to anything you can net in Odd
If you're after rep/inf - Mission stacking in EDH will always trump.

Of course, any Odd engineering will help you do whatever you choose to do Odd activities better, but objectively the outcomes of doing them will never stack up against EDH

If you want to engineer in Odd "For funsies" then fill your boots... but that's all it's good for right now.

But unlike engineering, say, a Combat vessel, which has a direct impact on survivability and TTK times of the best-paying activities (being massacre stacking or AX combat) and be objectively better for earning credits... engineering your Dominator suit makes a mediocre activity less mediocre, but is still far from the best credit earners out there... and if your goal is earning credits, then you're not going to be doing Odd stuff to do that.

For Odd engineering to matter, Odd needs to have activities like:
  • Gating some ship-based upgrades through Odd engineers (hah, yeah, right)
  • Unique BGS states to be gated behind Odd activities (As above, and no, powered-down settlements doesn't count, that can be easier-achieved through ship-based activities)
  • Those NPCs you can chat to in stations... if they were fleshed out as Tier 2 NPCs, and working for them gave access to unique capabilities for a cost (e.g clearing notoriety or other non-monetisable services)

Fundamentally, ask yourself this... pretend you have a goal, and you need credits to reach that goal... If you wanted to earn credits, what's the best way to do that which you can think of in the whole game... noting if you don't pick the literal best option because "you want to do something you enjoy", then you're just doing it for funsies.

I argue no answer to such a question results in an Odyssey activity.

Considering they can't even get Research Limpets working, I'm not holding my breath here.
You essentially claimed that the only reason to do EDO engineering was for the sake of more EDO engineering. And I still disagree. As described in my post if that was true so it would be the same for ship progress and engineering. Alas imo that is simply not the case for either of them. Their integration with the rest of the game follows a similar structure, although we need to keep in mind EDO is “just” a DLC, an optional add on to the core ship based game. And the credits you get from EDO activity is reasonably well scaled with EDO gear costs.

BGS impact was just one such example I offered that disproves your statement.

Now you seem to want to discuss the degree of impact. Well that would require a bit of more in depth analysis but so far, and at least at my gameplay style level, I have not seen any major difficulties or issues with affecting the BGS via EDO when compared to ships. Same for CZ. And I have been playing mostly on foot since EDO launched so I don’t know 🤷‍♂️ Probably an interesting topic for research either way.

As for your doubts about on foot thargoid content, well, be my guest. Let’s revisit this at a later time.
 
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You essentially claimed that the only reason to do EDO engineering was for the sake of more EDO engineering. And I still disagree. As described in my post if that was true so it would be the same issue for ship progress and engineering.
It's not the same issue for ship engineering because they optimise activities for ships which are objectively more productive in all fields than what Odd activities are.

if Odd had an activity that had a unique outcome that had impact outside of Odd that wasn't in competition with EDH activities, or was superior to the apex EDH activity then engineering would be worth it.

For example, if settlement massacres brought in more money than ship massacre stacking, then there might be a point to Odd engineering to make that activity more performant.

But there isn't. The only thing you can do in Odd which you can't do better in EDH is collect Odd engineering materials.
BGS impact was just one such example I offered that disproves your statement.

Now you seem to be moving the goal post instead to the degree of impact.
Degree of impact was always my point. Like i said, you missed the crux of my post.

No Odd activity outperforms EDH activities by any measure. Ergo, if your goal is anything but funsies, you're better off doing a non-Odd activity.

No goalposts have shifted.

Sure, an engineered dominator will get you more money from ground CZs, but it still doesn't have a shade on Massacre stacking if credits are your goal. So just do massacre stacking and skip engineering your dominator.
Well that would required a bit of more in depth analysis but so far, and at least at my gameplay style level, I have not seen any major difficulties or issues with affecting the BGS via EDO when compared to ships. Same for CZ. And I have been playing mostly on foot since EDO launched so I don’t know 🤷‍♂️ Probably an interesting topic for research either way.
There's nothing "wrong" with doing it in Odd, it's just fat less effective, for all the reasons i said.

I can run 5-10 missions in EDH in the time it takes to roll one Odd mission. That's nothing to do with engineering, you simply can't stack Odd missions like you can in EDH. It simply can't compete.
As for your doubts about on foot thargoid content, well, be my guest. Let’s revisit this at a later time.
Oh I'm certain it'll come. I also look forward to it having 5- years- unresolved core mechanical issues.
 

Viajero

Volunteer Moderator
No Odd activity outperforms EDH activities by any measure. Ergo, if your goal is anything but funsies, you're better off doing a non-Odd activity.
All activities in a game are for funsies, including CZ and BGS. Players generally tend to play to their play style and what they consider fun. Even when less efficient. Although I personally haven’t seen any significant difference or loss of efficiency in my BGS or CZ activity by doing it all in EDO. And credit earning is reasonably scaled with EDO gear costs.

My EDO engineering is definitely key for BGS among other things. I don’t do EDO engineering for the sake of engineering. Then again I am not a “power gamer” or a mix maxer in any of those areas, I just play with friends, grow a faction one day, go find a generation ship another or jump to see a Lagrange cloud the next, all for funsies.
 
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All activities in a game are for funsies, including CZ and BGS. Players generally tend to play to their play style and what they consider fun. Even when less efficient. Although I personally haven’t seen any significant difference or loss of efficiency in my BGS or CZ activity by doing it all in EDO. And credit earning is reasonably scaled with EDO gear costs. Then again I am not a mix maxer in any of those areas, I just play with friends, grow a faction one day, go find a generation ship another or jump to see a Lagrange cloud the next, all for funsies.
And like I said, if you're doing it for funsies, that's fine. I don't think it changes anything I said originally.

Thing is, what's the driving force to do on-foot stuff?
Enjoyment/something different? Yep, did all activities a few times, had fun, now I'm looking for the repeat value. Or in other words, I've read Lord of the Rings, now why do I want to read it again?
Money? Better money in space.
Influence/Rep? Same same.
EDO engineering materials? Definitely, EDO is the only source of EDO engineering materials.

Why do EDO Engineering? To do better at EDO activities.
... and the only two activities in that list that benefit from "doing better" is "for funsies" and "for EDO engineering"
 

Viajero

Volunteer Moderator
And like I said, if you're doing it for funsies, that's fine. I don't think it changes anything I said originally.

As I said, all games content is played for funsies by definition. Which renders what you said originally on that front quite moot.

... and the only two activities in that list that benefit from "doing better" is "for funsies" and "for EDO engineering"

Regarding “funsies” see above. Regarding “doing better” or worst comparatively than Horizons… Heh, that brings an interesting angle. If people think it does better there would be complaints about pay 2 win like there was with Horizons. If it does not some people call it “for funsies” instead.

Sorry FDEV, you can’t win this one. Pun intended. 😋
 
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when all the CMDRs in the galaxy are billionaires.

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ODD ground combat bonds per kill are objectively higher than ship combat bonds and on foot TTK is lower than ship TTK. That makes ground CZ superior for war CGs, so much so that FDEV in their typical manner at least tried to disable ground CZ instead of rebalancing that by lowering bonds and introducing massacre missions instead.
 
ODD ground combat bonds per kill are objectively higher than ship combat bonds and on foot TTK is lower than ship TTK. That makes ground CZ superior for war CGs, so much so that FDEV in their typical manner at least tried to disable ground CZ instead of rebalancing that by lowering bonds and introducing massacre missions instead.
Except massacre stacking rips shreds off that... and resolving CZs has bigger impact than # bonds handed in.
If money is your goal, stack massacres.
If BGS effects are your goal, do space CZ (because they're net faster).

As I said, all games content is played for funsies by definition. Which renders what you said originally on that front quite moot.

Regarding “funsies” see above. Regarding “doing better” or worst comparatively than Horizons… Heh, that brings an interesting angle. If people think it does better there would be complaints about pay 2 win like there was with Horizons. If it does not some people call it “for funsies” instead.

Sorry FDEV, you can’t win this one. Pun intended. 😋
If your pursuit of fun is making money, then Odd is pointless.
If your pursuit of fun is churning the BGS, then Odd is pointless.
If your pursuit of fun is engineering your Odd stuff, then Odd is fine.
If your pursuit of fun is the activity itself, then Odd is fine.
It's really that simple.
 
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